mirror of
https://github.com/xiaoqidun/ofdgo.git
synced 2026-10-29 17:27:08 +08:00
350 lines
11 KiB
Go
350 lines
11 KiB
Go
// Copyright 2025-2026 肖其顿 (XIAO QI DUN)
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package ofdgo
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import (
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"image/color"
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"math"
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"strconv"
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"strings"
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)
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// PatternPaint 底纹画刷
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type PatternPaint struct {
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*Pattern
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Color FillColor
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Alpha *int
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}
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// ResolveColor 按文档颜色空间和调色板解析颜色,返回预乘透明度的RGBA
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// 入参: value 颜色分量, index 调色板索引, space 颜色空间标识, alpha 透明度
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// 返回: color.RGBA 标准颜色
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func (r *Renderer) ResolveColor(value string, index *int, space string, alpha *int) color.RGBA {
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return colorToRGBA(r.parseColorWithAlpha(value, index, space, alpha))
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}
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// GradientStops 解析OFD渐变分段的位置与透明度,返回独立数据并保留原分段顺序
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// 入参: segments 渐变分段, alpha 透明度
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// 返回: []ColorStop 后端无关的渐变分段
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func (r *Renderer) GradientStops(segments []ShdSegment, alpha *int) []ColorStop {
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var gradient []ColorStop
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positions := gradientPositions(segments)
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for i, segment := range segments {
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segmentAlpha := mergeAlpha(segment.Color.Alpha, alpha)
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gradient = append(gradient, ColorStop{Offset: positions[i], Color: r.ResolveColor(segment.Color.Value, segment.Color.Index, segment.Color.ColorSpace, segmentAlpha)})
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}
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return gradient
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}
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// parseColorWithAlpha 解析带透明度的颜色
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// 入参: value 颜色值, index 调色板索引, space 颜色空间标识, alpha 透明度
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// 返回: color.Color 颜色对象
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func (r *Renderer) parseColorWithAlpha(value string, index *int, space string, alpha *int) color.Color {
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kind, values := r.colorComponents(value, index, space)
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profile, err := r.Reader.colorProfile(r.colorDefinition(space))
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if err != nil {
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r.renderError = err
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return color.RGBA{}
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}
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if profile != nil {
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rgb, err := profile.rgb(values)
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if err != nil {
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r.renderError = err
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return color.RGBA{}
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}
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a := 1.0
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if alpha != nil {
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a = float64(clampColor(*alpha)) / 255
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}
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return profileColor(rgb, a)
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}
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var components [4]uint8
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for i, value := range values {
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components[i] = uint8(math.Round(value * 255))
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}
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red, green, blue := components[0], components[1], components[2]
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switch kind {
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case "GRAY":
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green, blue = red, red
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case "CMYK":
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red, green, blue = color.CMYKToRGB(components[0], components[1], components[2], components[3])
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}
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a := 255
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if alpha != nil {
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a = clampColor(*alpha)
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}
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return color.RGBA{R: uint8(int(red) * a / 255), G: uint8(int(green) * a / 255), B: uint8(int(blue) * a / 255), A: uint8(a)}
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}
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// colorComponents 读取颜色空间及归一化分量,保留源位深供渐变插值
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// 入参: value 颜色值, index 调色板索引, space 颜色空间标识
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// 返回: string 颜色模型, [4]float64 单位分量
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func (r *Renderer) colorComponents(value string, index *int, space string) (string, [4]float64) {
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cs := r.colorDefinition(space)
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kind, bits, count := "RGB", 8, 3
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if cs != nil {
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kind = strings.ToUpper(cs.Type)
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switch cs.BitsPerComponent {
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case 1, 2, 4, 8, 16:
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bits = cs.BitsPerComponent
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}
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if strings.TrimSpace(value) == "" && index != nil && 0 <= *index && *index < len(cs.Palette) {
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value = cs.Palette[*index]
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}
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}
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switch kind {
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case "GRAY":
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count = 1
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case "CMYK":
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count = 4
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}
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parts := strings.Fields(value)
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var components [4]float64
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limit := 1<<bits - 1
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if len(parts) >= count {
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for i, part := range parts[:count] {
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v, err := parseColorComponent(part)
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if err != nil || v < 0 || limit < v {
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components = [4]float64{}
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break
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}
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components[i] = float64(v) / float64(limit)
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}
