mirror of
https://github.com/xiaoqidun/ofdgo.git
synced 2026-10-29 08:46:55 +08:00
473 lines
15 KiB
Go
473 lines
15 KiB
Go
// Copyright 2025-2026 肖其顿 (XIAO QI DUN)
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package ofdgo
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import (
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"fmt"
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"math"
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"runtime"
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"slices"
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"sync"
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"github.com/xiaoqidun/pdfgo"
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)
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// pdfMeshVertex 保存局部毫米坐标及原曲面参数
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type pdfMeshVertex struct {
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point pdfgo.Point
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u, v float64
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}
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// pdfMeshTriangle 保存按输出精度细分的曲面网格
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type pdfMeshTriangle struct {
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vertices [3]pdfMeshVertex
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patch int
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}
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// pdfMeshKey 区分网格及其输出混合空间
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type pdfMeshKey struct {
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mesh *pdfgo.MeshGradient
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space *pdfgo.ColorSpace
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conversion pdfgo.ColorConversion
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softMask bool
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}
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// pdfMeshSample 保存采样点参数,patch为一基编号,零表示未覆盖
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type pdfMeshSample struct {
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u, v float64
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patch int
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}
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// pdfLinearMeshKey 定位源网格中需分段展开的三角形,不包含输出变换
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type pdfLinearMeshKey struct {
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mesh *pdfgo.MeshGradient
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index int
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}
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// linearMeshTriangles 在单页内复用只读分区,固定布局计量内存并丢弃超预算缓存
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// 入参: mesh 源网格, index 源三角形索引
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// 返回: []pdfgo.MeshTriangle 只读分区结果, error 转换或取消错误
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func (p *pdfImporter) linearMeshTriangles(mesh *pdfgo.MeshGradient, index int) ([]pdfgo.MeshTriangle, error) {
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if err := p.ctx.Err(); err != nil {
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return nil, err
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}
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cache := p.compositingCache()
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if cache.linearMeshes == nil {
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cache.linearMeshes = &renderCache[pdfLinearMeshKey, []pdfgo.MeshTriangle]{limit: 8 << 20}
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}
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key := pdfLinearMeshKey{mesh: mesh, index: index}
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if triangles, ok := cache.linearMeshes.get(key); ok {
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return triangles, nil
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}
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triangles, err := mesh.LinearTrianglesContext(p.ctx, index)
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if err != nil {
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return nil, err
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}
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if len(triangles) > (cache.linearMeshes.limit-64)/216 {
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return triangles, nil
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}
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stored := make([]pdfgo.MeshTriangle, len(triangles))
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colors := make([][3][4]float64, len(triangles))
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for i, triangle := range triangles {
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if err := p.ctx.Err(); err != nil {
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return nil, err
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}
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stored[i].Points = triangle.Points
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for j, values := range triangle.Colors {
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copy(colors[i][j][:], values)
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stored[i].Colors[j] = colors[i][j][:len(values):len(values)]
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}
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}
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if err := p.ctx.Err(); err != nil {
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return nil, err
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}
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cache.linearMeshes.put(key, stored, 64+len(stored)*216)
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return stored, nil
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}
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// meshColor 将线性三角网格映射为OFD高洛德渐变,保留顶点和覆盖顺序
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// 入参: paint PDF网格画刷, box 对象边界
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// 返回: *FillColor OFD渐变, error 不可线性表达的颜色或坐标错误
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func (p *pdfImporter) meshColor(paint pdfgo.Paint, box Box) (*FillColor, error) {
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if err := p.gradientError(paint); err != nil {
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return nil, err
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}
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mesh := paint.Mesh
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matrix := p.matrix.Mul(mesh.Matrix)
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shading := &GouraudShd{}
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icc := ""
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if pdfICCTransfer(mesh.Space) {
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var err error
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icc, err = p.iccColorSpace(mesh.Space, mesh.Intent)
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if err != nil {
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return nil, err
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}
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}
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var previous pdfgo.MeshTriangle
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var previousColors [3][4]float64
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var colors [3][4]float64
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for i := range previous.Colors {
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previous.Colors[i] = previousColors[i][:mesh.Space.Components()]
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}
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for index, triangle := range mesh.Triangles {
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if err := p.ctx.Err(); err != nil {
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return nil, err
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}
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var err error
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colors, err = mesh.LinearColors(index)
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var triangles []pdfgo.MeshTriangle
