feat(注解支持): 完善注解交互,优化工具栏与默认文字样式
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xiaoqidun committed 2026-09-18 01:08:31 +08:00
1 parent 6f6fe27891
commit 61917cafce
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@@ -18,6 +18,8 @@ import (
"encoding/xml"
"net/url"
"strconv"
"github.com/tdewolff/canvas"
)
// Action 动作
@@ -59,11 +61,16 @@ type URI struct {
Base string `xml:"Base,attr"`
}
// PageLink 页面矩形链接,URI与Dest分别表示外链和文档内跳转,Box使用页面毫米坐标
// PageLink 页面链接,URI、Dest和Attachment分别表示外链、文档内跳转和附件
// Box使用页面毫米坐标,Path为可选的页面坐标SVG路径,存在时作为精确点击区域
// 同一来源的多个动作共享非零Group,组内按返回顺序执行
type PageLink struct {
URI string
Box Box
Dest *Dest
URI string
Box Box
Dest *Dest
Attachment string
Path string
Group int
}
// GotoA 附件动作
@@ -114,6 +121,8 @@ type RegionCommand struct {
type actionSource struct {
Box Box
Actions []Action
Matrix Matrix
Path string
}
// gotoDest 获取文档内跳转目标
@@ -229,17 +238,48 @@ func actionFloatAttr(start xml.StartElement, name string) float64 {
// pageActionSources 获取页面动作来源
// 入参: page 页面内容, box 页面区域
// 返回: []actionSource 动作来源
func pageActionSources(page *PageContent, box Box) []actionSource {
func (r *Renderer) pageActionSources(page *PageContent, box Box) []actionSource {
sources := make([]actionSource, 0)
if len(page.Actions) > 0 {
sources = append(sources, actionSource{
Box: Box{W: box.W, H: box.H},
Actions: page.Actions,
Matrix: IdentityMatrix,
})
}
for _, layer := range page.Content.Layer {
for order := range 3 {
if r.Reader.doc != nil {
for _, ref := range page.Template {
kind := ref.ZOrder
if kind == "" {
kind = "Background"
}
if layerOrder(kind) != order {
continue
}
if template := r.loadTemplate(ref.TemplateID); template != nil {
sources = append(sources, actionSource{Box: Box{W: box.W, H: box.H}, Actions: template.Actions, Matrix: IdentityMatrix})
for templateOrder := range 3 {
sources = r.appendLayerActionSources(sources, template.Content.Layer, templateOrder)
}
}
}
}
sources = r.appendLayerActionSources(sources, page.Content.Layer, order)
}
return sources
}
// appendLayerActionSources 按绘制顺序添加图层动作来源
// 入参: sources 动作来源, layers 页面图层, order 图层顺序
// 返回: []actionSource 动作来源
func (r *Renderer) appendLayerActionSources(sources []actionSource, layers []Layer, order int) []actionSource {
for _, layer := range layers {
if layerOrder(layer.Type) != order {
continue
}
for _, object := range layer.Objects {
sources = appendGraphicActionSources(sources, object, nil)
sources = r.appendGraphicActionSources(sources, object, IdentityMatrix, false, nil)
}
}
return sources
@@ -248,7 +288,7 @@ func pageActionSources(page *PageContent, box Box) []actionSource {
// annotationActionSources 获取注释动作来源
// 入参: annotations 页面注释
// 返回: []actionSource 动作来源
func annotationActionSources(annotations []Annotation) []actionSource {
func (r *Renderer) annotationActionSources(annotations []Annotation) []actionSource {
sources := make([]actionSource, 0)
for _, annotation := range annotations {
if annotation.Visible != nil && !*annotation.Visible {
@@ -259,51 +299,162 @@ func annotationActionSources(annotations []Annotation) []actionSource {
continue
}
for _, object := range annotation.Appearance.Objects {
sources = appendGraphicActionSources(sources, object, &box)
sources = r.appendGraphicActionSources(sources, object, TranslationMatrix(box.X, box.Y), false, nil)
}
}
return sources
}
// appendGraphicActionSources 添加图形对象动作来源
// 入参: sources 动作来源, object 图形对象, box 指定动作区域
// 入参: sources 动作来源, object 图形对象, parent 父级变换, boundaryInCTM 边界是否参与父级变换, seen 当前资源引用链
// 返回: []actionSource 动作来源
func appendGraphicActionSources(sources []actionSource, object GraphicObject, box *Box) []actionSource {
var boundary string
func (r *Renderer) appendGraphicActionSources(sources []actionSource, object GraphicObject, parent Matrix, boundaryInCTM bool, seen map[string]bool) []actionSource {
var boundary, ctm, resource string
var actions []Action
var children []GraphicObject
composite := false
switch object.Type {
case "TextObject":
boundary = object.TextObject.Boundary
ctm = object.TextObject.CTM
actions = object.TextObject.Actions
case "PathObject":
boundary = object.PathObject.Boundary
ctm = object.PathObject.CTM
actions = object.PathObject.Actions
case "ImageObject":
boundary = object.ImageObject.Boundary
