// Copyright 2025-2026 肖其顿 (XIAO QI DUN) // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package pdf import ( "context" "fmt" "math" "slices" "sync" "github.com/xiaoqidun/pdfgo" ) // meshVertex 保存局部毫米坐标及原曲面参数 type meshVertex struct { point pdfgo.Point u, v float64 } // MeshTriangle 保存按输出精度细分的曲面网格 type MeshTriangle struct { vertices [3]meshVertex patch int } // meshSample 保存采样点参数,patch为一基编号,零表示未覆盖 type meshSample struct { u, v float64 patch int } // MeshRasterOptions 保存网格采样的坐标、精度及并行配置 // Matrix将PDF页面坐标转换为毫米,Origin为输出块的毫米原点 type MeshRasterOptions struct { Matrix pdfgo.Matrix Origin pdfgo.Point DPI float64 Width, Height int Workers int SoftMask bool } // MeshEdge 按坐标及颜色分量匹配相邻三角形的共享边,不改变顶点顺序 // 入参: previous 前一三角形, current 当前三角形 // 返回: int OFD共享边标志,零表示独立三角形 func MeshEdge(previous, current pdfgo.MeshTriangle) int { if previous.Points[2] != current.Points[1] || !slices.Equal(previous.Colors[2], current.Colors[1]) { return 0 } for _, index := range [2]int{1, 0} { if previous.Points[index] == current.Points[0] && slices.Equal(previous.Colors[index], current.Colors[0]) { return 2 - index } } return 0 } // MeshTriangles 按曲面二阶导数界细分,将几何误差控制在输出像素的十六分之一内 // 入参: ctx 取消上下文, mesh 原始曲面, matrix 页面变换, dpi 输出精度 // 返回: []MeshTriangle 细分结果, error 取消或坐标错误 func MeshTriangles(ctx context.Context, mesh *pdfgo.MeshGradient, matrix pdfgo.Matrix, dpi float64) ([]MeshTriangle, error) { matrix = matrix.Mul(mesh.Matrix) var triangles []MeshTriangle for index, patch := range mesh.Patches { if err := ctx.Err(); err != nil { return nil, err } for i := range patch.Points { for j := range patch.Points[i] { patch.Points[i][j] = matrix.Apply(patch.Points[i][j]) } } var duu, dvv, duv float64 for i := 0; i < 4; i++ { for j := 0; j < 4; j++ { a := patch.Points[i][j] if i < 2 { b, c := patch.Points[i+1][j], patch.Points[i+2][j] duu = math.Max(duu, 6*math.Hypot(c.X-2*b.X+a.X, c.Y-2*b.Y+a.Y)) } if j < 2 { b, c := patch.Points[i][j+1], patch.Points[i][j+2] dvv = math.Max(dvv, 6*math.Hypot(c.X-2*b.X+a.X, c.Y-2*b.Y+a.Y)) } if i < 3 && j < 3 { b, c, d := patch.Points[i+1][j], patch.Points[i][j+1], patch.Points[i+1][j+1] duv = math.Max(duv, 9*math.Hypot(d.X-b.X-c.X+a.X, d.Y-b.Y-c.Y+a.Y)) } } } steps := math.Max(1, math.Ceil(math.Sqrt(8*(duu+dvv+2*duv)*dpi/25.4))) if !finite(steps) || steps >= math.Sqrt(float64(int(^uint(0)>>1)/2)) { return nil, fmt.Errorf("mesh subdivision exceeds platform integer range") } n := int(steps) row := make([]meshVertex, n+1) for i := range row { if i%CompositeTileSize == 0 { if err := ctx.Err(); err != nil { return nil, err } } u := float64(i) / steps row[i] = meshVertex{patch.PointAt(u, 0), u, 0} } for j := 1; j <= n; j++ { if err := ctx.Err(); err != nil { return nil, err } v := float64(j) / steps left := meshVertex{patch.PointAt(0, v), 0, v} for i := 1; i <= n; i++ { u := float64(i) / steps right := meshVertex{patch.PointAt(u, v), u, v} a, b := row[i-1], row[i] triangles = append(triangles, MeshTriangle{[3]meshVertex{a, b, left}, index}, MeshTriangle{[3]meshVertex{b, right, left}, index}) row[i-1], left = left, right } row[n] = left } } for index, triangle := range mesh.Triangles { if err := ctx.Err(); err != nil { return nil, err } vertices := [3]meshVertex{ {matrix.Apply(triangle.Points[0]), 0, 0}, {matrix.Apply(triangle.Points[1]), 1, 0}, {matrix.Apply(triangle.Points[2]), 0, 1}, } triangles = append(triangles, MeshTriangle{vertices, len(mesh.Patches) + index}) } return triangles, nil } // MeshPixels 对输出块执行四倍超采样,曲面重叠按后补片及较大v、u取值 // 入参: ctx 取消上下文, mesh 原曲面, triangles 已细分网格, space 混合空间, converter 已准备的颜色转换, options 采样配置 // 返回: []ShadingPixel 颜色及覆盖, error 几何、颜色或取消错误 func MeshPixels(ctx context.Context, mesh *pdfgo.MeshGradient, triangles []MeshTriangle, space *pdfgo.ColorSpace, converter pdfgo.ColorConverter, options MeshRasterOptions) ([]ShadingPixel, error) { if err := ctx.Err(); err != nil { return nil, err } const samples = 4 w, h := options.Width*samples, options.Height*samples grid := make([]meshSample, w*h) scale := options.DPI / 25.4 * samples for _, triangle := range