// Copyright 2025-2026 肖其顿 (XIAO QI DUN) // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package ofdgo import ( "fmt" "image/color" "math" "strconv" "github.com/tdewolff/canvas" ) // shdPaint 渐变画刷 type shdPaint struct { gradient canvas.Gradient view canvas.Matrix extend int mapType string period float64 sample func(float64) color.RGBA } // repeatAxialGradient 轴向重复渐变 type repeatAxialGradient struct { *canvas.LinearGradient period float64 } // At 获取重复区间内的渐变颜色 // 入参: x X坐标, y Y坐标 // 返回: color.RGBA 渐变颜色 func (g *repeatAxialGradient) At(x, y float64) color.RGBA { d := g.End.Sub(g.Start) t := (canvas.Point{X: x, Y: y}).Sub(g.Start).Dot(d) / d.Dot(d) / g.period return g.Grad.At(t - math.Floor(t)) } // SetColorSpace 转换重复渐变颜色空间 // 入参: space 颜色空间 // 返回: canvas.Gradient 渐变对象 func (g *repeatAxialGradient) SetColorSpace(space canvas.ColorSpace) canvas.Gradient { return &repeatAxialGradient{LinearGradient: g.LinearGradient.SetColorSpace(space).(*canvas.LinearGradient), period: g.period} } // drawSampledShading 按输出精度采样后端不能原生表达的局部渐变,不改写OFD对象 // 入参: ctx 绘制上下文, path 已裁剪轮廓, view 渐变变换, gradient 渐变采样器 func (r *Renderer) drawSampledShading(ctx *canvas.Context, path *canvas.Path, view canvas.Matrix, gradient rasterGradientCanvas) { if path.Empty() { return } bounds := path.Bounds().And(shdCanvasBounds(ctx)) if bounds.W() <= 0 || bounds.H() <= 0 { return } scale := r.DPI / 25.4 w, h := math.Ceil(bounds.W()*scale), math.Ceil(bounds.H()*scale) page := &RasterPage{Width: w / scale, Height: h / scale, DPI: r.DPI} if _, _, err := page.PixelSize(); err != nil { r.renderError = err return } compiler := &canvasPageCompiler{page: page, geometry: r.backends.Geometry} style := ctx.Style style.Fill = canvas.Paint{Gradient: gradient} compiler.RenderPath(path.Copy().Transform(view.Inv()), style, canvas.Identity.Translate(-bounds.X0, -bounds.Y0).Mul(view)) if compiler.err != nil { r.renderError = compiler.err return } if r.backends.Raster == nil { r.renderError = fmt.Errorf("shading raster: %w", ErrBackendUnavailable) return } img, err := r.backends.Raster.Render(page) if err != nil { r.renderError = err return } ctx.DrawImage(bounds.X0, bounds.Y0, img, canvas.DPMM(scale)) } // newShdPaint 创建渐变画刷 // 入参: gradient 渐变对象, extend 延伸方向, mapType 绘制方式, mapUnit 渐变区间长度 // 返回: *shdPaint 渐变画刷 func newShdPaint(gradient canvas.Gradient, extend, mapType string, mapUnit float64) *shdPaint { flags, _ := strconv.Atoi(extend) length := 0.0 switch g := gradient.(type) { case *canvas.LinearGradient: length = g.End.Sub(g.Start).Length() case *canvas.RadialGradient: length = g.C1.Sub(g.C0).Length() } period := 1.0 if mapUnit > 0 && length > 0 { period = mapUnit / length } return &shdPaint{gradient: gradient, view: canvas.Identity, extend: flags, mapType: mapType, period: period} } // resolveShdPaint 解析渐变画刷和裁剪区域 // 入参: ctx 画布上下文, paint 画刷 // 返回: any 画刷, *canvas.Path 裁剪区域, canvas.Matrix 渐变变换 func resolveShdPaint(ctx *canvas.Context, paint any) (any, *canvas.Path, canvas.Matrix) { s, ok := paint.(*shdPaint) if !ok { return paint, nil, canvas.Identity } if canvas.Equal(s.view.Det(), 0) { return nil, &canvas.Path{}, canvas.Identity } switch g := s.gradient.