Files
ofdgo/ofdgo_shading.go
T
2026-09-09 13:54:34 +08:00

212 lines
6.8 KiB
Go

// Copyright 2025-2026 肖其顿 (XIAO QI DUN)
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package ofdgo
import (
"math"
"strconv"
"github.com/tdewolff/canvas"
)
type shdPaint struct {
gradient canvas.Gradient
view canvas.Matrix
extend int
mapType string
period float64
}
// newShdPaint 创建渐变画刷
// 入参: gradient 渐变对象, extend 延伸方向, mapType 绘制方式, mapUnit 渐变区间长度
// 返回: *shdPaint 渐变画刷
func newShdPaint(gradient canvas.Gradient, extend, mapType string, mapUnit float64) *shdPaint {
flags, _ := strconv.Atoi(extend)
length := 0.0
switch g := gradient.(type) {
case *canvas.LinearGradient:
length = g.End.Sub(g.Start).Length()
case *canvas.RadialGradient:
length = g.C1.Sub(g.C0).Length()
}
period := 1.0
if mapUnit > 0 && length > 0 {
period = mapUnit / length
}
return &shdPaint{gradient: gradient, view: canvas.Identity, extend: flags, mapType: mapType, period: period}
}
// resolveShdPaint 解析渐变画刷和裁剪区域
// 入参: ctx 画布上下文, paint 画刷
// 返回: any 画刷, *canvas.Path 裁剪区域, canvas.Matrix 渐变变换
func resolveShdPaint(ctx *canvas.Context, paint any) (any, *canvas.Path, canvas.Matrix) {
s, ok := paint.(*shdPaint)
if !ok {
return paint, nil, canvas.Identity
}
switch g := s.gradient.(type) {
case *canvas.LinearGradient:
clip := axialShdClip(ctx, g, s.extend)
if s.mapType != "Reflect" {
return g, clip, s.view
}
d := g.End.Sub(g.Start)
axis := canvas.Matrix{{d.X, -d.Y, g.Start.X}, {d.Y, d.X, g.Start.Y}}
area := shdCanvasBounds(ctx).Transform(axis.Inv())
lo, hi := s.rangeLimits(area.X0, area.X1)
if hi <= lo {
return g, &canvas.Path{}, s.view
}
gradient := reflectShdGrad(g.Grad, s.period, lo, hi)
return gradient.ToLinear(g.Start.Add(d.Mul(lo)), g.Start.Add(d.Mul(hi))), clip, s.view
case *canvas.RadialGradient:
d, dr := g.C1.Sub(g.C0), g.R1-g.R0
length := d.Length()
if length >= math.Abs(dr) {
return g, nil, s.view
}
bounds := shdCanvasBounds(ctx).Transform(s.view.Inv())
clip := radialShdClip(g, s.extend, bounds)
if clip != nil && s.view != canvas.Identity {
clip = clip.Transform(s.view)
}
if s.mapType != "Reflect" {
return g, clip, s.view
}
lo, hi := 0.0, 1.0
if s.extend != 0 {
distance := 0.0
for _, point := range []canvas.Point{{X: bounds.X0, Y: bounds.Y0}, {X: bounds.X1, Y: bounds.Y0}, {X: bounds.X1, Y: bounds.Y1}, {X: bounds.X0, Y: bounds.Y1}} {
distance = math.Max(distance, point.Sub(g.C0).Length())
}
limit := (distance + g.R0) / (math.Abs(dr) - length)
lo, hi = s.rangeLimits(-limit, limit)
}
if dr > 0 {
lo = math.Max(lo, -g.R0/dr)
} else {
hi = math.Min(hi, -g.R0/dr)
}
if hi <= lo {
return g, &canvas.Path{}, s.view
}
gradient := reflectShdGrad(g.Grad, s.period, lo, hi)
return gradient.ToRadial(g.C0.Add(d.Mul(lo)), math.Max(0, g.R0+dr*lo), g.C0.Add(d.Mul(hi)), math.Max(0, g.R0+dr*hi)), clip, s.view
}
return s.gradient, nil, s.view
}
// drawShdPath 绘制渐变路径并保持图形轮廓不变
// 入参: ctx 画布上下文, path 填充路径, view 渐变变换
