mirror of
https://github.com/xiaoqidun/ofdgo.git
synced 2026-10-30 01:27:26 +08:00
475 lines
14 KiB
Go
475 lines
14 KiB
Go
// Copyright 2025-2026 肖其顿 (XIAO QI DUN)
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package ofdgo
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import (
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"encoding/xml"
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"net/url"
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"strconv"
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"github.com/tdewolff/canvas"
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)
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// Action 动作
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type Action struct {
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Event string `xml:"Event,attr"`
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Region *Region `xml:"Region"`
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Goto *Goto `xml:"Goto"`
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URI *URI `xml:"URI"`
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GotoA *GotoA `xml:"GotoA"`
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Sound *Sound `xml:"Sound"`
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Movie *Movie `xml:"Movie"`
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}
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// Goto 文档内跳转动作
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type Goto struct {
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Dest *Dest `xml:"Dest"`
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Bookmark *GotoBookmark `xml:"Bookmark"`
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}
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// Dest 文档内跳转目标
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type Dest struct {
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Type string `xml:"Type,attr"`
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PageID string `xml:"PageID,attr"`
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Left float64 `xml:"Left"`
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Right float64 `xml:"Right"`
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Top float64 `xml:"Top"`
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Bottom float64 `xml:"Bottom"`
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Zoom float64 `xml:"Zoom"`
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}
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// GotoBookmark 书签跳转目标
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type GotoBookmark struct {
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Name string `xml:"Name,attr"`
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}
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// URI URI动作
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type URI struct {
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URI string `xml:"URI,attr"`
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Base string `xml:"Base,attr"`
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}
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// PageLink 页面链接,URI、Dest和Attachment分别表示外链、文档内跳转和附件
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// Box使用页面毫米坐标,Path为可选的页面坐标SVG路径,存在时作为精确点击区域
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// 同一来源的多个动作共享非零Group,组内按返回顺序执行
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type PageLink struct {
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URI string
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Box Box
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Dest *Dest
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Attachment string
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Path string
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Group int
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}
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// GotoA 附件动作
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type GotoA struct {
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AttachID string `xml:"AttachID,attr"`
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NewWindow *bool `xml:"NewWindow,attr"`
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}
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// Sound 音频动作
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type Sound struct {
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ResourceID string `xml:"ResourceID,attr"`
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Volume *int `xml:"Volume,attr"`
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Repeat bool `xml:"Repeat,attr"`
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Synchronous bool `xml:"Synchronous,attr"`
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}
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// Movie 视频动作
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type Movie struct {
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ResourceID string `xml:"ResourceID,attr"`
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Operator string `xml:"Operator,attr"`
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}
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// Region 动作区域
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type Region struct {
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Area []RegionArea `xml:"Area"`
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}
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// RegionArea 动作区域分路径
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type RegionArea struct {
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Start string `xml:"Start,attr"`
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Command []RegionCommand `xml:"-"`
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}
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// RegionCommand 动作区域绘制指令
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type RegionCommand struct {
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Type string
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Point1 string
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Point2 string
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Point3 string
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EllipseSize string
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RotationAngle string
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LargeArc string
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SweepDirection string
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EndPoint string
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}
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// actionSource 动作来源
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type actionSource struct {
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Box Box
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Actions []Action
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Matrix Matrix
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Path string
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}
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// gotoDest 获取文档内跳转目标
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// 入参: action 跳转动作, bookmarks 书签
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// 返回: *Dest 跳转目标
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func gotoDest(action *Goto, bookmarks map[string]Dest) *Dest {
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if action.Dest != nil {
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return action.Dest
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}
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if action.Bookmark != nil {
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if dest, ok := bookmarks[action.Bookmark.Name]; ok {
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return &dest
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}
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}
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return nil
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}
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// UnmarshalXML 解析跳转目标
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// 入参: d XML解码器, start 起始节点
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// 返回: error 错误信息
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func (dest *Dest) UnmarshalXML(d *xml.Decoder, start xml.StartElement) error {
