Files
ofdgo/ofdgo_action.go

199 lines
5.1 KiB
Go

// Copyright 2025-2026 肖其顿 (XIAO QI DUN)
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package ofdgo
import (
"encoding/xml"
"strconv"
)
// Action 动作
type Action struct {
Event string `xml:"Event,attr"`
Region *Region `xml:"Region"`
Goto *Goto `xml:"Goto"`
URI *URI `xml:"URI"`
GotoA *GotoA `xml:"GotoA"`
Sound *Sound `xml:"Sound"`
Movie *Movie `xml:"Movie"`
}
// Goto 文档内跳转动作
type Goto struct {
Dest *Dest `xml:"Dest"`
Bookmark *GotoBookmark `xml:"Bookmark"`
}
// Dest 文档内跳转目标
type Dest struct {
Type string `xml:"Type,attr"`
PageID string `xml:"PageID,attr"`
Left float64 `xml:"Left"`
Right float64 `xml:"Right"`
Top float64 `xml:"Top"`
Bottom float64 `xml:"Bottom"`
Zoom float64 `xml:"Zoom"`
}
// GotoBookmark 书签跳转目标
type GotoBookmark struct {
Name string `xml:"Name,attr"`
}
// URI URI动作
type URI struct {
URI string `xml:"URI,attr"`
Base string `xml:"Base,attr"`
}
// GotoA 附件动作
type GotoA struct {
AttachID string `xml:"AttachID,attr"`
NewWindow *bool `xml:"NewWindow,attr"`
}
// Sound 音频动作
type Sound struct {
ResourceID string `xml:"ResourceID,attr"`
Volume *int `xml:"Volume,attr"`
Repeat bool `xml:"Repeat,attr"`
Synchronous bool `xml:"Synchronous,attr"`
}
// Movie 视频动作
type Movie struct {
ResourceID string `xml:"ResourceID,attr"`
Operator string `xml:"Operator,attr"`
}
// Region 动作区域
type Region struct {
Area []RegionArea `xml:"Area"`
}
// RegionArea 动作区域分路径
type RegionArea struct {
Start string `xml:"Start,attr"`
Command []RegionCommand `xml:"-"`
}
// RegionCommand 动作区域绘制指令
type RegionCommand struct {
Type string
Point1 string
Point2 string
Point3 string
EllipseSize string
RotationAngle string
LargeArc string
SweepDirection string
EndPoint string
}
// UnmarshalXML 解析跳转目标
// 入参: d XML解码器, start 起始节点
// 返回: error 错误信息
func (dest *Dest) UnmarshalXML(d *xml.Decoder, start xml.StartElement) error {
var value struct {
Left *float64 `xml:"Left"`
Right *float64 `xml:"Right"`
Top *float64 `xml:"Top"`
Bottom *float64 `xml:"Bottom"`
Zoom *float64 `xml:"Zoom"`
}
dest.Type = attrValue(start, "Type")
dest.PageID = attrValue(start, "PageID")
dest.Left = actionFloatAttr(start, "Left")
dest.Right = actionFloatAttr(start, "Right")
dest.Top = actionFloatAttr(start, "Top")
dest.Bottom = actionFloatAttr(start, "Bottom")
dest.Zoom = actionFloatAttr(start, "Zoom")
if err := d.DecodeElement(&value, &start); err != nil {
return err
}
if value.Left != nil {
dest.Left = *value.Left
}
if value.Right != nil {
dest.Right = *value.Right
}
if value.Top != nil {
dest.Top = *value.Top
}
if value.Bottom != nil {
dest.Bottom = *value.Bottom
}
if value.Zoom != nil {
dest.Zoom = *value.Zoom
}
return nil
}
// UnmarshalXML 解析视频动作并应用默认值
// 入参: d XML解码器, start 起始节点
// 返回: error 错误信息
func (m *Movie) UnmarshalXML(d *xml.Decoder, start xml.StartElement) error {
type movie Movie
value := movie{Operator: "Play"}
if err := d.DecodeElement(&value, &start); err != nil {
return err
}
*m = Movie(value)
return nil
}
// UnmarshalXML 解析动作区域分路径并保留指令顺序
// 入参: d XML解码器, start 起始节点
// 返回: error 错误信息
func (a *RegionArea) UnmarshalXML(d *xml.Decoder, start xml.StartElement) error {
*a = RegionArea{Start: attrValue(start, "Start")}
for {
tok, err := d.Token()
if err != nil {
return err
}
switch node := tok.(type) {
case xml.StartElement:
command := RegionCommand{
Type: node.Name.Local,
Point1: attrValue(node, "Point1"),
Point2: attrValue(node, "Point2"),
Point3: attrValue(node, "Point3"),
EllipseSize: attrValue(node, "EllipseSize"),
RotationAngle: attrValue(node, "RotationAngle"),
LargeArc: attrValue(node, "LargeArc"),
SweepDirection: attrValue(node, "SweepDirection"),
EndPoint: attrValue(node, "EndPoint"),
}
a.Command = append(a.Command, command)
if err := d.Skip(); err != nil {
return err
}
case xml.EndElement:
if node.Name.Local == start.Name.Local {
return nil
}
}
}
}
// actionFloatAttr 获取动作浮点属性
// 入参: start 起始节点, name 属性名
// 返回: float64 属性值
func actionFloatAttr(start xml.StartElement, name string) float64 {
value, _ := strconv.ParseFloat(attrValue(start, name), 64)
return value
}