triangles { if err := ctx.Err(); err != nil { return nil, err } vertices := triangle.vertices for i := range vertices { vertices[i].point.X = (vertices[i].point.X - options.Origin.X) * scale vertices[i].point.Y = (vertices[i].point.Y - options.Origin.Y) * scale } a, b, d := vertices[0].point, vertices[1].point, vertices[2].point denominator := (b.Y-d.Y)*(a.X-d.X) + (d.X-b.X)*(a.Y-d.Y) if denominator == 0 { continue } minX, maxX := math.Min(a.X, math.Min(b.X, d.X)), math.Max(a.X, math.Max(b.X, d.X)) minY, maxY := math.Min(a.Y, math.Min(b.Y, d.Y)), math.Max(a.Y, math.Max(b.Y, d.Y)) if maxX < 0 || maxY < 0 || minX >= float64(w) || minY >= float64(h) { continue } endX := int(math.Min(float64(w), math.Ceil(maxX))) endY := int(math.Min(float64(h), math.Ceil(maxY))) for y := int(math.Max(0, math.Floor(minY))); y < endY; y++ { if err := ctx.Err(); err != nil { return nil, err } for x := int(math.Max(0, math.Floor(minX))); x < endX; x++ { px, py := float64(x)+.5, float64(y)+.5 l0 := ((b.Y-d.Y)*(px-d.X) + (d.X-b.X)*(py-d.Y)) / denominator l1 := ((d.Y-a.Y)*(px-d.X) + (a.X-d.X)*(py-d.Y)) / denominator l2 := 1 - l0 - l1 if l0 < -1e-10 || l1 < -1e-10 || l2 < -1e-10 { continue } u := math.Max(0, math.Min(1, l0*vertices[0].u+l1*vertices[1].u+l2*vertices[2].u)) v := math.Max(0, math.Min(1, l0*vertices[0].v+l1*vertices[1].v+l2*vertices[2].v)) current := &grid[y*w+x] if triangle.patch+1 > current.patch || triangle.patch+1 == current.patch && (v > current.v || v == current.v && u > current.u) { *current = meshSample{u, v, triangle.patch + 1} } } } } pixels := make([]ShadingPixel, options.Width*options.Height) var background [4]float64 if mesh.Background != nil { var err error background, err = converter.Convert(mesh.Background[:mesh.Space.Components()]) if err != nil { return nil, err } } var inverse pdfgo.Matrix if mesh.Bounds != nil { var ok bool inverse, ok = options.Matrix.Mul(mesh.Matrix).Inverse() if !ok { return nil, fmt.Errorf("singular mesh bounds transform") } } sampleRows := func(start, end int) error { colors := make(map[[4]float64][4]float64) colorants := PrepareShadingColorants(pdfgo.Paint{Mesh: mesh}, space, options.SoftMask) var sampler *pdfgo.MeshSampler if colorants == nil { sampler = mesh.NewSampler() } for y := start * samples; y < end*samples; y++ { if err := ctx.Err(); err != nil { return err } for x := 0; x < w; x++ { if box := mesh.Bounds; box != nil { point := inverse.Apply(pdfgo.Point{X: options.Origin.X + (float64(x)+.5)/scale, Y: options.Origin.Y + (float64(y)+.5)/scale}) if point.X < box.XMin || point.X > box.XMax || point.Y < box.YMin || point.Y > box.YMax { continue } } sample := grid[y*w+x] if sample.patch == 0 && mesh.Background == nil { continue } values := background if sample.patch != 0 { var err error if colorants != nil { values, err = colorants.MeshAt(sample.patch-1, sample.u, sample.v) } else { values, err = sampler.ValuesAt(sample.patch-1, sample.u, sample.v) } if err != nil { return err } if cached, ok := colors[values]; ok { values = cached } else if colorants == nil { source := values values, err = converter.Convert(values[:mesh.Space.Components()]) if err != nil { return err } if len(colors) == 2*CompositeTileSize { clear(colors) } colors[source] = values } } pixel := &pixels[(y/samples)*options.Width+x/samples] for i, value := range values { pixel.Values[i] += value } pixel.Shape++ } } return ctx.Err() } workers := min(max(1, options.Workers), max(1, options.Height/32)) if workers == 1 { if err := sampleRows(0, options.Height); err != nil { return nil, err } } else { var group sync.WaitGroup errors := make([]error, workers) for worker := range workers { group.Go(func() { errors[worker] = sampleRows(worker*options.Height/workers, (worker+1)*options.Height/workers) }) } group.Wait() for _, err := range errors { if err != nil { return nil, err } } } for i := range pixels { pixel := &pixels[i] if pixel.Shape == 0 { continue } for j := range pixel.Values { pixel.Values[j] /= pixel.Shape } pixel.Shape /= samples * samples } return pixels, nil }