(type) { case rasterGradientCanvas: if g.gradient.Mesh != nil && g.gradient.Mesh.Background.A == 0 { outline := g.gradient.Mesh.outline() clip, _ := canvasObjectPath(outline) return g, clip.Settle(canvas.NonZero).Transform(s.view), s.view } return g, nil, s.view case *canvas.LinearGradient: bounds := shdCanvasBounds(ctx).Transform(s.view.Inv()) clip := axialShdClip(g, s.extend, bounds) if clip != nil && s.view != canvas.Identity { clip = clip.Transform(s.view) } if s.sample != nil { return s.sampledRaster(), clip, s.view } if s.mapType == "Repeat" { return &repeatAxialGradient{LinearGradient: g, period: s.period}, clip, s.view } if s.mapType != "Reflect" { return g, clip, s.view } d := g.End.Sub(g.Start) axis := canvas.Matrix{{d.X, -d.Y, g.Start.X}, {d.Y, d.X, g.Start.Y}} area := bounds.Transform(axis.Inv()) lo, hi := s.rangeLimits(area.X0, area.X1) if hi <= lo { return g, &canvas.Path{}, s.view } gradient := reflectShdGrad(g.Grad, s.period, lo, hi) return gradient.ToLinear(g.Start.Add(d.Mul(lo)), g.Start.Add(d.Mul(hi))), clip, s.view case *canvas.RadialGradient: d, dr := g.C1.Sub(g.C0), g.R1-g.R0 length := d.Length() if length >= math.Abs(dr) || s.mapType == "Repeat" { return s.sampledRaster(), nil, s.view } bounds := shdCanvasBounds(ctx).Transform(s.view.Inv()) clip := radialShdClip(g, s.extend, bounds) if clip != nil && s.view != canvas.Identity { clip = clip.Transform(s.view) } if s.sample != nil { return s.sampledRaster(), clip, s.view } if s.mapType != "Reflect" { return g, clip, s.view } lo, hi := 0.0, 1.0 if s.extend != 0 { distance := 0.0 for _, point := range []canvas.Point{{X: bounds.X0, Y: bounds.Y0}, {X: bounds.X1, Y: bounds.Y0}, {X: bounds.X1, Y: bounds.Y1}, {X: bounds.X0, Y: bounds.Y1}} { distance = math.Max(distance, point.Sub(g.C0).Length()) } limit := (distance + g.R0) / (math.Abs(dr) - length) lo, hi = s.rangeLimits(-limit, limit) } if dr > 0 { lo = math.Max(lo, -g.R0/dr) } else { hi = math.Min(hi, -g.R0/dr) } if hi <= lo { return g, &canvas.Path{}, s.view } gradient := reflectShdGrad(g.Grad, s.period, lo, hi) return gradient.ToRadial(g.C0.Add(d.Mul(lo)), math.Max(0, g.R0+dr*lo), g.C0.Add(d.Mul(hi)), math.Max(0, g.R0+dr*hi)), clip, s.view } return s.gradient, nil, s.view } // sampledRaster 保留原双圆或轴向几何与周期,不把ICC采样器降为端点渐变 // 返回: rasterGradientCanvas 局部坐标采样器 func (s *shdPaint) sampledRaster() rasterGradientCanvas { gradient := &RasterGradient{Sample: s.sample, Spread: &RasterSpread{Extend: s.extend, MapType: s.mapType, Period: s.period}} var stops canvas.Grad switch g := s.gradient.(type) { case *canvas.LinearGradient: gradient.Start, gradient.End, stops = rasterPoint(g.Start), rasterPoint(g.End), g.Grad case *canvas.RadialGradient: gradient.Kind = RasterRadial gradient.Start, gradient.End, gradient.R0, gradient.R1, stops = rasterPoint(g.C0), rasterPoint(g.C1), g.R0, g.R1, g.Grad } gradient.Stops = make([]ColorStop, len(stops)) for i, stop := range stops { gradient.Stops[i] = ColorStop{Offset: stop.Offset, Color: stop.Color} } return rasterGradientCanvas{gradient: gradient} } // transformShdPaint 应用渐变的父级坐标变换 // 入参: paint 画刷, parentCTM 父级变换矩阵, bx 边界X坐标, by 边界Y坐标, pageH 页面高度, boundaryInCTM 边界是否参与父级变换 func transformShdPaint(paint any, parentCTM *Matrix, bx, by, pageH float64, boundaryInCTM bool) { s, ok := paint.(*shdPaint) if !ok || parentCTM == nil { return } ctm := *parentCTM if !boundaryInCTM { ctm = TranslationMatrix(bx, by).Multiply(ctm).Multiply(TranslationMatrix(-bx, -by)) } s.view = canvas.Matrix{ {ctm.a, -ctm.c, ctm.c*pageH + ctm.e}, {-ctm.b, ctm.d, pageH*(1-ctm.d) - ctm.f}, }.Mul(s.view) } // drawShdPath 绘制渐变路径并保持图形轮廓不变 // 入参: ctx 画布上下文, path 填充路径, view 渐变变换 func (r *Renderer) drawShdPath(ctx *canvas.Context, path *canvas.Path, view canvas.Matrix) { if gradient, ok := ctx.Style.Fill.Gradient.(rasterGradientCanvas); ok { if _, compiling := ctx.Renderer.