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2026-10-14 00:44:44 +08:00

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Go

// Copyright 2025-2026 肖其顿 (XIAO QI DUN)
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package threed
import (
"fmt"
"math"
)
// U3DBoneWeight 保存某骨骼对一个位置的影响系数
type U3DBoneWeight struct {
Bone uint32
Weight float32
}
// U3DBoneWeights 保存修饰链中的权重,Index为链内位置,Attributes的1、2、4分别表示网格、线集、点集
// 第i个位置的权重为Weights[Offsets[i]:Offsets[i+1]],空区间表示没有骨骼影响
type U3DBoneWeights struct {
Index, Attributes uint32
InverseQuantization float32
Offsets []uint32
Weights []U3DBoneWeight
}
// boneWeights 读取ECMA-363第9.7.4节权重修饰器,末项权重由其余各项之和确定
// 入参: values 字段读取器, name 所属链名, chain 链类型, index 链内位置
// 返回: error 结构、数值、预算或取消错误
func (d *u3dDecoder) boneWeights(values *u3dValues, name string, chain int, index uint32) error {
r := u3dResourceReader{values: values, decoder: d}
defer r.release()
weights := U3DBoneWeights{Index: index, Attributes: r.u32(), InverseQuantization: r.f32()}
positions := r.u32()
if err := r.err(); err != nil {
return err
}
if weights.Attributes != 1 && weights.Attributes != 2 && weights.Attributes != 4 || weights.InverseQuantization < 0 {
return fmt.Errorf("invalid U3D bone weight parameters")
}
if err := d.reserve(uint64(positions)+1, 4); err != nil {
return err
}
weights.Offsets = make([]uint32, int(positions)+1)
for position := range positions {
if err := d.ctx.Err(); err != nil {
return err
}
count := r.value(0, false)
if err := r.err(); err != nil {
return err
}
start := len(weights.Weights)
needed := uint64(start) + uint64(count)
if needed > math.MaxUint32 {
return fmt.Errorf("U3D bone weight count exceeds limit")
}
if needed > uint64(cap(weights.Weights)) {
capacity := max(needed, uint64(cap(weights.Weights))*2)
if err := d.reserve(capacity, 8); err != nil {
return err
}
grown := make([]U3DBoneWeight, int(needed), int(capacity))
copy(grown, weights.Weights)
d.remaining += uint64(cap(weights.Weights)) * 8
weights.Weights = grown
} else {
weights.Weights = weights.Weights[:int(needed)]
}
list := weights.Weights[start:]
for i := range list {
if i%256 == 0 {
if err := d.ctx.Err(); err != nil {
return err
}
}
list[i].Bone = r.value(1, false)
if err := r.err(); err != nil {
return err
}
}
var total float32
for i := 0; i+1 < len(list); i++ {
if i%256 == 0 {
if err := d.ctx.Err(); err != nil {
return err
}
}
list[i].Weight = float32(float64(r.value(2, false)) * float64(weights.InverseQuantization))
total += list[i].Weight
if err := r.err(); err != nil {
return err
}
if !finite(float64(total)) || total > 1 {
return fmt.Errorf("invalid U3D bone weight sum")
}
}
if len(list) != 0 {
list[len(list)-1].Weight = 1 - total
}
weights.Offsets[position+1] = uint32(needed)
}
if err := r.done(); err != nil {
return err
}
if chain == 1 {
d.meshes[name].mesh.BoneWeights = append(d.meshes[name].mesh.BoneWeights, weights)
} else {
node := &d.model.Nodes[d.nodes[name]]
node.BoneWeights = append(node.BoneWeights, weights)
}
return nil
}
// checkBoneWeights 在几何和节点声明齐备后校验权重引用,允许节点引用后续资源
// 返回: error 位置、骨骼引用或取消错误
func (d *u3dDecoder) checkBoneWeights() error {
for _, name := range d.meshOrder {
mesh := d.meshes[name]
if err := d.checkMeshBoneWeights(mesh, mesh.mesh.BoneWeights); err != nil {
return err
}
}
for _, node := range d.model.Nodes {
if err := d.checkMeshBoneWeights(d.meshes[node.Resource], node.BoneWeights); err != nil {
return err
}
}
return nil
}
// checkMeshBoneWeights 校验适用于指定几何类型的权重,不把未匹配的类型强加到几何上
// 入参: mesh 几何声明,可为空, sets 权重修饰器
// 返回: error 位置、骨骼引用或取消错误
func (d *u3dDecoder) checkMeshBoneWeights(mesh *u3dMeshDeclaration, sets []U3DBoneWeights) error {
for _, weights := range sets {
if err := d.ctx.Err(); err != nil {
return err
}
if mesh == nil {
if len(weights.Weights) != 0 {
return fmt.Errorf("missing U3D bone weight geometry")
}
continue
}
kind := uint32(1)
if mesh.points {
kind = 4
} else if mesh.line != nil {
kind = 2
}
if weights.Attributes != kind {
continue
}
if uint64(len(weights.Offsets)-1) > uint64(len(mesh.mesh.Positions)) {
return fmt.Errorf("invalid U3D bone weight position count")
}
for index, weight := range weights.Weights {
if index%1024 == 0 {
if err := d.ctx.Err(); err != nil {
return err
}
}
if uint64(weight.Bone) >= uint64(len(mesh.mesh.Bones)) {
return fmt.Errorf("invalid U3D bone weight index")
}
}
}
return nil
}