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var value struct {
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Left *float64 `xml:"Left"`
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Right *float64 `xml:"Right"`
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Top *float64 `xml:"Top"`
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Bottom *float64 `xml:"Bottom"`
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Zoom *float64 `xml:"Zoom"`
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}
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dest.Type = attrValue(start, "Type")
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dest.PageID = attrValue(start, "PageID")
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dest.Left = actionFloatAttr(start, "Left")
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dest.Right = actionFloatAttr(start, "Right")
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dest.Top = actionFloatAttr(start, "Top")
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dest.Bottom = actionFloatAttr(start, "Bottom")
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dest.Zoom = actionFloatAttr(start, "Zoom")
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if err := d.DecodeElement(&value, &start); err != nil {
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return err
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}
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if value.Left != nil {
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dest.Left = *value.Left
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}
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if value.Right != nil {
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dest.Right = *value.Right
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}
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if value.Top != nil {
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dest.Top = *value.Top
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}
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if value.Bottom != nil {
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dest.Bottom = *value.Bottom
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}
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if value.Zoom != nil {
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dest.Zoom = *value.Zoom
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}
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return nil
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}
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// UnmarshalXML 解析视频动作并应用默认值
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// 入参: d XML解码器, start 起始节点
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// 返回: error 错误信息
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func (m *Movie) UnmarshalXML(d *xml.Decoder, start xml.StartElement) error {
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type movie Movie
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value := movie{Operator: "Play"}
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if err := d.DecodeElement(&value, &start); err != nil {
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return err
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}
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*m = Movie(value)
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return nil
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}
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// UnmarshalXML 解析动作区域分路径并保留指令顺序
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// 入参: d XML解码器, start 起始节点
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// 返回: error 错误信息
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func (a *RegionArea) UnmarshalXML(d *xml.Decoder, start xml.StartElement) error {
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*a = RegionArea{Start: attrValue(start, "Start")}
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for {
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tok, err := d.Token()
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if err != nil {
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return err
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}
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switch node := tok.(type) {
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case xml.StartElement:
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command := RegionCommand{
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Type: node.Name.Local,
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Point1: attrValue(node, "Point1"),
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Point2: attrValue(node, "Point2"),
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Point3: attrValue(node, "Point3"),
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EllipseSize: attrValue(node, "EllipseSize"),
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RotationAngle: attrValue(node, "RotationAngle"),
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LargeArc: attrValue(node, "LargeArc"),
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SweepDirection: attrValue(node, "SweepDirection"),
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EndPoint: attrValue(node, "EndPoint"),
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}
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a.Command = append(a.Command, command)
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if err := d.Skip(); err != nil {
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return err
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}
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case xml.EndElement:
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if node.Name.Local == start.Name.Local {
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return nil
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}
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}
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}
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}
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// actionFloatAttr 获取动作浮点属性
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// 入参: start 起始节点, name 属性名
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// 返回: float64 属性值
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func actionFloatAttr(start xml.StartElement, name string) float64 {
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value, _ := strconv.ParseFloat(attrValue(start, name), 64)
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return value
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}
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// pageActionSources 获取页面动作来源
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// 入参: page 页面内容, box 页面区域
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// 返回: []actionSource 动作来源
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func (r *Renderer) pageActionSources(page *PageContent, box Box) []actionSource {
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sources := make([]actionSource, 0)
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if len(page.Actions) > 0 {
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sources = append(sources, actionSource{
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Box: Box{W: box.W, H: box.H},
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Actions: page.Actions,
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Matrix: IdentityMatrix,
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})
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}
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for order := range 3 {
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if r.Reader.doc != nil {
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for _, ref := range page.Template {
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kind := ref.ZOrder
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if kind == "" {
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kind = "Background"
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}
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if layerOrder(kind) != order {
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continue
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}
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if template := r.loadTemplate(ref.TemplateID); template != nil {