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if err != nil {
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triangles, err = p.linearMeshTriangles(mesh, index)
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if err != nil {
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return nil, err
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}
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} else {
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for i := range triangle.Colors {
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triangle.Colors[i] = colors[i][:mesh.Space.Components()]
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}
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triangles = []pdfgo.MeshTriangle{triangle}
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}
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for _, triangle := range triangles {
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if err := p.ctx.Err(); err != nil {
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return nil, err
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}
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first, flag := 0, 0
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if len(shading.Point) > 0 {
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flag = pdfMeshEdge(previous, triangle)
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if flag != 0 {
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first = 2
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}
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}
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for i := first; i < len(triangle.Points); i++ {
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point := triangle.Points[i]
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point = matrix.Apply(point)
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if !finite(point.X) || !finite(point.Y) {
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return nil, fmt.Errorf("nonfinite mesh vertex")
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}
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values := triangle.Colors[i]
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if icc != "" {
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value, err := pdfICCValues(values, mesh.Space.Components())
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if err != nil {
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return nil, err
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}
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shading.Point = append(shading.Point, ShdPoint{X: point.X - box.X, Y: point.Y - box.Y, EdgeFlag: flag, Color: ShdColor{Value: value, ColorSpace: icc}})
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continue
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}
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rgb, err := mesh.Space.RGB(values[:mesh.Space.Components()], mesh.Intent)
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if err != nil {
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return nil, err
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}
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color := pdfgo.Paint{RGB: rgb, Alpha: 1}
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if mesh.Space.Model == "DeviceCMYK" && !mesh.Space.Calibrated() {
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color.CMYK = (*[4]float64)(values)
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}
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converted := p.color(color)
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shading.Point = append(shading.Point, ShdPoint{X: point.X - box.X, Y: point.Y - box.Y, EdgeFlag: flag, Color: ShdColor{Value: converted.Value, ColorSpace: converted.ColorSpace}})
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}
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previous.Points = triangle.Points
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for i := range previous.Colors {
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copy(previous.Colors[i], triangle.Colors[i])
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}
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}
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}
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if mesh.Background != nil {
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background, err := p.gradientBackgroundColor(*mesh.Background, mesh.Space, mesh.Intent)
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if err != nil {
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return nil, err
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}
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shading.Extend, shading.BackColor = 1, &background
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}
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color := p.color(paint)
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color.Value = ""
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color.GouraudShd = shading
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return color, nil
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}
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// pdfMeshEdge 按坐标及颜色分量匹配相邻三角形的共享边,不改变顶点顺序
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// 入参: previous 前一三角形, current 当前三角形
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// 返回: int OFD共享边标志,零表示独立三角形
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func pdfMeshEdge(previous, current pdfgo.MeshTriangle) int {
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if previous.Points[2] != current.Points[1] || !slices.Equal(previous.Colors[2], current.Colors[1]) {
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return 0
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}
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for _, index := range [2]int{1, 0} {
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if previous.Points[index] == current.Points[0] && slices.Equal(previous.Colors[index], current.Colors[0]) {
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return 2 - index
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}
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}
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return 0
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}
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// meshTriangles 按曲面二阶导数界细分,将几何误差控制在输出像素的十六分之一内
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// 入参: mesh 原始曲面
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// 返回: []pdfMeshTriangle 细分结果, error 取消或坐标错误
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func (p *pdfImporter) meshTriangles(mesh *pdfgo.MeshGradient) ([]pdfMeshTriangle, error) {
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matrix := p.matrix.Mul(mesh.Matrix)
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var triangles []pdfMeshTriangle
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for index, patch := range mesh.Patches {
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if err := p.ctx.Err(); err != nil {
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return nil, err
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}
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for i := range patch.Points {
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for j := range patch.Points[i] {
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patch.Points[i][j] = matrix.Apply(patch.Points[i][j])
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}
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}
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var duu, dvv, duv float64
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for i := 0; i < 4; i++ {
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for j := 0; j < 4; j++ {
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a := patch.Points[i][j]
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if i < 2 {
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b, c := patch.Points[i+1][j], patch.Points[i+2][j]
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duu = math.Max(duu, 6*math.Hypot(c.X-2*b.X+a.X, c.Y-2*b.Y+a.Y))
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}
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if j < 2 {
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b, c := patch.Points[i][j+1], patch.Points[i][j+2]
