// Copyright 2025-2026 肖其顿 (XIAO QI DUN) // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package ofdgo import ( "encoding/xml" "fmt" "net/url" "strconv" ) // Action 动作 type Action struct { Event string `xml:"Event,attr"` Region *Region `xml:"Region"` Goto *Goto `xml:"Goto"` URI *URI `xml:"URI"` GotoA *GotoA `xml:"GotoA"` Sound *Sound `xml:"Sound"` Movie *Movie `xml:"Movie"` } // Goto 文档内跳转动作 type Goto struct { Dest *Dest `xml:"Dest"` Bookmark *GotoBookmark `xml:"Bookmark"` } // Dest 文档内跳转目标,坐标单位为毫米 // Omit字段保留属性省略状态;Left和Top省略时取0,Zoom省略或为0时保持当前缩放 type Dest struct { Type string `xml:"Type,attr"` PageID string `xml:"PageID,attr"` Left float64 `xml:"Left"` Right float64 `xml:"Right"` Top float64 `xml:"Top"` Bottom float64 `xml:"Bottom"` Zoom float64 `xml:"Zoom"` OmitLeft bool `xml:"-"` OmitTop bool `xml:"-"` OmitZoom bool `xml:"-"` } // GotoBookmark 书签跳转目标 type GotoBookmark struct { Name string `xml:"Name,attr"` } // URI URI动作 // Target保留Schema属性,不推断窗口语义 type URI struct { URI string `xml:"URI,attr"` Base string `xml:"Base,attr"` Target string `xml:"Target,attr,omitempty"` } // PageLink 动作目标,包含外链、跳转、附件和音视频播放 // Box使用页面毫米坐标,Path为可选的页面坐标SVG路径,存在时作为精确点击区域 // 目录和打开动作的Box和Path为空,不限定启动区域 // PlaybackBox为图元视频的播放区域,使用页面毫米坐标;非图元动作为空 // 同一来源的多个动作共享非零Group,组内按返回顺序执行 // NewWindow用于附件动作,为空时采用OFD默认的新窗口 type PageLink struct { URI string Target string Box Box PlaybackBox *Box Dest *Dest Attachment string NewWindow *bool Path string Group int Sound *Sound Movie *Movie } // GotoA 附件动作 type GotoA struct { AttachID string `xml:"AttachID,attr"` NewWindow *bool `xml:"NewWindow,attr"` } // Sound 音频动作 type Sound struct { ResourceID string `xml:"ResourceID,attr"` Volume *int `xml:"Volume,attr"` Repeat bool `xml:"Repeat,attr"` Synchronous bool `xml:"Synchronous,attr"` } // Movie 视频动作 type Movie struct { ResourceID string `xml:"ResourceID,attr"` Operator string `xml:"Operator,attr"` } // Region 动作区域 type Region struct { Area []RegionArea `xml:"Area"` } // RegionArea 动作区域分路径 type RegionArea struct { Start string `xml:"Start,attr"` Command []RegionCommand `xml:"-"` } // RegionCommand 动作区域绘制指令 type RegionCommand struct { Type string Point1 string Point2 string Point3 string EllipseSize string RotationAngle string LargeArc string SweepDirection string EndPoint string } // actionSource 动作来源 type actionSource struct { Box Box Actions []Action Matrix Matrix Path string Graphic bool } // decodeOFDActions 读取标准动作列表,不将外部同名节点作为交互动作 // 入参: d XML解码器, start 列表起始节点, actions 动作接收列表 // 返回: error 解析错误 func decodeOFDActions(d *xml.Decoder, start xml.StartElement, actions *[]Action) error { return decodeOFDChildren(d, start, func(d *xml.Decoder, node xml.StartElement) error { if node.Name.Local != "Action" { return d.Skip() } var action Action if err := d.DecodeElement(&action, &node); err != nil { return err } *actions = append(*actions, action) return nil }) } // UnmarshalXML 解析跳转目标 // 入参: d XML解码器, start 起始节点 // 返回: error 错误信息 func (dest *Dest) UnmarshalXML(d *xml.Decoder, start xml.StartElement) error { var value struct { Left *float64 `xml:"Left"` Right *float64 `xml:"Right"` Top *float64 `xml:"Top"` Bottom *float64 `xml:"Bottom"` Zoom *float64 `xml:"Zoom"` } *dest = Dest{Type: attrValue(start, "Type"), PageID: attrValue(start, "PageID"), OmitLeft: true, OmitTop: true, OmitZoom: true} for _, attr := range start.Attr { if attr.Name.Space != "" { continue } var target *float64 switch attr.Name.Local { case "Left": dest.OmitLeft = false target = &dest.Left case "Top": dest.OmitTop = false target = &dest.Top case "Zoom": dest.OmitZoom = false target = &dest.Zoom case "Right": target = &dest.Right case "Bottom": target = &dest.Bottom } if target != nil { v, err := strconv.ParseFloat(attr.Value, 64) if err != nil || !finite(v) { return fmt.Errorf("invalid destination %s", attr.Name.Local) } *target = v } } if err := d.DecodeElement(&value, &start); err != nil { return err } if value.Left != nil { dest.Left = *value.Left dest.OmitLeft = false } if value.Right != nil { dest.Right = *value.Right } if value.Top != nil { dest.Top = *value.Top dest.OmitTop = false } if value.Bottom != nil { dest.Bottom = *value.Bottom } if value.Zoom != nil { dest.Zoom = *value.Zoom dest.OmitZoom = false } for _, number := range []float64{dest.Left, dest.Right, dest.Top, dest.Bottom, dest.Zoom} { if !finite(number) { return fmt.Errorf("invalid destination coordinate") } } return nil } // UnmarshalXML 解析视频动作并应用默认值 // 入参: d XML解码器, start 起始节点 // 返回: error 错误信息 func (m *Movie) UnmarshalXML(d *xml.Decoder, start xml.StartElement) error { type movie Movie value := movie{Operator: "Play"} if err := d.DecodeElement(&value, &start); err != nil { return err } *m = Movie(value) return nil } // UnmarshalXML 解析动作区域分路径并保留指令顺序 // 入参: d XML解码器, start 起始节点 // 返回: error 错误信息 func (a *RegionArea) UnmarshalXML(d *xml.Decoder, start xml.StartElement) error { *a = RegionArea{Start: attrValue(start, "Start")} for { tok, err := d.Token() if err != nil { return err } switch node := tok.(type) { case xml.StartElement: command := RegionCommand{ Type: node.Name.Local, Point1: attrValue(node, "Point1"), Point2: attrValue(node, "Point2"), Point3: attrValue(node, "Point3"), EllipseSize: attrValue(node, "EllipseSize"), RotationAngle: attrValue(node, "RotationAngle"), LargeArc: attrValue(node, "LargeArc"), SweepDirection: attrValue(node, "SweepDirection"), EndPoint: attrValue(node, "EndPoint"), } a.Command = append(a.Command, command) if err := d.Skip(); err != nil { return err } case xml.EndElement: if node.Name.Local == start.Name.Local { return nil } } } } // gotoDest 获取文档内跳转目标 // 入参: action 跳转动作, bookmarks 书签 // 返回: *Dest 跳转目标 func gotoDest(action *Goto, bookmarks map[string]Dest) *Dest { if action.Dest != nil { dest := action.Dest.effective() return &dest } if action.Bookmark != nil { if dest, ok := bookmarks[action.Bookmark.Name]; ok { dest = dest.effective() return &dest } } return nil } // pageOpenActionSources 获取页面及模板的打开动作,保留模板层次和引用顺序 // 入参: page 页面内容 // 返回: []actionSource 动作来源 func (r *Renderer) pageOpenActionSources(page *PageContent) []actionSource { var sources []actionSource if len(page.Actions) > 0 { sources = append(sources, actionSource{Actions: page.Actions}) } if r.Reader.doc == nil { return sources } for order := range 3 { for _, ref := range page.Template { kind := ref.ZOrder if kind == "" { kind = "Background" } if layerOrder(kind) != order { continue } if template := r.loadTemplate(ref.TemplateID); template != nil && len(template.Actions) > 0 { sources = append(sources, actionSource{Actions: template.Actions}) } } } return sources } // pageActionSources 获取页面及模板内的图元动作来源 // 入参: page 页面内容 // 返回: []actionSource 动作来源 func (r *Renderer) pageActionSources(page *PageContent) []actionSource { sources := make([]actionSource, 0) for order := range 3 { if r.Reader.doc != nil { for _, ref := range page.Template { kind := ref.ZOrder if kind == "" { kind = "Background" } if layerOrder(kind) != order { continue } if template := r.loadTemplate(ref.TemplateID); template != nil { for templateOrder := range 3 { sources = r.appendLayerActionSources(sources, template.Content.Layer, templateOrder) } } } } sources = r.appendLayerActionSources(sources, page.Content.Layer, order) } return sources } // appendLayerActionSources 按绘制顺序添加图层动作来源 // 入参: sources 动作来源, layers 页面图层, order 图层顺序 // 返回: []actionSource 动作来源 func (r *Renderer) appendLayerActionSources(sources []actionSource, layers []Layer, order int) []actionSource { for _, layer := range layers { if layerOrder(layer.Type) != order { continue } for _, object := range layer.Objects { sources = r.appendGraphicActionSources(sources, object, IdentityMatrix, false, nil) } } return sources } // annotationActionSources 获取注释动作来源 // 入参: annotations 页面注释 // 返回: []actionSource 动作来源 func (r *Renderer) annotationActionSources(annotations []Annotation) []actionSource { sources := make([]actionSource, 0) for _, annotation := range annotations { if annotation.Visible != nil && !