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sources = append(sources, actionSource{Box: Box{W: box.W, H: box.H}, Actions: template.Actions, Matrix: IdentityMatrix})
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for templateOrder := range 3 {
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sources = r.appendLayerActionSources(sources, template.Content.Layer, templateOrder)
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}
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}
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}
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}
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sources = r.appendLayerActionSources(sources, page.Content.Layer, order)
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}
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return sources
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}
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// appendLayerActionSources 按绘制顺序添加图层动作来源
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// 入参: sources 动作来源, layers 页面图层, order 图层顺序
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// 返回: []actionSource 动作来源
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func (r *Renderer) appendLayerActionSources(sources []actionSource, layers []Layer, order int) []actionSource {
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for _, layer := range layers {
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if layerOrder(layer.Type) != order {
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continue
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}
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for _, object := range layer.Objects {
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sources = r.appendGraphicActionSources(sources, object, IdentityMatrix, false, nil)
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}
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}
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return sources
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}
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// annotationActionSources 获取注释动作来源
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// 入参: annotations 页面注释
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// 返回: []actionSource 动作来源
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func (r *Renderer) annotationActionSources(annotations []Annotation) []actionSource {
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sources := make([]actionSource, 0)
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for _, annotation := range annotations {
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if annotation.Visible != nil && !*annotation.Visible {
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continue
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}
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box, err := ParseBox(annotation.Appearance.Boundary)
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if err != nil {
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continue
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}
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for _, object := range annotation.Appearance.Objects {
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sources = r.appendGraphicActionSources(sources, object, TranslationMatrix(box.X, box.Y), false, nil)
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}
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}
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return sources
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}
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// appendGraphicActionSources 添加图形对象动作来源
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// 入参: sources 动作来源, object 图形对象, parent 父级变换, boundaryInCTM 边界是否参与父级变换, seen 当前资源引用链
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// 返回: []actionSource 动作来源
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func (r *Renderer) appendGraphicActionSources(sources []actionSource, object GraphicObject, parent Matrix, boundaryInCTM bool, seen map[string]bool) []actionSource {
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var boundary, ctm, resource string
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var actions []Action
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var children []GraphicObject
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composite := false
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switch object.Type {
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case "TextObject":
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boundary = object.TextObject.Boundary
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ctm = object.TextObject.CTM
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actions = object.TextObject.Actions
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case "PathObject":
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boundary = object.PathObject.Boundary
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ctm = object.PathObject.CTM
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actions = object.PathObject.Actions
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case "ImageObject":
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boundary = object.ImageObject.Boundary
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ctm = object.ImageObject.CTM
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actions = object.ImageObject.Actions
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case "CompositeGraphicUnit", "CompositeObject":
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boundary = object.CompositeGraphicUnit.Boundary
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ctm = object.CompositeGraphicUnit.CTM
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resource = object.CompositeGraphicUnit.ResourceID
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actions = object.CompositeGraphicUnit.Actions
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children = object.CompositeGraphicUnit.Objects
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composite = true
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}
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box, _ := ParseBox(boundary)
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placement := TranslationMatrix(box.X, box.Y).Multiply(parent)
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if boundaryInCTM || composite {
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placement = parent.Multiply(TranslationMatrix(box.X, box.Y))
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}
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matrix := placement.Multiply(NewMatrix(ctm))
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if len(actions) > 0 {
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source := actionSource{Box: placement.TransformBox(Box{W: box.W, H: box.H}), Actions: actions, Matrix: matrix}
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if placement.a == 1 && placement.b == 0 && placement.c == 0 && placement.d == 1 {
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source.Box.W, source.Box.H = box.W, box.H
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}
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if box.W > 0 && box.H > 0 && !axisAlignedMatrix(placement) {
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source.Path = canvas.Rectangle(box.W, box.H).Transform(actionCanvasMatrix(placement)).ToSVG()
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}
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sources = append(sources, source)
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}
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if resource != "" && !seen[resource] {
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if unit := r.CompositeGraphicUnits[resource]; unit != nil {
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if seen == nil {
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seen = make(map[string]bool)
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}
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seen[resource] = true
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sources = r.appendGraphicActionSources(sources, GraphicObject{Type: "CompositeGraphicUnit", CompositeGraphicUnit: *unit}, matrix, true, seen)
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delete(seen, resource)
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}