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}
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return kind, components
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}
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// parseColorComponent 解析颜色分量
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// 入参: s 颜色分量
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// 返回: int 颜色分量值, error 错误信息
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func parseColorComponent(s string) (int, error) {
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if strings.HasPrefix(s, "#") {
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v, err := strconv.ParseInt(s[1:], 16, 0)
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return int(v), err
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}
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return strconv.Atoi(s)
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}
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// clampColor 限制颜色分量范围
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// 入参: v 颜色分量
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// 返回: int 颜色分量
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func clampColor(v int) int {
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if v < 0 {
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return 0
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}
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if v > 255 {
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return 255
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}
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return v
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}
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// mergeAlpha 合并透明度
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// 入参: colorAlpha 颜色透明度, objectAlpha 对象透明度
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// 返回: *int 合并后的透明度
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func mergeAlpha(colorAlpha, objectAlpha *int) *int {
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if colorAlpha == nil && objectAlpha == nil {
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return nil
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}
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alpha := 255
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if colorAlpha != nil {
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alpha = *colorAlpha
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}
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if objectAlpha != nil {
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alpha = alpha * *objectAlpha / 255
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}
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alpha = clampColor(alpha)
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return &alpha
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}
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// withFillAlpha 合并填充色透明度
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// 入参: fillColor 填充颜色节点, alpha 对象透明度
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// 返回: *FillColor 合并后的填充颜色节点
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func withFillAlpha(fillColor *FillColor, alpha *int) *FillColor {
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if fillColor == nil || alpha == nil {
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return fillColor
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}
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merged := *fillColor
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merged.Alpha = mergeAlpha(fillColor.Alpha, alpha)
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return &merged
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}
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// withStrokeAlpha 合并勾边色透明度
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// 入参: strokeColor 勾边颜色节点, alpha 对象透明度
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// 返回: *StrokeColor 合并后的勾边颜色节点
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func withStrokeAlpha(strokeColor *StrokeColor, alpha *int) *StrokeColor {
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if strokeColor == nil || alpha == nil {
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return strokeColor
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}
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merged := *strokeColor
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merged.Alpha = mergeAlpha(strokeColor.Alpha, alpha)
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return &merged
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}
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// colorWithAlpha 合并颜色透明度
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// 入参: c 颜色对象, alpha 对象透明度
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// 返回: color.Color 合并后的颜色对象
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func colorWithAlpha(c color.Color, alpha *int) color.Color {
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if c == nil || alpha == nil {
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return c
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}
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a := clampColor(*alpha)
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rgba := colorToRGBA(c)
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return color.RGBA{
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R: uint8(int(rgba.R) * a / 255),
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G: uint8(int(rgba.G) * a / 255),
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B: uint8(int(rgba.B) * a / 255),
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A: uint8(int(rgba.A) * a / 255),
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}
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}
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// parseFillColor 解析填充颜色
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// 入参: fillColor 填充颜色节点
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// 返回: color.Color 颜色对象
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func (r *Renderer) parseFillColor(fillColor *FillColor) color.Color {
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if fillColor == nil {
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return nil
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}
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if fillColor.Pattern != nil || fillColor.GouraudShd != nil || fillColor.LaGouraudShd != nil {
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return nil
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}
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if fillColor.AxialShd != nil {
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return r.parseShdColor(fillColor.AxialShd.Segment, fillColor.Alpha)
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}
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if fillColor.RadialShd != nil {
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return r.parseShdColor(fillColor.RadialShd.Segment, fillColor.Alpha)
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}
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if fillColor.unsupported && strings.TrimSpace(fillColor.Value) == "" && fillColor.Index == nil {
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return nil
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}
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return r.parseColorWithAlpha(fillColor.Value, fillColor.Index, fillColor.ColorSpace, fillColor.Alpha)
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}
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// parseStrokeColor 解析勾边颜色
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// 入参: strokeColor 勾边颜色节点
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// 返回: color.Color 颜色对象
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func (r *Renderer) parseStrokeColor(strokeColor *StrokeColor) color.Color {
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return r.parseFillColor((*FillColor)(strokeColor))
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}
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// parsePatternPaint 解析底纹画刷
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// 入参: fill 填充颜色节点
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// 返回: *PatternPaint 底纹画刷
