Files
ofdgo/ofdgo_renderer_svg.go
T

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2.6 KiB
Go

// Copyright 2025-2026 肖其顿 (XIAO QI DUN)
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package ofdgo
import (
"crypto/sha256"
"fmt"
"io"
"strings"
"github.com/tdewolff/canvas"
"github.com/tdewolff/canvas/renderers/svg"
)
// SVGFont SVG引用的字体资源,Name为CSS字体族标识,Data为只读字体数据
type SVGFont struct {
Name string
Weight int
Style string
Data []byte
}
// svgFontRenderer 分离字体资源的SVG渲染器
type svgFontRenderer struct {
*svg.SVG
renderer *Renderer
fonts []SVGFont
seen map[string]bool
styles strings.Builder
}
// RenderToSVGWithFonts 渲染为SVG并返回页面引用的字体资源,不在SVG中嵌入字体
// 入参: page 页面内容, writer 输出流
// 返回: []SVGFont 字体资源,可按Name复用并按Weight、Style注册,error 错误信息
func (r *Renderer) RenderToSVGWithFonts(page *PageContent, writer io.Writer) ([]SVGFont, error) {
c, err := r.renderPage(page)
if err != nil {
return nil, err
}
options := svg.DefaultOptions
options.EmbedFonts = false
s := &svgFontRenderer{
SVG: svg.New(writer, c.W, c.H, &options),
renderer: r,
seen: make(map[string]bool),
}
c.RenderTo(s)
s.SetCustomStyle(s.styles.String())
return s.fonts, s.Close()
}
// RenderText 绘制文字并记录实际使用的字体资源
// 入参: text 文字对象, m 变换矩阵
func (s *svgFontRenderer) RenderText(text *canvas.Text, m canvas.Matrix) {
if text.Empty() {
return
}
font := text.MostCommonFontFace().Font
resource, ok := s.renderer.svgFontCache[font]
if !ok {
data := font.SFNT.Write()
resource = SVGFont{
Name: fmt.Sprintf("ofdgo-%x-%d", sha256.Sum256(data), font.Style()),
Weight: font.Style().CSS(),
Style: "normal",
Data: data,
}
if font.Style().Italic() {
resource.Style = "italic"
}
s.renderer.svgFontCache[font] = resource
}
if !s.seen[resource.Name] {
s.seen[resource.Name] = true
s.fonts = append(s.fonts, resource)
fmt.Fprintf(&s.styles, ".%s{font-family:%s!important}", resource.Name, resource.Name)
}
s.SetClass(resource.Name)
s.SVG.RenderText(text, m)
s.SetClass()
}