feat(拆分文件): 下沉PDF计算并精简根包
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xiaoqidun committed 2026-10-18 18:35:13 +08:00
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// Copyright 2025-2026 肖其顿 (XIAO QI DUN)
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package pdf
import (
"context"
"fmt"
"math"
"slices"
"sync"
"github.com/xiaoqidun/pdfgo"
)
// meshVertex 保存局部毫米坐标及原曲面参数
type meshVertex struct {
point pdfgo.Point
u, v float64
}
// MeshTriangle 保存按输出精度细分的曲面网格
type MeshTriangle struct {
vertices [3]meshVertex
patch int
}
// meshSample 保存采样点参数,patch为一基编号,零表示未覆盖
type meshSample struct {
u, v float64
patch int
}
// MeshRasterOptions 保存网格采样的坐标、精度及并行配置
// Matrix将PDF页面坐标转换为毫米,Origin为输出块的毫米原点
type MeshRasterOptions struct {
Matrix pdfgo.Matrix
Origin pdfgo.Point
DPI float64
Width, Height int
Workers int
SoftMask bool
}
// MeshEdge 按坐标及颜色分量匹配相邻三角形的共享边,不改变顶点顺序
// 入参: previous 前一三角形, current 当前三角形
// 返回: int OFD共享边标志,零表示独立三角形
func MeshEdge(previous, current pdfgo.MeshTriangle) int {
if previous.Points[2] != current.Points[1] || !slices.Equal(previous.Colors[2], current.Colors[1]) {
return 0
}
for _, index := range [2]int{1, 0} {
if previous.Points[index] == current.Points[0] && slices.Equal(previous.Colors[index], current.Colors[0]) {
return 2 - index
}
}
return 0
}
// MeshTriangles 按曲面二阶导数界细分,将几何误差控制在输出像素的十六分之一内
// 入参: ctx 取消上下文, mesh 原始曲面, matrix 页面变换, dpi 输出精度
// 返回: []MeshTriangle 细分结果, error 取消或坐标错误
func MeshTriangles(ctx context.Context, mesh *pdfgo.MeshGradient, matrix pdfgo.Matrix, dpi float64) ([]MeshTriangle, error) {
matrix = matrix.Mul(mesh.Matrix)
var triangles []MeshTriangle
for index, patch := range mesh.Patches {
if err := ctx.Err(); err != nil {
return nil, err
}
for i := range patch.Points {
for j := range patch.Points[i] {
patch.Points[i][j] = matrix.Apply(patch.Points[i][j])
}
}
var duu, dvv, duv float64
for i := 0; i < 4; i++ {
for j := 0; j < 4; j++ {
a := patch.Points[i][j]
if i < 2 {
b, c := patch.Points[i+1][j], patch.Points[i+2][j]
duu = math.Max(duu, 6*math.Hypot(c.X-2*b.X+a.X, c.Y-2*b.Y+a.Y))
}
if j < 2 {
b, c := patch.Points[i][j+1], patch.Points[i][j+2]
dvv = math.Max(dvv, 6*math.Hypot(c.X-2*b.X+a.X, c.Y-2*b.Y+a.Y))
}
if i < 3 && j < 3 {
b, c, d := patch.Points[i+1][j], patch.Points[i][j+1], patch.Points[i+1][j+1]
duv = math.Max(duv, 9*math.Hypot(d.X-b.X-c.X+a.X, d.Y-b.Y-c.Y+a.Y))
}
}
}
steps := math.Max(1, math.Ceil(math.Sqrt(8*(duu+dvv+2*duv)*dpi/25.4)))
if !finite(steps) || steps >= math.Sqrt(float64(int(^uint(0)>>1)/2)) {
return nil, fmt.Errorf("mesh subdivision exceeds platform integer range")
}
n := int(steps)
row := make([]meshVertex, n+1)
for i := range row {
if i%CompositeTileSize == 0 {
if err := ctx.Err(); err != nil {
return nil, err
}
}
u := float64(i) / steps
row[i] = meshVertex{patch.PointAt(u, 0), u, 0}
}
for j := 1; j <= n; j++ {
if err := ctx.Err(); err != nil {
return nil, err
}
v := float64(j) / steps
left := meshVertex{patch.PointAt(0, v), 0, v}
for i := 1; i <= n; i++ {
u := float64(i) / steps
right := meshVertex{patch.PointAt(u, v), u, v}
a, b := row[i-1], row[i]
triangles = append(triangles, MeshTriangle{[3]meshVertex{a, b, left}, index}, MeshTriangle{[3]meshVertex{b, right, left}, index})
row[i-1], left = left, right
}
row[n] = left
}
}
for index, triangle := range mesh.Triangles {
if err := ctx.Err(); err != nil {
return nil, err
}
vertices := [3]meshVertex{
{matrix.Apply(triangle.Points[0]), 0, 0},
{matrix.Apply(triangle.Points[1]), 1, 0},
{matrix.Apply(triangle.Points[2]), 0, 1},
}
triangles = append(triangles, MeshTriangle{vertices, len(mesh.Patches) + index})
}
return triangles, nil
}
// MeshPixels 对输出块执行四倍超采样,曲面重叠按后补片及较大v、u取值
// 入参: ctx 取消上下文, mesh 原曲面, triangles 已细分网格, space 混合空间, converter 已准备的颜色转换, options 采样配置
// 返回: []ShadingPixel 颜色及覆盖, error 几何、颜色或取消错误
func MeshPixels(ctx context.Context, mesh *pdfgo.MeshGradient, triangles []MeshTriangle, space *pdfgo.ColorSpace, converter pdfgo.ColorConverter, options MeshRasterOptions) ([]ShadingPixel, error) {
if err := ctx.Err(); err != nil {
return nil, err
}
const samples = 4
w, h := options.Width*samples, options.Height*samples
