mirror of
https://github.com/xiaoqidun/ofdgo.git
synced 2026-10-29 14:31:12 +08:00
320 lines
9.2 KiB
Go
320 lines
9.2 KiB
Go
// Copyright 2025-2026 肖其顿 (XIAO QI DUN)
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package ofdgo
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import (
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"math"
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"strconv"
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"strings"
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"unicode/utf16"
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)
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// Text 获取定位后的文字,横向换行以换行符分隔,字形索引以占位字符表示
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// 返回: string 原文
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func (obj TextObject) Text() string {
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var text strings.Builder
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for i, code := range obj.TextCode {
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if obj.textCodeLineBreak(i) {
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text.WriteByte('\n')
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}
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if code.Index == "" {
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text.WriteString(string(textCodeRunes(code.Value)))
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} else {
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text.WriteRune('\uFFFC')
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}
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}
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return text.String()
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}
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// textCodeLineBreak 判断横向文字的行首回退,或有足够行距且水平范围重叠的对齐段落
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// 入参: index 文本编码索引
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// 返回: bool 是否换行
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func (obj TextObject) textCodeLineBreak(index int) bool {
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if index == 0 || obj.ReadDirection != 0 || obj.CharDirection != 0 {
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return false
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}
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code, previous := obj.TextCode[index], obj.TextCode[index-1]
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x, ex := strconv.ParseFloat(code.X, 64)
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start, es := strconv.ParseFloat(obj.TextCode[0].X, 64)
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y, ey := strconv.ParseFloat(code.Y, 64)
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prev, ep := strconv.ParseFloat(previous.Y, 64)
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if ex != nil || es != nil || ey != nil || ep != nil {
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return false
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}
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if x == start && y != prev {
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return true
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}
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left, err := strconv.ParseFloat(previous.X, 64)
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if err != nil || obj.Size <= 0 || y-prev < obj.Size/2 || previous.DeltaY != "" || code.DeltaY != "" {
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return false
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}
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right := left + obj.Size
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for _, dx := range previous.GetDeltaX() {
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right += dx
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}
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return x <= right
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}
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// textGlyph 绘制字形
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type textGlyph struct {
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Text string
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GlyphID int
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}
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// textGlyphTransform 字符到字形变换
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type textGlyphTransform struct {
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CodeCount int
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Glyphs []textGlyph
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}
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// textObjectFontID 获取文本对象字体ID
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// 入参: text 文本对象
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// 返回: string 字体ID
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func (r *Renderer) textObjectFontID(text TextObject) string {
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fontID := text.Font
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if fontID == "" && text.DrawParam != "" {
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if dp := r.getDrawParam(text.DrawParam, nil); dp != nil && dp.Font != "" {
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fontID = dp.Font
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}
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}
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return fontID
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}
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// textObjectGlyphTransforms 获取文本对象的字形变换
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// 入参: fontID 字体ID, text 文本对象
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// 返回: map[int]textGlyphTransform 文本位置到字形变换的映射
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func (r *Renderer) textObjectGlyphTransforms(fontID string, text TextObject) map[int]textGlyphTransform {
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if fontID == "" || len(text.CGTransform) == 0 {
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return nil
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}
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result := make(map[int]textGlyphTransform, len(text.CGTransform))
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for _, transform := range text.CGTransform {
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ids := parseInts(transform.Glyphs)
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glyphCount := len(ids)
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if transform.GlyphCount > 0 && transform.GlyphCount < glyphCount {
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glyphCount = transform.GlyphCount
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}
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if glyphCount == 0 {
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continue
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}
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codeCount := transform.CodeCount
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if codeCount <= 0 {
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codeCount = 1
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}
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glyphs := make([]textGlyph, glyphCount)
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for i := range glyphs {
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glyphs[i] = r.textGlyphFromID(fontID, ids[i])
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}
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result[transform.CodePosition] = textGlyphTransform{
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CodeCount: codeCount,
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Glyphs: glyphs,
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}
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}
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if len(result) == 0 {
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return nil
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}
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return result
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}
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// textCodeGlyphs 获取文本编码对应的绘制字形
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// 入参: runes 文本字符, transforms 字形变换, codeOffset 文本编码偏移
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// 返回: []textGlyph 绘制字形列表
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func textCodeGlyphs(runes []rune, transforms map[int]textGlyphTransform, codeOffset int) []textGlyph {
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if len(transforms) == 0 {
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return textRuneGlyphs(runes)
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}
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glyphs := make([]textGlyph, 0, len(runes))
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for i := 0; i < len(runes); {
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if transform, ok := transforms[codeOffset+i]; ok && i+transform.CodeCount <= len(runes) {
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glyphs = append(glyphs, transform.Glyphs...)
