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https://github.com/xiaoqidun/ofdgo.git
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5d1fd593cd
commit
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21 files changed
+1029
-336
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@@ -104,14 +104,22 @@ func (c *canvasPageCompiler) RenderImage(img image.Image, m canvas.Matrix) {
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if c.err != nil {
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return
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}
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img = imagePixelSource(img)
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var err error
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img, err = imagePixelData(img)
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if err != nil {
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c.err = err
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return
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}
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if (m[0][1] != 0 || m[1][0] != 0) && (m[0][0] != 0 || m[1][1] == 0) {
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bounds := img.Bounds()
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img = &rasterPaddedImage{source: img, rect: image.Rect(0, 0, bounds.Dx()+8, bounds.Dy()+8)}
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m = m.Translate(-4, -4)
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}
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h := float64(img.Bounds().Dy())
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bounds := img.Bounds()
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h := float64(bounds.Dy())
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t := RasterMatrix{m[0][0], -m[1][0], -m[0][1], m[1][1], m[0][2] + m[0][1]*h, c.page.Height - m[1][2] - m[1][1]*h}
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t[4] -= t[0]*float64(bounds.Min.X) + t[2]*float64(bounds.Min.Y)
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t[5] -= t[1]*float64(bounds.Min.X) + t[3]*float64(bounds.Min.Y)
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c.page.Commands = append(c.page.Commands, RasterCommand{Image: img, Transform: t})
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}
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@@ -119,26 +127,33 @@ func (c *canvasPageCompiler) RenderImage(img image.Image, m canvas.Matrix) {
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// 返回: image.Rectangle 图像边界
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func (s *rasterPaddedImage) Bounds() image.Rectangle { return s.rect }
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// ColorModel 返回预乘八位颜色模型,与实体补边图像保持一致
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// ColorModel 按原图采样精度返回支持透明补边的预乘颜色模型
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// 返回: color.Model 颜色模型
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func (s *rasterPaddedImage) ColorModel() color.Model { return color.RGBAModel }
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func (s *rasterPaddedImage) ColorModel() color.Model {
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if imageHighPrecision(s.source) {
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return color.RGBA64Model
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}
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return color.RGBAModel
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}
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// At 读取补边图像的预乘像素,边距及图像外透明
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// 入参: x 横向坐标, y 纵向坐标
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// 返回: color.Color 像素颜色
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func (s *rasterPaddedImage) At(x, y int) color.Color {
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if !image.Pt(x, y).In(s.rect.Inset(4)) {
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return color.RGBA{}
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}
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b := s.source.Bounds()
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return color.RGBAModel.Convert(s.source.At(x-4+b.Min.X, y-4+b.Min.Y))
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}
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func (s *rasterPaddedImage) At(x, y int) color.Color { return s.RGBA64At(x, y) }
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// RGBA64At 返回预乘十六位像素供采样器读取
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// RGBA64At 保留原始预乘精度,支持采样接口的图像不进行颜色装箱
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// 入参: x 横向坐标, y 纵向坐标
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// 返回: color.RGBA64 像素颜色
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func (s *rasterPaddedImage) RGBA64At(x, y int) color.RGBA64 {
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r, g, b, a := s.At(x, y).RGBA()
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if !image.Pt(x, y).In(s.rect.Inset(4)) {
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return color.RGBA64{}
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}
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bounds := s.source.Bounds()
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x, y = x-4+bounds.Min.X, y-4+bounds.Min.Y
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if source, ok := s.source.(image.RGBA64Image); ok {
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return source.RGBA64At(x, y)
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}
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r, g, b, a := s.source.At(x, y).RGBA()
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return color.RGBA64{R: uint16(r), G: uint16(g), B: uint16(b), A: uint16(a)}
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}
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