(*canvasPageCompiler); !compiling { if _, measuring := ctx.Renderer.(*boundsRenderer); !measuring { r.drawSampledShading(ctx, path, view, gradient) return } } } if gradient, ok := ctx.Style.Fill.Gradient.(*repeatAxialGradient); ok { drawRepeatAxialPath(ctx, path, gradient, view) return } if view == canvas.Identity { ctx.DrawPath(0, 0, path) return } origin := ctx.CoordView().Dot(canvas.Point{}) m := ctx.CoordSystemView().Mul(ctx.View()).Translate(origin.X, origin.Y).Mul(view) ctx.RenderPath(path.Copy().Transform(view.Inv()), ctx.Style, m) } // drawRepeatAxialPath 按周期裁剪并绘制轴向重复渐变 // 入参: ctx 画布上下文, path 填充路径, gradient 重复渐变, view 渐变变换 func drawRepeatAxialPath(ctx *canvas.Context, path *canvas.Path, gradient *repeatAxialGradient, view canvas.Matrix) { p := path.Copy() if ctx.FillRule == canvas.EvenOdd { p = p.Settle(canvas.EvenOdd) } p = p.Transform(view.Inv()) d := gradient.End.Sub(gradient.Start).Mul(gradient.period) axis := canvas.Matrix{{d.X, -d.Y, gradient.Start.X}, {d.Y, d.X, gradient.Start.Y}} bounds := p.Bounds().And(shdCanvasBounds(ctx).Transform(view.Inv())) area := bounds.Transform(axis.Inv()) origin := ctx.CoordView().Dot(canvas.Point{}) m := ctx.CoordSystemView().Mul(ctx.View()).Translate(origin.X, origin.Y).Mul(view) style := ctx.Style style.FillRule = canvas.NonZero stops := gradient.Grad if stops[0].Offset > 0 { stops = append(canvas.Grad{{Offset: 0, Color: stops[0].Color}}, stops...) } if last := stops[len(stops)-1]; last.Offset < 1 { stops = append(append(canvas.Grad(nil), stops...), canvas.Stop{Offset: 1, Color: last.Color}) } for i, end := math.Floor(area.X0), math.Ceil(area.X1); i < end; i++ { clip := (canvas.Rect{X0: i, Y0: area.Y0, X1: i + 1, Y1: area.Y1}).ToPath().Transform(axis) part := applyClipPath(p, clip) if part.Empty() { continue } start := gradient.Start.Add(d.Mul(i)) style.Fill = canvas.Paint{Gradient: stops.ToLinear(start, start.Add(d))} ctx.RenderPath(part, style, m) } } // rangeLimits 限制渐变延伸区间 // 入参: lo 区间起点, hi 区间终点 // 返回: float64 起点, float64 终点 func (s *shdPaint) rangeLimits(lo, hi float64) (float64, float64) { if s.extend&1 == 0 { lo = math.Max(lo, 0) } if s.extend&2 == 0 { hi = math.Min(hi, 1) } return lo, hi } // shdCanvasBounds 获取渐变坐标系下的画布边界 // 入参: ctx 画布上下文 // 返回: canvas.Rect 画布边界 func shdCanvasBounds(ctx *canvas.Context) canvas.Rect { origin := ctx.CoordView().Dot(canvas.Point{}) view := ctx.CoordSystemView().Mul(ctx.View()).Translate(origin.X, origin.Y) if view.Det() == 0 { return canvas.Rect{} } width, height := ctx.Size() return (canvas.Rect{X1: width, Y1: height}).Transform(view.Inv()) } // radialShdClip 获取包含双圆的径向渐变裁剪区域 // 入参: g 径向渐变, extend 延伸方向, bounds 渐变坐标系下的画布边界 // 返回: *canvas.Path 裁剪区域 func radialShdClip(g *canvas.RadialGradient, extend int, bounds canvas.Rect) *canvas.Path { inner, outer := g.C0, g.C1 r0, r1 := g.R0, g.R1 if r1 < r0 { inner, outer, r0, r1 = outer, inner, r1, r0 extend = (extend&1)<<1 | (extend&2)>>1 } if extend == 3 { return nil } var clip *canvas.Path if extend&2 == 0 { clip = canvas.Circle(r1).Translate(outer.X, outer.Y) } else { clip = bounds.ToPath() } if extend&1 == 0 && r0 > 0 { clip = clip.Not(canvas.Circle(r0).Translate(inner.X, inner.Y)) } return clip } // reflectShdGrad 构造镜像渐变颜色分段 // 入参: gradient 颜色分段, period 周期长度, lo 起点, hi 终点 // 返回: canvas.Grad 镜像颜色分段 func reflectShdGrad(gradient canvas.Grad, period, lo, hi float64) canvas.Grad { base := append(canvas.Grad{{Offset: 0, Color: gradient.At(0)}}, gradient...) base = append(base, canvas.Stop{Offset: 