func drawShdPath(ctx *canvas.Context, path *canvas.Path, view canvas.Matrix) {
if view == canvas.Identity {
ctx.DrawPath(0, 0, path)
return
}
origin := ctx.CoordView().Dot(canvas.Point{})
m := ctx.CoordSystemView().Mul(ctx.View()).Translate(origin.X, origin.Y).Mul(view)
ctx.RenderPath(path.Copy().Transform(view.Inv()), ctx.Style, m)
}
// rangeLimits 限制渐变延伸区间
// 入参: lo 区间起点, hi 区间终点
// 返回: float64 起点, float64 终点
func (s *shdPaint) rangeLimits(lo, hi float64) (float64, float64) {
if s.extend&1 == 0 {
lo = math.Max(lo, 0)
}
if s.extend&2 == 0 {
hi = math.Min(hi, 1)
}
return lo, hi
}
// shdCanvasBounds 获取渐变坐标系下的画布边界
// 入参: ctx 画布上下文
// 返回: canvas.Rect 画布边界
func shdCanvasBounds(ctx *canvas.Context) canvas.Rect {
origin := ctx.CoordView().Dot(canvas.Point{})
view := ctx.CoordSystemView().Mul(ctx.View()).Translate(origin.X, origin.Y)
if view.Det() == 0 {
return canvas.Rect{}
}
width, height := ctx.Size()
return (canvas.Rect{X1: width, Y1: height}).Transform(view.Inv())
}
// radialShdClip 获取包含双圆的径向渐变裁剪区域
// 入参: g 径向渐变, extend 延伸方向, bounds 渐变坐标系下的画布边界
// 返回: *canvas.Path 裁剪区域
func radialShdClip(g *canvas.RadialGradient, extend int, bounds canvas.Rect) *canvas.Path {
inner, outer := g.C0, g.C1
r0, r1 := g.R0, g.R1
if r1 < r0 {
inner, outer, r0, r1 = outer, inner, r1, r0
extend = (extend&1)<<1 | (extend&2)>>1
}
if extend == 3 {
return nil
}
var clip *canvas.Path
if extend&2 == 0 {
clip = canvas.Circle(r1).Translate(outer.X, outer.Y)
} else {
clip = bounds.ToPath()
}
if extend&1 == 0 && r0 > 0 {
clip = clip.Not(canvas.Circle(r0).Translate(inner.X, inner.Y))
}
return clip
}
// reflectShdGrad 构造镜像渐变颜色分段
// 入参: gradient 颜色分段, period 周期长度, lo 起点, hi 终点
// 返回: canvas.Grad 镜像颜色分段
func reflectShdGrad(gradient canvas.Grad, period, lo, hi float64) canvas.Grad {
base := append(canvas.Grad{{Offset: 0, Color: gradient.At(0)}}, gradient...)
base = append(base, canvas.Stop{Offset: 1, Color: gradient.At(1)})
reversed := make(canvas.Grad, len(base))
for i, stop := range base {
reversed[len(base)-1-i] = canvas.Stop{Offset: 1 - stop.Offset, Color: stop.Color}
}
result := canvas.Grad{{Offset: 0, Color: gradient.At(reflectShdPosition(lo / period))}}
for i, last := math.Floor(lo/period), math.Ceil(hi/period); i < last; i++ {
stops := base
if math.Mod(i, 2) != 0 {
stops = reversed
}
for _, stop := range stops {
position := (i + stop.Offset) * period
offset := (position - lo) / (hi - lo)
if lo < position && position < hi && result[len(result)-1].Offset < offset {
result = append(result, canvas.Stop{Offset: offset, Color: stop.Color})
}
}
}
return append(result, canvas.Stop{Offset: 1, Color: gradient.At(reflectShdPosition(hi / period))})
}
// reflectShdPosition 获取镜像周期内的位置
// 入参: position 渐变位置
// 返回: float64 周期内的位置
func reflectShdPosition(position float64) float64 {
index := math.Floor(position)
position -= index
if math.Mod(index, 2) != 0 {
return 1 - position
}
return position
}