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https://github.com/xiaoqidun/ofdgo.git
synced 2026-08-30 12:12:40 +08:00
feat(渲染输出): 修复一个PDF特有的输出问题
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@@ -495,6 +495,8 @@ func (r *Renderer) renderImage(ctx *canvas.Context, obj ImageObject, pageH float
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return
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}
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img = imageWithAlpha(img, obj.Alpha)
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pad := 0
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img, pad = imageWithTransparentEdge(img)
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ctm := NewMatrix(obj.CTM)
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if obj.CTM == "" {
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ctm = Matrix{a: box.W, d: box.H}
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@@ -506,6 +508,11 @@ func (r *Renderer) renderImage(ctx *canvas.Context, obj ImageObject, pageH float
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{ctm.a / imgW, -ctm.c / imgH, box.X + ctm.c + ctm.e},
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{-ctm.b / imgW, ctm.d / imgH, pageH - box.Y - ctm.d - ctm.f},
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}
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if pad > 0 {
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p := float64(pad)
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m[0][2] -= m[0][0]*p + m[0][1]*p
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m[1][2] -= m[1][0]*p + m[1][1]*p
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}
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ctx.RenderImage(img, ctx.CoordSystemView().Mul(ctx.View()).Mul(m))
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}
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@@ -529,6 +536,97 @@ func imageWithAlpha(img image.Image, alpha *int) image.Image {
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return out
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}
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// imageWithTransparentEdge 补齐透明图片边缘颜色
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// 入参: img 图片对象
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// 返回: image.Image 补齐后的图片对象, int 补齐像素数
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func imageWithTransparentEdge(img image.Image) (image.Image, int) {
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if img == nil {
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return img, 0
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}
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bounds := img.Bounds()
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w, h := bounds.Dx(), bounds.Dy()
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if w == 0 || h == 0 {
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return img, 0
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}
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src := image.NewNRGBA(image.Rect(0, 0, w, h))
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hasZero, hasVisible := false, false
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for y := 0; y < h; y++ {
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for x := 0; x < w; x++ {
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c := color.NRGBAModel.Convert(img.At(bounds.Min.X+x, bounds.Min.Y+y)).(color.NRGBA)
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src.SetNRGBA(x, y, c)
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if c.A == 0 {
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hasZero = true
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} else {
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hasVisible = true
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}
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}
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}
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if !hasZero || !hasVisible {
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return img, 0
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}
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out := image.NewNRGBA(image.Rect(0, 0, w+2, h+2))
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for y := 0; y < h; y++ {
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for x := 0; x < w; x++ {
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c := src.NRGBAAt(x, y)
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if c.A == 0 {
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if edge, ok := transparentEdgeColor(src, x, y); ok {
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c = edge
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}
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}
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out.SetNRGBA(x+1, y+1, c)
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}
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}
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for x := 0; x < w; x++ {
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out.SetNRGBA(x+1, 0, transparentPaddingColor(out.NRGBAAt(x+1, 1)))
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out.SetNRGBA(x+1, h+1, transparentPaddingColor(out.NRGBAAt(x+1, h)))
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}
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for y := 0; y < h; y++ {
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out.SetNRGBA(0, y+1, transparentPaddingColor(out.NRGBAAt(1, y+1)))
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out.SetNRGBA(w+1, y+1, transparentPaddingColor(out.NRGBAAt(w, y+1)))
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}
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out.SetNRGBA(0, 0, transparentPaddingColor(out.NRGBAAt(1, 1)))
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out.SetNRGBA(w+1, 0, transparentPaddingColor(out.NRGBAAt(w, 1)))
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out.SetNRGBA(0, h+1, transparentPaddingColor(out.NRGBAAt(1, h)))
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out.SetNRGBA(w+1, h+1, transparentPaddingColor(out.NRGBAAt(w, h)))
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return out, 1
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}
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// transparentEdgeColor 获取透明像素相邻的可见颜色
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// 入参: img 图片对象, x X坐标, y Y坐标
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// 返回: color.NRGBA 颜色, bool 是否存在
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func transparentEdgeColor(img *image.NRGBA, x, y int) (color.NRGBA, bool) {
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bounds := img.Bounds()
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var best color.NRGBA
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for dy := -1; dy <= 1; dy++ {
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for dx := -1; dx <= 1; dx++ {
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if dx == 0 && dy == 0 {
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continue
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}
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nx, ny := x+dx, y+dy
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if nx < bounds.Min.X || nx >= bounds.Max.X || ny < bounds.Min.Y || ny >= bounds.Max.Y {
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continue
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}
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c := img.NRGBAAt(nx, ny)
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if c.A > best.A {
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best = c
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}
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}
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}
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if best.A == 0 {
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return color.NRGBA{}, false
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}
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best.A = 1
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return best, true
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}
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// transparentPaddingColor 获取透明补齐颜色
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// 入参: c 边缘颜色
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// 返回: color.NRGBA 补齐颜色
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func transparentPaddingColor(c color.NRGBA) color.NRGBA {
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c.A = 1
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return c
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}
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// renderPath 渲染路径
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// 入参: ctx 画布上下文, obj 路径对象, pageH 页面高度, defaultFill 默认填充色, defaultStroke 默认描边色, defaultLW 默认线宽, parentCTM 父级CTM, boundaryInCTM 边界是否参与CTM变换
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func (r *Renderer) renderPath(ctx *canvas.Context, obj PathObject, pageH float64, defaultFill, defaultStroke color.Color, defaultLW float64, parentCTM *Matrix, boundaryInCTM bool) {
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