// Copyright 2025-2026 肖其顿 (XIAO QI DUN) // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package ofdgo import ( "fmt" "math" "unicode/utf8" ) // u3dResourceReader 读取骨骼权重与动作资源中交错的普通字段和压缩字段 type u3dResourceReader struct { values *u3dValues decoder *u3dDecoder bits *u3dBits hist [8]u3dHistogram charged uint64 } // value 读取指定上下文的压缩字段,首次使用时初始化算术区间 // 入参: context 压缩上下文, small 是否为8位字段 // 返回: uint32 字段值 func (r *u3dResourceReader) value(context int, small bool) uint32 { if r.err() != nil { return 0 } if r.decoder.plain { if small { return uint32(r.values.u8()) } return r.values.u32() } if r.bits == nil { r.bits = newU3DBits(r.values.data[r.values.pos:]) r.bits.reserve = func(count, size uint64) error { if err := r.decoder.reserve(count, size); err != nil { return err } r.charged += count * size return nil } } return r.bits.dynamicValue(&r.hist[context], small) } // u32 读取普通32位字段,压缩开始后沿用当前算术区间 // 返回: uint32 字段值 func (r *u3dResourceReader) u32() uint32 { if r.bits != nil { return r.bits.u32() } return r.values.u32() } // f32 读取有限单精度数值 // 返回: float32 字段值 func (r *u3dResourceReader) f32() float32 { value := math.Float32frombits(r.u32()) if !finite(float64(value)) && r.err() == nil { r.values.err = fmt.Errorf("invalid U3D floating-point value") } return value } // text 读取UTF-8名称,压缩开始后逐字节解码而不重置区间 // 返回: string 名称 func (r *u3dResourceReader) text() string { if r.err() != nil { return "" } if r.bits == nil { return r.values.text() } length := int(r.bits.byteValue()) | int(r.bits.byteValue())<<8 if r.err() != nil { return "" } if err := r.decoder.reserve(uint64(length), 2); err != nil { r.values.err = err return "" } data := make([]byte, length) for index := range data { if index%1024 == 0 { if err := r.decoder.ctx.Err(); err != nil { r.values.err = err return "" } } data[index] = r.bits.byteValue() } if r.err() == nil && !utf8.Valid(data) { r.values.err = fmt.Errorf("invalid U3D UTF-8 string") } return string(data) } // err 返回字段或算术解码错误 // 返回: error 读取错误 func (r *u3dResourceReader) err() error { if r.values.err != nil { return r.values.err } if r.bits != nil { return r.bits.err } return nil } // done 校验末尾冲刷字段和块边界 // 返回: error 读取或多余数据错误 func (r *u3dResourceReader) done() error { if err := r.err(); err != nil { return err } if r.bits != nil { if err := r.bits.finish(); err != nil { return err } r.values.pos = len(r.values.data) } return r.values.done() } // release 归还当前块压缩上下文占用的临时预算 func (r *u3dResourceReader) release() { r.decoder.remaining += r.charged r.charged = 0 }