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}
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for _, child := range children {
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sources = r.appendGraphicActionSources(sources, child, matrix, boundaryInCTM, seen)
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}
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return sources
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}
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// actionCanvasMatrix 转换页面坐标矩阵,不翻转Y轴
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// 入参: matrix 页面变换
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// 返回: canvas.Matrix 路径变换
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func actionCanvasMatrix(matrix Matrix) canvas.Matrix {
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return canvas.Matrix{{matrix.a, matrix.c, matrix.e}, {matrix.b, matrix.d, matrix.f}}
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}
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// actionRegionPath 解析复杂点击区域并转换为页面坐标
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// 入参: region 动作区域, matrix 坐标变换
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// 返回: *canvas.Path 点击路径
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func actionRegionPath(region *Region, matrix Matrix) *canvas.Path {
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path := &canvas.Path{}
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for _, area := range region.Area {
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start := parseFloats(area.Start)
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if len(start) != 2 {
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continue
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}
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part := &canvas.Path{}
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part.MoveTo(start[0], start[1])
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for _, command := range area.Command {
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p1, p2, p3 := parseFloats(command.Point1), parseFloats(command.Point2), parseFloats(command.Point3)
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switch command.Type {
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case "Move":
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if len(p1) == 2 {
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part.Close()
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part.MoveTo(p1[0], p1[1])
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}
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case "Line":
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if len(p1) == 2 {
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part.LineTo(p1[0], p1[1])
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}
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case "QuadraticBezier":
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if len(p1) == 2 && len(p2) == 2 {
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part.QuadTo(p1[0], p1[1], p2[0], p2[1])
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}
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case "CubicBezier":
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if len(p3) == 2 {
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first, second := part.Pos(), canvas.Point{X: p3[0], Y: p3[1]}
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if len(p1) == 2 {
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first = canvas.Point{X: p1[0], Y: p1[1]}
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}
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if len(p2) == 2 {
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second = canvas.Point{X: p2[0], Y: p2[1]}
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}
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part.CubeTo(first.X, first.Y, second.X, second.Y, p3[0], p3[1])
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}
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case "Arc":
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size, end := parseFloats(command.EllipseSize), parseFloats(command.EndPoint)
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angle, err := strconv.ParseFloat(command.RotationAngle, 64)
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large, largeErr := strconv.ParseBool(command.LargeArc)
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sweep, sweepErr := strconv.ParseBool(command.SweepDirection)
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if len(end) == 2 && err == nil && largeErr == nil && sweepErr == nil {
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rx, ry := 0.0, 0.0
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if len(size) > 0 {
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rx, ry = size[0], size[0]
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}
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if len(size) > 1 {
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ry = size[1]
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}
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part.ArcTo(rx, ry, angle, large, sweep, end[0], end[1])
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}
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case "Close":
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part.Close()
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}
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}
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part.Close()
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path = path.Append(part)
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}
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if canvas.Equal(matrix.a*matrix.d-matrix.b*matrix.c, 0) {
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path = path.ReplaceArcs()
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}
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return path.Transform(actionCanvasMatrix(matrix))
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}
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// actionLinkRegion 获取动作点击区域
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// 入参: source 动作来源, action 动作
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// 返回: Box 外接矩形, string 精确路径
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func actionLinkRegion(source actionSource, action Action) (Box, string) {
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if action.Region == nil {
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return source.Box, source.Path
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}
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path := actionRegionPath(action.Region, source.Matrix)
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if path.Empty() {
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return Box{}, ""
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}
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box := path.Bounds()
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return Box{X: box.X0, Y: box.Y0, W: box.W(), H: box.H()}, path.ToSVG()
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}
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// resolveActionURI 解析URI动作地址
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// 入参: action URI动作
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// 返回: string URI地址
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func resolveActionURI(action URI) string {
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if action.Base == "" {
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return action.URI
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}
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base, err := url.Parse(action.Base)
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if err != nil {
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return action.URI
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}
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target, err := url.Parse(action.URI)
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if err != nil {
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return action.URI
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}
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return base.ResolveReference(target).String()
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}
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