// Copyright 2025-2026 肖其顿 (XIAO QI DUN) // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package ofdgo import ( "encoding/xml" "strconv" ) // Action 动作 type Action struct { Event string `xml:"Event,attr"` Region *Region `xml:"Region"` Goto *Goto `xml:"Goto"` URI *URI `xml:"URI"` GotoA *GotoA `xml:"GotoA"` Sound *Sound `xml:"Sound"` Movie *Movie `xml:"Movie"` } // Goto 文档内跳转动作 type Goto struct { Dest *Dest `xml:"Dest"` Bookmark *GotoBookmark `xml:"Bookmark"` } // Dest 文档内跳转目标 type Dest struct { Type string `xml:"Type,attr"` PageID string `xml:"PageID,attr"` Left float64 `xml:"Left"` Right float64 `xml:"Right"` Top float64 `xml:"Top"` Bottom float64 `xml:"Bottom"` Zoom float64 `xml:"Zoom"` } // GotoBookmark 书签跳转目标 type GotoBookmark struct { Name string `xml:"Name,attr"` } // URI URI动作 type URI struct { URI string `xml:"URI,attr"` Base string `xml:"Base,attr"` } // GotoA 附件动作 type GotoA struct { AttachID string `xml:"AttachID,attr"` NewWindow *bool `xml:"NewWindow,attr"` } // Sound 音频动作 type Sound struct { ResourceID string `xml:"ResourceID,attr"` Volume *int `xml:"Volume,attr"` Repeat bool `xml:"Repeat,attr"` Synchronous bool `xml:"Synchronous,attr"` } // Movie 视频动作 type Movie struct { ResourceID string `xml:"ResourceID,attr"` Operator string `xml:"Operator,attr"` } // Region 动作区域 type Region struct { Area []RegionArea `xml:"Area"` } // RegionArea 动作区域分路径 type RegionArea struct { Start string `xml:"Start,attr"` Command []RegionCommand `xml:"-"` } // RegionCommand 动作区域绘制指令 type RegionCommand struct { Type string Point1 string Point2 string Point3 string EllipseSize string RotationAngle string LargeArc string SweepDirection string EndPoint string } // UnmarshalXML 解析跳转目标 // 入参: d XML解码器, start 起始节点 // 返回: error 错误信息 func (dest *Dest) UnmarshalXML(d *xml.Decoder, start xml.StartElement) error { var value struct { Left *float64 `xml:"Left"` Right *float64 `xml:"Right"` Top *float64 `xml:"Top"` Bottom *float64 `xml:"Bottom"` Zoom *float64 `xml:"Zoom"` } dest.Type = attrValue(start, "Type") dest.PageID = attrValue(start, "PageID") dest.Left = actionFloatAttr(start, "Left") dest.Right = actionFloatAttr(start, "Right") dest.Top = actionFloatAttr(start, "Top") dest.Bottom = actionFloatAttr(start, "Bottom") dest.Zoom = actionFloatAttr(start, "Zoom") if err := d.DecodeElement(&value, &start); err != nil { return err } if value.Left != nil { dest.Left = *value.Left } if value.Right != nil { dest.Right = *value.Right } if value.Top != nil { dest.Top = *value.Top } if value.Bottom != nil { dest.Bottom = *value.Bottom } if value.Zoom != nil { dest.Zoom = *value.Zoom } return nil } // UnmarshalXML 解析视频动作并应用默认值 // 入参: d XML解码器, start 起始节点 // 返回: error 错误信息 func (m *Movie) UnmarshalXML(d *xml.Decoder, start xml.StartElement) error { type movie Movie value := movie{Operator: "Play"} if err := d.DecodeElement(&value, &start); err != nil { return err } *m = Movie(value) return nil } // UnmarshalXML 解析动作区域分路径并保留指令顺序 // 入参: d XML解码器, start 起始节点 // 返回: error 错误信息 func (a *RegionArea) UnmarshalXML(d *xml.Decoder, start xml.StartElement) error { *a = RegionArea{Start: attrValue(start, "Start")} for { tok, err := d.Token() if err != nil { return err } switch node := tok.(type) { case xml.StartElement: command := RegionCommand{ Type: node.Name.Local, Point1: attrValue(node, "Point1"), Point2: attrValue(node, "Point2"), Point3: attrValue(node, "Point3"), EllipseSize: attrValue(node, "EllipseSize"), RotationAngle: attrValue(node, "RotationAngle"), LargeArc: attrValue(node, "LargeArc"), SweepDirection: attrValue(node, "SweepDirection"), EndPoint: attrValue(node, "EndPoint"), } a.Command = append(a.Command, command) if err := d.Skip(); err != nil { return err } case xml.EndElement: if node.Name.Local == start.Name.Local { return nil } } } } // actionFloatAttr 获取动作浮点属性 // 入参: start 起始节点, name 属性名 // 返回: float64 属性值 func actionFloatAttr(start xml.StartElement, name string) float64 { value, _ := strconv.ParseFloat(attrValue(start, name), 64) return value }