1, Color: gradient.At(1)}) reversed := make(canvas.Grad, len(base)) for i, stop := range base { reversed[len(base)-1-i] = canvas.Stop{Offset: 1 - stop.Offset, Color: stop.Color} } result := canvas.Grad{{Offset: 0, Color: gradient.At(reflectShdPosition(lo / period))}} for i, last := math.Floor(lo/period), math.Ceil(hi/period); i < last; i++ { stops := base if math.Mod(i, 2) != 0 { stops = reversed } for _, stop := range stops { position := (i + stop.Offset) * period offset := (position - lo) / (hi - lo) if lo < position && position < hi && result[len(result)-1].Offset < offset { result = append(result, canvas.Stop{Offset: offset, Color: stop.Color}) } } } return append(result, canvas.Stop{Offset: 1, Color: gradient.At(reflectShdPosition(hi / period))}) } // parseFillPaint 将公共画刷转换为Canvas对象 // 入参: fillColor 填充颜色节点, x X坐标, y Y坐标, pageH 页面高度 // 返回: any 填充画刷 func (r *Renderer) parseFillPaint(fillColor *FillColor, x, y, pageH float64) any { paint, err := r.ResolvePaint(fillColor) if err != nil { r.renderError = err return nil } switch paint.Kind { case PaintNone, PaintPattern: return nil case PaintLinear, PaintRadial: return canvasShading(paint, x, y, pageH) case PaintMesh: return &shdPaint{gradient: newRasterGradientCanvas(&RasterGradient{Kind: RasterMesh, Mesh: paint.Mesh}), view: canvas.Matrix{{1, 0, x}, {0, -1, pageH - y}}} default: return paint.Color } } // parseStrokePaint 解析勾边画刷 // 入参: strokeColor 勾边颜色节点, x X坐标, y Y坐标, pageH 页面高度 // 返回: any 勾边画刷 func (r *Renderer) parseStrokePaint(strokeColor *StrokeColor, x, y, pageH float64) any { return r.parseFillPaint((*FillColor)(strokeColor), x, y, pageH) } // canvasGradient 将公共颜色节点转换为Canvas渐变 // 入参: stops 渐变色标 // 返回: canvas.Grad 渐变色标 func canvasGradient(stops []ColorStop) canvas.Grad { var gradient canvas.Grad for _, stop := range stops { gradient.Add(stop.Offset, stop.Color) } return gradient } // canvasShading 转换坐标与椭圆渐变变换,不重新解析OFD样式 // 入参: paint 公共渐变画刷, x X坐标, y Y坐标, pageH 页面高度 // 返回: *shdPaint Canvas渐变画刷 func canvasShading(paint Paint, x, y, pageH float64) *shdPaint { source := paint.Gradient gradient := canvasGradient(source.Stops) start := canvas.Point{X: x + source.Start.X, Y: pageH - y - source.Start.Y} end := canvas.Point{X: x + source.End.X, Y: pageH - y - source.End.Y} if paint.Kind == PaintLinear { result := newShdPaint(gradient.ToLinear(start, end), source.Extend, source.MapType, source.MapUnit) result.sample = source.Sample return result } result := newShdPaint(gradient.ToRadial(start, source.StartRadius, end, source.EndRadius), source.Extend, source.MapType, source.MapUnit) result.sample = source.Sample if e := source.Eccentricity; 0 < e && e < 1 { result.view = canvas.Identity.Translate(start.X, start.Y).Rotate(-source.Angle).Scale(1, math.Sqrt(1-e*e)).Translate(-start.X, -start.Y) result.gradient = gradient.ToRadial(start, source.StartRadius, result.view.Inv().Dot(end), source.EndRadius) } return result } // axialShdClip 获取轴向渐变的延伸裁剪区域 // 入参: gradient 轴向渐变, extend 延伸方向, bounds 可见区域 // 返回: *canvas.Path 裁剪区域 func axialShdClip(gradient *canvas.LinearGradient, extend int, bounds canvas.Rect) *canvas.Path { if extend == 3 { return nil } d := gradient.End.Sub(gradient.Start) axis := canvas.Matrix{{d.X, -d.Y, gradient.Start.X}, {d.Y, d.X, gradient.Start.Y}} area := bounds.Transform(axis.Inv()) if extend&1 == 0 { area.X0 = math.Max(area.X0, 0) } if extend&2 == 0 { area.X1 = math.Min(area.X1, 1) } if area.X1 <= area.X0 { return &canvas.Path{} } return area.ToPath().Transform(axis) }