Files
ofdgo/ofdgo_font_loader.go
T
xiaoqidun f1a1f2e151
build.yaml / build (push) Successful in 35s
refactor(重构提升): 优化性能
2026-07-10 09:19:20 +08:00

188 lines
5.1 KiB
Go

// Copyright 2025-2026 肖其顿 (XIAO QI DUN)
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package ofdgo
import (
"io/fs"
"path/filepath"
"runtime"
"github.com/tdewolff/canvas"
)
// loadFont 加载字体
// 入参: fontID 字体ID
// 返回: *canvas.FontFamily 字体族
func (r *Renderer) loadFont(fontID string) *canvas.FontFamily {
if ff, ok := r.FontMap[fontID]; ok {
return ff
}
var defaultFont *canvas.FontFamily
if r.defaultFontLoaded {
defaultFont = r.fontFamily
}
of, ok := r.Reader.fontCache[fontID]
if !ok {
return defaultFont
}
ff := canvas.NewFontFamily(of.FontName)
if of.FontFile != "" {
if fontData, err := r.Reader.ResData(of.FontFile); err == nil {
if cidMap := getCFFCIDRuneMap(fontData); len(cidMap) > 0 {
if r.FontCIDMap == nil {
r.FontCIDMap = make(map[string]map[uint16]rune)
}
r.FontCIDMap[fontID] = cidMap
}
if _, fixedData, mapping, _, err := FixFontDataAggressive(fontData, true, true); err == nil {
fontData = fixedData
if mapping != nil {
if r.FontGIDMap == nil {
r.FontGIDMap = make(map[string]map[uint16]rune)
}
inv := make(map[uint16]rune)
for k, v := range mapping {
if k == packedGlyphRune(v) {
inv[v] = k
}
}
for k, v := range mapping {
if _, ok := inv[v]; !ok {
inv[v] = k
}
}
r.FontGIDMap[fontID] = inv
}
}
var fontStyle canvas.FontStyle
if of.Bold {
fontStyle |= canvas.FontBold
}
if of.Italic {
fontStyle |= canvas.FontItalic
}
if err := ff.LoadFont(fontData, 0, fontStyle); err == nil {
r.FontMap[fontID] = ff
return ff
}
return nil
}
return nil
}
var fontStyle canvas.FontStyle
if of.Bold {
fontStyle |= canvas.FontBold
}
if of.Italic {
fontStyle |= canvas.FontItalic
}
boldStyle := fontStyle&canvas.FontBold != 0
italicStyle := fontStyle&canvas.FontItalic != 0
patterns := fontFilePatterns(of.FontName, of.FamilyName)
for _, dir := range r.fontDirs {
for _, m := range r.matchFontFiles(dir, patterns, boldStyle, italicStyle) {
if err := ff.LoadFontFile(m, fontStyle); err == nil {
r.FontMap[fontID] = ff
return ff
}
}
}
for _, fsys := range r.fontFS {
for _, m := range fontFSMatchesStyle(fsys, patterns, boldStyle, italicStyle) {
resData, err := fs.ReadFile(fsys, m)
if err == nil {
if err := ff.LoadFont(resData, 0, fontStyle); err == nil {
r.FontMap[fontID] = ff
return ff
}
}
}
}
if !canLoadSystemFonts() {
for _, fsys := range r.fontFS {
if matches, err := fs.Glob(fsys, "*"); err == nil {
for _, m := range matches {
resData, err := fs.ReadFile(fsys, m)
if err == nil {
if err := ff.LoadFont(resData, 0, fontStyle); err == nil {
r.FontMap[fontID] = ff
return ff
}
}
}
}
}
r.FontMap[fontID] = defaultFont
return defaultFont
}
names := []string{of.FamilyName, of.FontName}
for _, name := range names {
if name == "" {
continue
}
for _, targetName := range fontSystemNames(name) {
for _, m := range r.matchFontFiles(systemFontDir(), fontFilePatterns(targetName), boldStyle, italicStyle) {
if err := ff.LoadFontFile(m, fontStyle); err == nil {
r.FontMap[fontID] = ff
return ff
}
}
if err := ff.LoadSystemFont(targetName, fontStyle); err == nil {
r.FontMap[fontID] = ff
return ff
}
}
for _, m := range r.matchFontFiles(systemFontDir(), fontFilePatterns(name), boldStyle, italicStyle) {
if err := ff.LoadFontFile(m, fontStyle); err == nil {
r.FontMap[fontID] = ff
return ff
}
}
}
r.FontMap[fontID] = defaultFont
return defaultFont
}
// matchFontFiles 查找字体文件
// 入参: dir 目录, patterns 模式列表, bold 是否粗体, italic 是否斜体
// 返回: []string 文件列表
func (r *Renderer) matchFontFiles(dir string, patterns []string, bold, italic bool) []string {
files, _ := filepath.Glob(filepath.Join(dir, "*"))
candidates := fontFileCandidates(files, filepath.Base)
matches := make([]fontFileMatch, 0, len(candidates))
index := make(map[string]int, len(candidates))
for _, matcher := range newFontPatternMatchers(patterns) {
for _, file := range candidates {
rank := matcher.rankCandidate(file)
appendFontFileMatch(&matches, index, matcher, file, rank, bold, italic)
}
}
sortFontFileMatches(matches)
return fontFileMatchNames(matches)
}
// systemFontDir 获取系统字体目录
// 返回: string 字体目录
func systemFontDir() string {
switch runtime.GOOS {
case "linux":
return `/usr/share/fonts`
case "darwin":
return `/Library/Fonts`
default:
return `C:\Windows\Fonts`
}
}