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dvv = math.Max(dvv, 6*math.Hypot(c.X-2*b.X+a.X, c.Y-2*b.Y+a.Y))
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}
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if i < 3 && j < 3 {
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b, c, d := patch.Points[i+1][j], patch.Points[i][j+1], patch.Points[i+1][j+1]
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duv = math.Max(duv, 9*math.Hypot(d.X-b.X-c.X+a.X, d.Y-b.Y-c.Y+a.Y))
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}
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}
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}
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steps := math.Max(1, math.Ceil(math.Sqrt(8*(duu+dvv+2*duv)*p.rasterDPI/25.4)))
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if !finite(steps) || steps >= math.Sqrt(float64(int(^uint(0)>>1)/2)) {
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return nil, fmt.Errorf("mesh subdivision exceeds platform integer range")
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}
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n := int(steps)
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row := make([]pdfMeshVertex, n+1)
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for i := range row {
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if i%pdfCompositeTileSize == 0 {
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if err := p.ctx.Err(); err != nil {
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return nil, err
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}
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}
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u := float64(i) / steps
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row[i] = pdfMeshVertex{patch.PointAt(u, 0), u, 0}
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}
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for j := 1; j <= n; j++ {
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if err := p.ctx.Err(); err != nil {
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return nil, err
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}
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v := float64(j) / steps
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left := pdfMeshVertex{patch.PointAt(0, v), 0, v}
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for i := 1; i <= n; i++ {
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u := float64(i) / steps
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right := pdfMeshVertex{patch.PointAt(u, v), u, v}
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a, b := row[i-1], row[i]
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triangles = append(triangles, pdfMeshTriangle{[3]pdfMeshVertex{a, b, left}, index}, pdfMeshTriangle{[3]pdfMeshVertex{b, right, left}, index})
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row[i-1], left = left, right
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}
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row[n] = left
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}
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}
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for index, triangle := range mesh.Triangles {
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if err := p.ctx.Err(); err != nil {
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return nil, err
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}
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vertices := [3]pdfMeshVertex{
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{matrix.Apply(triangle.Points[0]), 0, 0},
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{matrix.Apply(triangle.Points[1]), 1, 0},
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{matrix.Apply(triangle.Points[2]), 0, 1},
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}
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triangles = append(triangles, pdfMeshTriangle{vertices, len(mesh.Patches) + index})
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}
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return triangles, nil
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}
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// mesh 对当前图块执行四倍超采样,曲面重叠按后补片及较大v、u取值
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// 入参: mesh 原曲面, space 输出混合空间, conversion 设备转换函数
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// 返回: []pdfShadingPixel 颜色及覆盖, error 几何或颜色错误
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func (c *pdfCompositor) mesh(mesh *pdfgo.MeshGradient, space *pdfgo.ColorSpace, conversion pdfgo.ColorConversion) ([]pdfShadingPixel, error) {
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if err := c.importer.ctx.Err(); err != nil {
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return nil, err
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}
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key := pdfMeshKey{mesh, space, conversion, c.softMask}
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if pixels, ok := c.meshes[key]; ok {
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return pixels, nil
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}
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converter, err := space.PrepareConversion(mesh.Space, mesh.Intent, conversion)
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if err != nil {
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return nil, err
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}
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triangles, ok := c.cache.meshes[mesh]
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if !ok {
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var err error
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triangles, err = c.importer.meshTriangles(mesh)
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if err != nil {
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return nil, err
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}
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if c.cache.meshes == nil {
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c.cache.meshes = map[*pdfgo.MeshGradient][]pdfMeshTriangle{}
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}
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c.cache.meshes[mesh] = triangles
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}
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const samples = 4
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w, h := c.width*samples, c.height*samples
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grid := make([]pdfMeshSample, w*h)
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scale := c.importer.rasterDPI / 25.4 * samples
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for _, triangle := range triangles {
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if err := c.importer.ctx.Err(); err != nil {
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return nil, err
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}
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vertices := triangle.vertices
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for i := range vertices {
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vertices[i].point.X = (vertices[i].point.X - c.box.X) * scale
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vertices[i].point.Y = (vertices[i].point.Y - c.box.Y) * scale
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}
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a, b, d := vertices[0].point, vertices[1].point, vertices[2].point
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denominator := (b.Y-d.Y)*(a.X-d.X) + (d.X-b.X)*(a.Y-d.Y)
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if denominator == 0 {
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continue
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}
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minX, maxX := math.Min(a.X, math.Min(b.X, d.X)), math.Max(a.X, math.Max(b.X, d.X))
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minY, maxY := math.Min(a.Y, math.Min(b.Y, d.Y)), math.Max(a.Y, math.Max(b.Y, d.Y))
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if maxX < 0 || maxY < 0 || minX >= float64(w) || minY >= float64(h) {
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continue
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}
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endX := int(math.Min(float64(w), math.Ceil(maxX)))