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i += transform.CodeCount
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continue
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}
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glyphs = append(glyphs, textGlyph{Text: string(runes[i]), GlyphID: -1})
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i++
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}
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return glyphs
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}
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// textRuneGlyphs 转换文本字符为绘制字形
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// 入参: runes 文本字符
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// 返回: []textGlyph 绘制字形列表
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func textRuneGlyphs(runes []rune) []textGlyph {
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glyphs := make([]textGlyph, len(runes))
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for i, r := range runes {
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glyphs[i] = textGlyph{Text: string(r), GlyphID: -1}
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}
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return glyphs
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}
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// textGlyphFromID 获取字形ID对应的绘制字形
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// 入参: fontID 字体ID, glyphID 字形ID或CID
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// 返回: textGlyph 绘制字形
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func (r *Renderer) textGlyphFromID(fontID string, glyphID int) textGlyph {
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if mapped, ok := r.fontGlyphRune(fontID, glyphID); ok {
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return textGlyph{Text: string(mapped), GlyphID: -1}
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}
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return textGlyph{GlyphID: glyphID}
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}
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// hasTextMatrix 判断文本是否需要应用字形变换
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// 入参: ctm 变换矩阵
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// 返回: bool 是否需要变换
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func hasTextMatrix(ctm Matrix) bool {
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const eps = 1e-9
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return math.Abs(ctm.a-1) > eps || math.Abs(ctm.b) > eps || math.Abs(ctm.c) > eps || math.Abs(ctm.d-1) > eps
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}
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// fontGlyphRune 获取字形ID对应的包装字体字符
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// 入参: fontID 字体ID, glyphID 字形ID或CID
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// 返回: rune 包装字体字符, bool 是否存在
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func (r *Renderer) fontGlyphRune(fontID string, glyphID int) (rune, bool) {
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if glyphID < 0 || glyphID > 0xFFFF {
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return 0, false
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}
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id := uint16(glyphID)
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prepared := r.preparedFonts[fontID]
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if prepared == nil {
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return 0, false
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}
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if mapped, ok := prepared.CIDs[id]; ok {
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return mapped, true
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}
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if mapped, ok := prepared.Glyphs[id]; ok {
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return mapped, true
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}
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return 0, false
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}
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// parseIndexRunes 解析索引字形
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// 入参: indexStr 索引字符串, fontID 字体ID
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// 返回: []rune 字形列表
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func (r *Renderer) parseIndexRunes(indexStr string, fontID string) []rune {
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parts := strings.Fields(indexStr)
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result := make([]rune, 0, len(parts))
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for _, p := range parts {
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if startText, endText, ok := strings.Cut(p, "-"); ok {
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if !strings.Contains(endText, "-") {
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start, _ := strconv.Atoi(startText)
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end, _ := strconv.Atoi(endText)
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for k := start; k <= end; k++ {
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result = append(result, r.textIndexRune(fontID, k))
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}
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}
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} else {
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val, _ := strconv.Atoi(p)
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result = append(result, r.textIndexRune(fontID, val))
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}
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}
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return result
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}
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// textIndexRune 获取索引字形对应的字符
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// 入参: fontID 字体ID, glyphID 字形ID或CID
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// 返回: rune 字符
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func (r *Renderer) textIndexRune(fontID string, glyphID int) rune {
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if mapped, ok := r.fontGlyphRune(fontID, glyphID); ok {
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return mapped
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}
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return rune(glyphID)
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}
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// textGlyphAdvanceLimit 获取显式字形推进宽度
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// 入参: dxs X方向偏移, dys Y方向偏移, xs X坐标列表, index 字形索引, count 字形数量, currentX 当前X坐标
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// 返回: float64 推进宽度
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func textGlyphAdvanceLimit(dxs, dys, xs []float64, index int, count int, currentX float64) float64 {
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if index+1 >= count || len(dys) > 0 {
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return 0
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}
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if index+1 < len(xs) {
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if advance := xs[index+1] - currentX; advance > 0 {
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return advance
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}
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}
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if advance, ok := textDelta(dxs, index); ok && advance > 0 {
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return advance
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}
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return 0
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}
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// textCodePositioned 判断文本编码是否带显式定位
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// 入参: textCode 文本编码, xs X坐标列表, ys Y坐标列表
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// 返回: bool 是否带显式定位
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func textCodePositioned(textCode TextCode, xs, ys []float64) bool {
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return strings.TrimSpace(textCode.DeltaX) != "" ||
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strings.TrimSpace(textCode.DeltaY) != "" ||
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len(xs) > 1 ||
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len(ys) > 1
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}
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// textDelta 获取文本偏移量
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// 入参: deltas 偏移量数组, index 偏移量索引
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// 返回: float64 偏移量, bool 是否存在
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func textDelta(deltas []float64, index int) (float64, bool) {
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if len(deltas) == 0 {
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return 0, false
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}
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if index < len(deltas) {
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return deltas[index], true
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}
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return deltas[len(deltas)-1], true
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}
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// textCodeRunes 获取文本编码字符
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// 入参: value 文本编码内容
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// 返回: []rune 文本字符
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func textCodeRunes(value string) []rune {
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if strings.ContainsAny(value, "\r\n") {
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value = strings.TrimSpace(value)
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}
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runes := []rune(value)
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if !strings.Contains(value, "\\") {
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return runes
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}
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written := 0
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for i := 0; i < len(runes); i++ {
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char := runes[i]
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if char == '\\' && i+4 < len(runes) {
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if code, err := strconv.ParseUint(string(runes[i+1:i+5]), 16, 16); err == nil {
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decoded := rune(code)
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if !utf16.IsSurrogate(decoded) {
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char = decoded
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i += 4
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} else if decoded >= 0xd800 && decoded <= 0xdbff && i+9 < len(runes) && runes[i+5] == '\\' {
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if low, err := strconv.ParseUint(string(runes[i+6:i+10]), 16, 16); err == nil && low >= 0xdc00 && low <= 0xdfff {
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char = utf16.DecodeRune(decoded, rune(low))
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i += 9
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}
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}
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}
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}
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runes[written] = char
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written++
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}
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return runes[:written]
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}
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// GetDeltaX 获取X轴偏移量数组
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// 返回: []float64 偏移量数组
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func (tc *TextCode) GetDeltaX() []float64 {
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return parseFloats(tc.DeltaX)
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}
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// GetDeltaY 获取Y轴偏移量数组
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// 返回: []float64 偏移量数组
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func (tc *TextCode) GetDeltaY() []float64 {
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return parseFloats(tc.DeltaY)
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}
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