Files
ofdgo/ofdgo_paint_model.go
T
2026-10-09 10:39:51 +08:00

119 lines
4.0 KiB
Go

// Copyright 2025-2026 肖其顿 (XIAO QI DUN)
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package ofdgo
import "image/color"
// 画刷类型,区分纯色、渐变和图案填充
const (
PaintNone PaintKind = iota
PaintSolid
PaintLinear
PaintRadial
PaintPattern
PaintMesh
)
// ColorStop 保存渐变区间位置及预乘RGBA颜色节点
type ColorStop struct {
Offset float64
Color color.RGBA
}
// PaintKind 区分无画刷、纯色、轴向渐变、径向渐变、图案和网格渐变
type PaintKind uint8
// Paint 保存后端无关的颜色、渐变和图案,不修改源节点
type Paint struct {
Kind PaintKind
Color color.RGBA
Gradient *Shading
Pattern *PatternPaint
Mesh *MeshShading
}
// Shading 保存OFD对象局部坐标中的渐变,单位为毫米,纵轴向下
// Extend、MapType和MapUnit保留标准的延伸及重复语义
// Sample存在时按单位区间采样源颜色变换,Stops仍保存各段的显示颜色
type Shading struct {
Start, End Point
StartRadius, EndRadius float64
Stops []ColorStop
Extend, MapType string
MapUnit, Eccentricity, Angle float64
Sample func(float64) color.RGBA
}
// ResolvePaint 解析颜色、透明度、渐变分段和图案,不依赖绘图库
// 入参: fill 填充或转换后的描边节点
// 返回: Paint 只读画刷, error 无效渐变
func (r *Renderer) ResolvePaint(fill *FillColor) (Paint, error) {
previous := r.renderError
r.renderError = nil
defer func() { r.renderError = previous }()
if fill == nil {
return Paint{}, nil
}
if fill.Pattern != nil {
return Paint{Kind: PaintPattern, Pattern: parsePatternPaint(fill)}, nil
}
if fill.GouraudShd != nil || fill.LaGouraudShd != nil {
mesh, err := r.resolveMesh(fill)
if err != nil {
return Paint{}, err
}
if r.renderError != nil {
return Paint{}, r.renderError
}
return Paint{Kind: PaintMesh, Mesh: mesh}, nil
}
base := r.parseFillColor(fill)
if r.renderError != nil {
return Paint{}, r.renderError
}
if base == nil {
return Paint{}, nil
}
paint := Paint{Kind: PaintSolid, Color: colorToRGBA(base)}
if node := fill.AxialShd; node != nil {
start, end := parseFloats(node.StartPoint), parseFloats(node.EndPoint)
stops := r.renderGradientStops(node.Segment, fill.Alpha)
sample, err := r.profileGradient(node.Segment, fill.Alpha)
if err != nil {
return Paint{}, err
}
if len(start) >= 2 && len(end) >= 2 && len(stops) != 0 && (!geometryEqual(start[0], end[0]) || !geometryEqual(start[1], end[1])) {
paint.Kind = PaintLinear
paint.Gradient = &Shading{Start: Point{X: start[0], Y: start[1]}, End: Point{X: end[0], Y: end[1]}, Stops: stops, Extend: node.Extend, MapType: node.MapType, MapUnit: node.MapUnit}
paint.Gradient.Sample = sample
return paint, nil
}
}
if node := fill.RadialShd; node != nil && node.EndRadius > 0 {
start, end := parseFloats(node.StartPoint), parseFloats(node.EndPoint)
stops := r.renderGradientStops(node.Segment, fill.Alpha)
sample, err := r.profileGradient(node.Segment, fill.Alpha)
if err != nil {
return Paint{}, err
}
if len(start) >= 2 && len(end) >= 2 && len(stops) != 0 {
paint.Kind = PaintRadial
paint.Gradient = &Shading{Start: Point{X: start[0], Y: start[1]}, End: Point{X: end[0], Y: end[1]}, StartRadius: node.StartRadius, EndRadius: node.EndRadius, Stops: stops, Extend: node.Extend, MapType: node.MapType, MapUnit: node.MapUnit, Eccentricity: node.Eccentricity, Angle: node.Angle}
paint.Gradient.Sample = sample
}
}
return paint, nil
}