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func parsePatternPaint(fill *FillColor) *PatternPaint {
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if fill.Pattern == nil {
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return nil
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}
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return &PatternPaint{Pattern: fill.Pattern, Color: FillColor{Value: fill.Value, Index: fill.Index, ColorSpace: fill.ColorSpace}, Alpha: fill.Alpha}
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}
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// parseShdColor 解析渐变颜色
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// 入参: segments 渐变分段, alpha 透明度
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// 返回: color.Color 颜色对象
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func (r *Renderer) parseShdColor(segments []ShdSegment, alpha *int) color.Color {
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if len(segments) == 0 {
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return color.Black
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}
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c := segments[0].Color
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return r.parseColorWithAlpha(c.Value, c.Index, c.ColorSpace, mergeAlpha(c.Alpha, alpha))
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}
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// renderGradientStops 在CMYK分量空间插值,将RGB分段误差控制在半个8位灰阶内
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// 入参: segments 原始颜色分段, alpha 对象透明度
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// 返回: []ColorStop 仅供绘制的颜色节点,不改变原始分段
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func (r *Renderer) renderGradientStops(segments []ShdSegment, alpha *int) []ColorStop {
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stops := r.GradientStops(segments, alpha)
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if len(stops) < 2 {
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return stops
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}
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var result []ColorStop
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for i, stop := range stops {
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if i > 0 && stops[i-1].Offset < stop.Offset {
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a, b := segments[i-1].Color, segments[i].Color
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leftKind, left := r.colorComponents(a.Value, a.Index, a.ColorSpace)
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rightKind, right := r.colorComponents(b.Value, b.Index, b.ColorSpace)
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if leftKind == "CMYK" && rightKind == "CMYK" {
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a0, a1 := float64(stops[i-1].Color.A)/255, float64(stop.Color.A)/255
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dk, da := right[3]-left[3], a1-a0
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bound := 0.0
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for c := 0; c < 3; c++ {
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dc := right[c] - left[c]
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bound = math.Max(bound, 2*math.Abs(dc*dk)+2*math.Abs(da)*(math.Abs(dc)+math.Abs(dk)))
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}
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steps := int(math.Ceil(math.Sqrt(bound * 255 / 4)))
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if steps > 1 && result == nil {
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result = append(make([]ColorStop, 0, len(stops)+steps-1), stops[:i]...)
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}
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for j := 1; j < steps; j++ {
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t := float64(j) / float64(steps)
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var values [4]float64
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for c := range values {
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values[c] = left[c]*(1-t) + right[c]*t
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}
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opacity := a0*(1-t) + a1*t
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black := (1 - values[3]) * opacity * 255
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color := color.RGBA{R: uint8(math.Round((1 - values[0]) * black)), G: uint8(math.Round((1 - values[1]) * black)), B: uint8(math.Round((1 - values[2]) * black)), A: uint8(math.Round(opacity * 255))}
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result = append(result, ColorStop{Offset: stops[i-1].Offset*(1-t) + stop.Offset*t, Color: color})
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}
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}
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}
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if result != nil {
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result = append(result, stop)
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}
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}
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if result == nil {
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return stops
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}
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return result
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}
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// gradientPositions 按显式锚点补全渐变分段位置,保留原顺序
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// 入参: segments 渐变分段
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// 返回: []float64 分段位置
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func gradientPositions(segments []ShdSegment) []float64 {
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positions := make([]float64, len(segments))
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position, step := 0.0, 0.0
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for i, segment := range segments {
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if !segment.positionMissing {
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position = segment.Position
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} else if i == len(segments)-1 {
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position = 1
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}
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if i == 0 || !segment.positionMissing {
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next := i + 1
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for next < len(segments)-1 && segments[next].positionMissing {
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next++
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}
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end := 1.0
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if next < len(segments) && !segments[next].positionMissing {
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end = segments[next].Position
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}
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step = (end - position) / float64(next-i)
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}
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positions[i] = position
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position += step
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}
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return positions
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}
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// colorToRGBA 转换颜色对象
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// 入参: c 颜色对象
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// 返回: color.RGBA RGBA颜色
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func colorToRGBA(c color.Color) color.RGBA {
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if rgba, ok := c.(color.RGBA); ok {
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return rgba
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}
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r, g, b, a := c.RGBA()
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return color.RGBA{R: uint8(r >> 8), G: uint8(g >> 8), B: uint8(b >> 8), A: uint8(a >> 8)}
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}
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