ctm = object.ImageObject.CTM
actions = object.ImageObject.Actions
case "CompositeGraphicUnit", "CompositeObject":
boundary = object.CompositeGraphicUnit.Boundary
ctm = object.CompositeGraphicUnit.CTM
resource = object.CompositeGraphicUnit.ResourceID
actions = object.CompositeGraphicUnit.Actions
children = object.CompositeGraphicUnit.Objects
composite = true
}
box, _ := ParseBox(boundary)
placement := TranslationMatrix(box.X, box.Y).Multiply(parent)
if boundaryInCTM || composite {
placement = parent.Multiply(TranslationMatrix(box.X, box.Y))
}
matrix := placement.Multiply(NewMatrix(ctm))
if len(actions) > 0 {
sourceBox := box
if sourceBox == nil && boundary != "" {
if value, err := ParseBox(boundary); err == nil {
sourceBox = &value
}
source := actionSource{Box: placement.TransformBox(Box{W: box.W, H: box.H}), Actions: actions, Matrix: matrix}
if placement.a == 1 && placement.b == 0 && placement.c == 0 && placement.d == 1 {
source.Box.W, source.Box.H = box.W, box.H
}
if sourceBox != nil {
sources = append(sources, actionSource{Box: *sourceBox, Actions: actions})
if box.W > 0 && box.H > 0 && !axisAlignedMatrix(placement) {
source.Path = canvas.Rectangle(box.W, box.H).Transform(actionCanvasMatrix(placement)).ToSVG()
}
sources = append(sources, source)
}
if resource != "" && !seen[resource] {
if unit := r.CompositeGraphicUnits[resource]; unit != nil {
if seen == nil {
seen = make(map[string]bool)
}
seen[resource] = true
sources = r.appendGraphicActionSources(sources, GraphicObject{Type: "CompositeGraphicUnit", CompositeGraphicUnit: *unit}, matrix, true, seen)
delete(seen, resource)
}
}
for _, child := range children {
sources = appendGraphicActionSources(sources, child, box)
sources = r.appendGraphicActionSources(sources, child, matrix, boundaryInCTM, seen)
}
return sources
}
// actionCanvasMatrix 转换页面坐标矩阵,不翻转Y轴
// 入参: matrix 页面变换
// 返回: canvas.Matrix 路径变换
func actionCanvasMatrix(matrix Matrix) canvas.Matrix {
return canvas.Matrix{{matrix.a, matrix.c, matrix.e}, {matrix.b, matrix.d, matrix.f}}
}
// actionRegionPath 解析复杂点击区域并转换为页面坐标
// 入参: region 动作区域, matrix 坐标变换
// 返回: *canvas.Path 点击路径
func actionRegionPath(region *Region, matrix Matrix) *canvas.Path {
path := &canvas.Path{}
for _, area := range region.Area {
start := parseFloats(area.Start)
if len(start) != 2 {
continue
}
part := &canvas.Path{}
part.MoveTo(start[0], start[1])
for _, command := range area.Command {
p1, p2, p3 := parseFloats(command.Point1), parseFloats(command.Point2), parseFloats(command.Point3)
switch command.Type {
case "Move":
if len(p1) == 2 {
part.Close()
part.MoveTo(p1[0], p1[1])
}
case "Line":
if len(p1) == 2 {
part.LineTo(p1[0], p1[1])
}
case "QuadraticBezier":
if len(p1) == 2 && len(p2) == 2 {
part.QuadTo(p1[0], p1[1], p2[0], p2[1])
}
case "CubicBezier":
if len(p3) == 2 {
first, second := part.Pos(), canvas.Point{X: p3[0], Y: p3[1]}
if len(p1) == 2 {
first = canvas.Point{X: p1[0], Y: p1[1]}
}
if len(p2) == 2 {
second = canvas.Point{X: p2[0], Y: p2[1]}
}
part.CubeTo(first.X, first.Y, second.X, second.Y, p3[0], p3[1])
}
case "Arc":
size, end := parseFloats(command.EllipseSize), parseFloats(command.EndPoint)
angle, err := strconv.ParseFloat(command.RotationAngle, 64)
large, largeErr := strconv.ParseBool(command.LargeArc)
sweep, sweepErr := strconv.ParseBool(command.SweepDirection)
if len(end) == 2 && err == nil && largeErr == nil && sweepErr == nil {
rx, ry := 0.0, 0.0
if len(size) > 0 {
rx, ry = size[0], size[0]
}
if len(size) > 1 {
ry = size[1]
}
part.ArcTo(rx, ry, angle, large, sweep, end[0], end[1])
}
case "Close":
part.Close()
}
}
part.Close()
path = path.Append(part)
}
if canvas.Equal(matrix.a*matrix.d-matrix.b*matrix.c, 0) {
path = path.ReplaceArcs()
}
return path.Transform(actionCanvasMatrix(matrix))
}
// actionLinkRegion 获取动作点击区域
// 入参: source 动作来源, action 动作
// 返回: Box 外接矩形, string 精确路径
func actionLinkRegion(source actionSource, action Action) (Box, string) {
if action.Region == nil {
return source.Box, source.Path
}
path := actionRegionPath(action.Region, source.Matrix)
if path.Empty() {
return Box{}, ""
}
box := path.Bounds()
return Box{X: box.X0, Y: box.Y0, W: box.W(), H: box.H()}, path.ToSVG()
}
// resolveActionURI 解析URI动作地址
// 入参: action URI动作
// 返回: string URI地址