*annotation.Visible { continue } box, err := ParseBox(annotation.Appearance.Boundary) if err != nil { continue } for _, object := range annotation.Appearance.Objects { sources = r.appendGraphicActionSources(sources, object, TranslationMatrix(box.X, box.Y), false, nil) } } return sources } // appendGraphicActionSources 添加图形对象动作来源 // 入参: sources 动作来源, object 图形对象, parent 父级变换, boundaryInCTM 边界是否参与父级变换, seen 当前资源引用链 // 返回: []actionSource 动作来源 func (r *Renderer) appendGraphicActionSources(sources []actionSource, object GraphicObject, parent Matrix, boundaryInCTM bool, seen map[*CompositeGraphicUnit]bool) []actionSource { var boundary, ctm, resource string var actions []Action var children []GraphicObject composite := false switch object.Type { case "TextObject": boundary = object.TextObject.Boundary ctm = object.TextObject.CTM actions = object.TextObject.Actions case "PathObject": boundary = object.PathObject.Boundary ctm = object.PathObject.CTM actions = object.PathObject.Actions case "ImageObject": boundary = object.ImageObject.Boundary ctm = object.ImageObject.CTM actions = object.ImageObject.Actions case "CompositeGraphicUnit", "CompositeObject": boundary = object.CompositeGraphicUnit.Boundary ctm = object.CompositeGraphicUnit.CTM resource = object.CompositeGraphicUnit.ResourceID actions = object.CompositeGraphicUnit.Actions children = object.CompositeGraphicUnit.Objects composite = true } box, _ := ParseBox(boundary) placement := TranslationMatrix(box.X, box.Y).Multiply(parent) if boundaryInCTM || composite { placement = parent.Multiply(TranslationMatrix(box.X, box.Y)) } matrix := placement.Multiply(NewMatrix(ctm)) if len(actions) > 0 { source := actionSource{Box: placement.TransformBox(Box{W: box.W, H: box.H}), Actions: actions, Matrix: matrix, Graphic: true} if placement.a == 1 && placement.b == 0 && placement.c == 0 && placement.d == 1 { source.Box.W, source.Box.H = box.W, box.H } if box.W > 0 && box.H > 0 && !axisAlignedMatrix(placement) { path := geometryRectangle(Box{W: box.W, H: box.H}) for i := range path { path[i].End.X, path[i].End.Y = placement.Transform(path[i].End.X, path[i].End.Y) } source.Path, _ = path.SVG() } sources = append(sources, source) } if resource != "" { if unit, _ := resourceValue(r.CompositeGraphicUnits, resource); unit != nil && !seen[unit] { if seen == nil { seen = make(map[*CompositeGraphicUnit]bool) } seen[unit] = true sources = r.appendGraphicActionSources(sources, GraphicObject{Type: "CompositeGraphicUnit", CompositeGraphicUnit: *unit}, matrix, true, seen) delete(seen, unit) } } for _, child := range children { sources = r.appendGraphicActionSources(sources, child, matrix, boundaryInCTM, seen) } return sources } // actionLinkRegion 获取动作点击区域 // 入参: source 动作来源, action 动作 // 返回: Box 外接矩形, string 精确路径, error 几何错误 func (r *Renderer) actionLinkRegion(source actionSource, action Action) (Box, string, error) { if action.Region == nil { return source.Box, source.Path, nil } geometry, err := r.Geometry() if err != nil { return Box{}, "", err } path, err := geometry.Region(action.Region, source.Matrix) if err != nil { return Box{}, "", err } box, err := geometry.Bounds(path) if err != nil { return Box{}, "", err } outline, err := path.SVG() return box, outline, err } // resolveActionURI 解析URI动作地址 // 入参: action URI动作 // 返回: string URI地址 func resolveActionURI(action URI) string { if action.Base == "" { return action.URI } base, err := url.Parse(action.Base) if err != nil { return action.URI } target, err := url.Parse(action.URI) if err != nil { return action.URI } return base.ResolveReference(target).String() }