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endY := int(math.Min(float64(h), math.Ceil(maxY)))
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for y := int(math.Max(0, math.Floor(minY))); y < endY; y++ {
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if err := c.importer.ctx.Err(); err != nil {
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return nil, err
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}
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for x := int(math.Max(0, math.Floor(minX))); x < endX; x++ {
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px, py := float64(x)+.5, float64(y)+.5
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l0 := ((b.Y-d.Y)*(px-d.X) + (d.X-b.X)*(py-d.Y)) / denominator
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l1 := ((d.Y-a.Y)*(px-d.X) + (a.X-d.X)*(py-d.Y)) / denominator
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l2 := 1 - l0 - l1
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if l0 < -1e-10 || l1 < -1e-10 || l2 < -1e-10 {
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continue
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}
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u := math.Max(0, math.Min(1, l0*vertices[0].u+l1*vertices[1].u+l2*vertices[2].u))
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v := math.Max(0, math.Min(1, l0*vertices[0].v+l1*vertices[1].v+l2*vertices[2].v))
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current := &grid[y*w+x]
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if triangle.patch+1 > current.patch || triangle.patch+1 == current.patch && (v > current.v || v == current.v && u > current.u) {
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*current = pdfMeshSample{u, v, triangle.patch + 1}
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}
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}
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}
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}
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pixels := make([]pdfShadingPixel, c.width*c.height)
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var background [4]float64
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if mesh.Background != nil {
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var err error
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background, err = converter.Convert(mesh.Background[:mesh.Space.Components()])
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if err != nil {
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return nil, err
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}
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}
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var inverse pdfgo.Matrix
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if mesh.Bounds != nil {
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var ok bool
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inverse, ok = c.importer.matrix.Mul(mesh.Matrix).Inverse()
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if !ok {
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return nil, fmt.Errorf("singular mesh bounds transform")
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}
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}
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sampleRows := func(start, end int) error {
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colors := make(map[[4]float64][4]float64)
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colorants := pdfPrepareShadingColorants(pdfgo.Paint{Mesh: mesh}, space, c.softMask)
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var sampler *pdfgo.MeshSampler
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if colorants == nil {
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sampler = mesh.NewSampler()
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}
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for y := start * samples; y < end*samples; y++ {
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if err := c.importer.ctx.Err(); err != nil {
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return err
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}
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for x := 0; x < w; x++ {
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if box := mesh.Bounds; box != nil {
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point := inverse.Apply(pdfgo.Point{X: c.box.X + (float64(x)+.5)/scale, Y: c.box.Y + (float64(y)+.5)/scale})
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if point.X < box.XMin || point.X > box.XMax || point.Y < box.YMin || point.Y > box.YMax {
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continue
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}
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}
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sample := grid[y*w+x]
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if sample.patch == 0 && mesh.Background == nil {
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continue
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}
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values := background
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if sample.patch != 0 {
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var err error
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if colorants != nil {
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values, err = colorants.meshAt(sample.patch-1, sample.u, sample.v)
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} else {
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values, err = sampler.ValuesAt(sample.patch-1, sample.u, sample.v)
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}
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if err != nil {
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return err
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}
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if cached, ok := colors[values]; ok {
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values = cached
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} else if colorants == nil {
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source := values
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values, err = converter.Convert(values[:mesh.Space.Components()])
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if err != nil {
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return err
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}
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if len(colors) == 2*pdfCompositeTileSize {
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clear(colors)
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}
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colors[source] = values
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}
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}
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pixel := &pixels[(y/samples)*c.width+x/samples]
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for i, value := range values {
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pixel.values[i] += value
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}
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pixel.shape++
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}
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}
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return c.importer.ctx.Err()
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}
|
|
workers := min(runtime.GOMAXPROCS(0), 4, max(1, c.height/32))
|
|
if workers == 1 {
|
|
if err := sampleRows(0, c.height); err != nil {
|
|
return nil, err
|
|
}
|
|
} else {
|
|
var group sync.WaitGroup
|
|
errors := make([]error, workers)
|
|
for worker := range workers {
|
|
group.Go(func() {
|
|
errors[worker] = sampleRows(worker*c.height/workers, (worker+1)*c.height/workers)
|
|
})
|
|
}
|
|
group.Wait()
|
|
for _, err := range errors {
|
|
if err != nil {
|
|
return nil, err
|
|
}
|
|
}
|
|
}
|
|
for i := range pixels {
|
|
pixel := &pixels[i]
|
|
if pixel.shape == 0 {
|
|
continue
|
|
}
|
|
for j := range pixel.values {
|
|
pixel.values[j] /= pixel.shape
|
|
}
|
|
pixel.shape /= samples * samples
|
|
}
|
|
if c.meshes == nil {
|
|
c.meshes = map[pdfMeshKey][]pdfShadingPixel{}
|
|
}
|
|
c.meshes[key] = pixels
|
|
return pixels, nil
|
|
}
|