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// Copyright 2025-2026 肖其顿 (XIAO QI DUN)
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package ofdgo
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import (
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"fmt"
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"io"
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)
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// U3DBone 保存相对父骨骼的初始位姿,Orientation按W、X、Y、Z排列
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// Attributes标志决定链接、关节字段是否存在,以及各轴旋转约束是否启用和限幅
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// RotationConstraints按X、Y、Z轴排列,每项依次为上限、下限;未指定骨骼姿态时不变形
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type U3DBone struct {
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Name, Parent string
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Attributes uint32
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Length float32
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Displacement [3]float32
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Orientation [4]float32
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LinkCount uint32
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LinkLength float32
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StartJoint, EndJoint U3DBoneJoint
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RotationConstraints [3][2]float32
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}
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// U3DBoneJoint 保存骨骼局部坐标系内关节椭圆的中心偏移和两轴尺寸
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type U3DBoneJoint struct {
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Center, Scale [2]float32
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}
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// skeleton 按ECMA-363第9.6.1.1.6节读取骨架,三角网格、点集和线集共用
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// 入参: r 字段读取器
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// 返回: []U3DBone 按父项在前排列的骨骼, error 结构、预算或取消错误
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func (d *u3dDecoder) skeleton(r *u3dValues) ([]U3DBone, error) {
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count := r.u32()
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if r.err != nil {
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return nil, r.err
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}
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if count == 0 {
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return nil, nil
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}
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if uint64(count) > uint64(len(r.data)-r.pos)/64 {
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return nil, io.ErrUnexpectedEOF
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}
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if err := d.reserve(uint64(count), 256); err != nil {
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return nil, err
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}
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bones := make([]U3DBone, int(count))
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names := make(map[string]bool, int(count))
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for index := range bones {
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if index%256 == 0 {
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if err := d.ctx.Err(); err != nil {
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return nil, err
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}
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}
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bone := &bones[index]
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bone.Name, bone.Parent = r.text(), r.text()
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bone.Attributes, bone.Length = r.u32(), r.f32()
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for component := range bone.Displacement {
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bone.Displacement[component] = r.f32()
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}
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for component := range bone.Orientation {
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bone.Orientation[component] = r.f32()
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}
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if bone.Attributes&1 != 0 {
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bone.LinkCount, bone.LinkLength = r.u32(), r.f32()
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}
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if bone.Attributes&2 != 0 {
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for _, joint := range []*U3DBoneJoint{&bone.StartJoint, &bone.EndJoint} {
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joint.Center = [2]float32{r.f32(), r.f32()}
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joint.Scale = [2]float32{r.f32(), r.f32()}
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}
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}
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for axis := range bone.RotationConstraints {
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bone.RotationConstraints[axis] = [2]float32{r.f32(), r.f32()}
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}
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if r.err != nil {
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return nil, r.err
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}
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if bone.Attributes & ^uint32(255) != 0 {
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return nil, fmt.Errorf("invalid U3D bone attributes")
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}
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if names[bone.Name] {
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return nil, fmt.Errorf("duplicate U3D bone %q", bone.Name)
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}
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if index == 0 && bone.Parent != "" || index != 0 && !names[bone.Parent] {
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return nil, fmt.Errorf("invalid U3D bone parent %q", bone.Parent)
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}
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names[bone.Name] = true
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}
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return bones, nil
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}
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