grid := make([]meshSample, w*h)
scale := options.DPI / 25.4 * samples
for _, triangle := range triangles {
if err := ctx.Err(); err != nil {
return nil, err
}
vertices := triangle.vertices
for i := range vertices {
vertices[i].point.X = (vertices[i].point.X - options.Origin.X) * scale
vertices[i].point.Y = (vertices[i].point.Y - options.Origin.Y) * scale
}
a, b, d := vertices[0].point, vertices[1].point, vertices[2].point
denominator := (b.Y-d.Y)*(a.X-d.X) + (d.X-b.X)*(a.Y-d.Y)
if denominator == 0 {
continue
}
minX, maxX := math.Min(a.X, math.Min(b.X, d.X)), math.Max(a.X, math.Max(b.X, d.X))
minY, maxY := math.Min(a.Y, math.Min(b.Y, d.Y)), math.Max(a.Y, math.Max(b.Y, d.Y))
if maxX < 0 || maxY < 0 || minX >= float64(w) || minY >= float64(h) {
continue
}
endX := int(math.Min(float64(w), math.Ceil(maxX)))
endY := int(math.Min(float64(h), math.Ceil(maxY)))
for y := int(math.Max(0, math.Floor(minY))); y < endY; y++ {
if err := ctx.Err(); err != nil {
return nil, err
}
for x := int(math.Max(0, math.Floor(minX))); x < endX; x++ {
px, py := float64(x)+.5, float64(y)+.5
l0 := ((b.Y-d.Y)*(px-d.X) + (d.X-b.X)*(py-d.Y)) / denominator
l1 := ((d.Y-a.Y)*(px-d.X) + (a.X-d.X)*(py-d.Y)) / denominator
l2 := 1 - l0 - l1
if l0 < -1e-10 || l1 < -1e-10 || l2 < -1e-10 {
continue
}
u := math.Max(0, math.Min(1, l0*vertices[0].u+l1*vertices[1].u+l2*vertices[2].u))
v := math.Max(0, math.Min(1, l0*vertices[0].v+l1*vertices[1].v+l2*vertices[2].v))
current := &grid[y*w+x]
if triangle.patch+1 > current.patch || triangle.patch+1 == current.patch && (v > current.v || v == current.v && u > current.u) {
*current = meshSample{u, v, triangle.patch + 1}
}
}
}
}
pixels := make([]ShadingPixel, options.Width*options.Height)
var background [4]float64
if mesh.Background != nil {
var err error
background, err = converter.Convert(mesh.Background[:mesh.Space.Components()])
if err != nil {
return nil, err
}
}
var inverse pdfgo.Matrix
if mesh.Bounds != nil {
var ok bool
inverse, ok = options.Matrix.Mul(mesh.Matrix).Inverse()
if !ok {
return nil, fmt.Errorf("singular mesh bounds transform")
}
}
sampleRows := func(start, end int) error {
colors := make(map[[4]float64][4]float64)
colorants := PrepareShadingColorants(pdfgo.Paint{Mesh: mesh}, space, options.SoftMask)
var sampler *pdfgo.MeshSampler
if colorants == nil {
sampler = mesh.NewSampler()
}
for y := start * samples; y < end*samples; y++ {
if err := ctx.Err(); err != nil {
return err
}
for x := 0; x < w; x++ {
if box := mesh.Bounds; box != nil {
point := inverse.Apply(pdfgo.Point{X: options.Origin.X + (float64(x)+.5)/scale, Y: options.Origin.Y + (float64(y)+.5)/scale})
if point.X < box.XMin || point.X > box.XMax || point.Y < box.YMin || point.Y > box.YMax {
continue
}
}
sample := grid[y*w+x]
if sample.patch == 0 && mesh.Background == nil {
continue
}
values := background
if sample.patch != 0 {
var err error
if colorants != nil {
values, err = colorants.MeshAt(sample.patch-1, sample.u, sample.v)
} else {
values, err = sampler.ValuesAt(sample.patch-1, sample.u, sample.v)
}
if err != nil {
return err
}
if cached, ok := colors[values]; ok {
values = cached
} else if colorants == nil {
source := values
values, err = converter.Convert(values[:mesh.Space.Components()])
if err != nil {
return err
}
if len(colors) == 2*CompositeTileSize {
clear(colors)
}
colors[source] = values
}
}
pixel := &pixels[(y/samples)*options.Width+x/samples]
for i, value := range values {
pixel.Values[i] += value
}
pixel.Shape++
}
}
return ctx.Err()
}
workers := min(max(1, options.Workers), max(1, options.Height/32))
if workers == 1 {
if err := sampleRows(0, options.Height); err != nil {
return nil, err
}
} else {
var group sync.WaitGroup
errors := make([]error, workers)
for worker := range workers {
group.Go(func() {
errors[worker] = sampleRows(worker*options.Height/workers, (worker+1)*options.Height/workers)
})
}
group.Wait()
for _, err := range errors {
if err != nil {
return nil, err
}
}
}
for i := range pixels {
pixel := &pixels[i]
if pixel.Shape == 0 {
continue
}
for j := range pixel.Values {
pixel.Values[j] /= pixel.Shape
}
pixel.Shape /= samples * samples
}
return pixels, nil
}