feat(渲染输出): 修复一个PDF特有的输出问题

This commit is contained in:
2026-07-01 21:20:08 +08:00
parent d3bd0ea947
commit 0f31746be4
+98
View File
@@ -495,6 +495,8 @@ func (r *Renderer) renderImage(ctx *canvas.Context, obj ImageObject, pageH float
return
}
img = imageWithAlpha(img, obj.Alpha)
pad := 0
img, pad = imageWithTransparentEdge(img)
ctm := NewMatrix(obj.CTM)
if obj.CTM == "" {
ctm = Matrix{a: box.W, d: box.H}
@@ -506,6 +508,11 @@ func (r *Renderer) renderImage(ctx *canvas.Context, obj ImageObject, pageH float
{ctm.a / imgW, -ctm.c / imgH, box.X + ctm.c + ctm.e},
{-ctm.b / imgW, ctm.d / imgH, pageH - box.Y - ctm.d - ctm.f},
}
if pad > 0 {
p := float64(pad)
m[0][2] -= m[0][0]*p + m[0][1]*p
m[1][2] -= m[1][0]*p + m[1][1]*p
}
ctx.RenderImage(img, ctx.CoordSystemView().Mul(ctx.View()).Mul(m))
}
@@ -529,6 +536,97 @@ func imageWithAlpha(img image.Image, alpha *int) image.Image {
return out
}
// imageWithTransparentEdge 补齐透明图片边缘颜色
// 入参: img 图片对象
// 返回: image.Image 补齐后的图片对象, int 补齐像素数
func imageWithTransparentEdge(img image.Image) (image.Image, int) {
if img == nil {
return img, 0
}
bounds := img.Bounds()
w, h := bounds.Dx(), bounds.Dy()
if w == 0 || h == 0 {
return img, 0
}
src := image.NewNRGBA(image.Rect(0, 0, w, h))
hasZero, hasVisible := false, false
for y := 0; y < h; y++ {
for x := 0; x < w; x++ {
c := color.NRGBAModel.Convert(img.At(bounds.Min.X+x, bounds.Min.Y+y)).(color.NRGBA)
src.SetNRGBA(x, y, c)
if c.A == 0 {
hasZero = true
} else {
hasVisible = true
}
}
}
if !hasZero || !hasVisible {
return img, 0
}
out := image.NewNRGBA(image.Rect(0, 0, w+2, h+2))
for y := 0; y < h; y++ {
for x := 0; x < w; x++ {
c := src.NRGBAAt(x, y)
if c.A == 0 {
if edge, ok := transparentEdgeColor(src, x, y); ok {
c = edge
}
}
out.SetNRGBA(x+1, y+1, c)
}
}
for x := 0; x < w; x++ {
out.SetNRGBA(x+1, 0, transparentPaddingColor(out.NRGBAAt(x+1, 1)))
out.SetNRGBA(x+1, h+1, transparentPaddingColor(out.NRGBAAt(x+1, h)))
}
for y := 0; y < h; y++ {
out.SetNRGBA(0, y+1, transparentPaddingColor(out.NRGBAAt(1, y+1)))
out.SetNRGBA(w+1, y+1, transparentPaddingColor(out.NRGBAAt(w, y+1)))
}
out.SetNRGBA(0, 0, transparentPaddingColor(out.NRGBAAt(1, 1)))
out.SetNRGBA(w+1, 0, transparentPaddingColor(out.NRGBAAt(w, 1)))
out.SetNRGBA(0, h+1, transparentPaddingColor(out.NRGBAAt(1, h)))
out.SetNRGBA(w+1, h+1, transparentPaddingColor(out.NRGBAAt(w, h)))
return out, 1
}
// transparentEdgeColor 获取透明像素相邻的可见颜色
// 入参: img 图片对象, x X坐标, y Y坐标
// 返回: color.NRGBA 颜色, bool 是否存在
func transparentEdgeColor(img *image.NRGBA, x, y int) (color.NRGBA, bool) {
bounds := img.Bounds()
var best color.NRGBA
for dy := -1; dy <= 1; dy++ {
for dx := -1; dx <= 1; dx++ {
if dx == 0 && dy == 0 {
continue
}
nx, ny := x+dx, y+dy
if nx < bounds.Min.X || nx >= bounds.Max.X || ny < bounds.Min.Y || ny >= bounds.Max.Y {
continue
}
c := img.NRGBAAt(nx, ny)
if c.A > best.A {
best = c
}
}
}
if best.A == 0 {
return color.NRGBA{}, false
}
best.A = 1
return best, true
}
// transparentPaddingColor 获取透明补齐颜色
// 入参: c 边缘颜色
// 返回: color.NRGBA 补齐颜色
func transparentPaddingColor(c color.NRGBA) color.NRGBA {
c.A = 1
return c
}
// renderPath 渲染路径
// 入参: ctx 画布上下文, obj 路径对象, pageH 页面高度, defaultFill 默认填充色, defaultStroke 默认描边色, defaultLW 默认线宽, parentCTM 父级CTM, boundaryInCTM 边界是否参与CTM变换
func (r *Renderer) renderPath(ctx *canvas.Context, obj PathObject, pageH float64, defaultFill, defaultStroke color.Color, defaultLW float64, parentCTM *Matrix, boundaryInCTM bool) {