feat(后端架构): 完善GG后端,修复渐变与选区异常
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xiaoqidun committed 2026-09-23 18:43:53 +08:00
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// Copyright 2025-2026 肖其顿 (XIAO QI DUN)
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package ofdgo
import "math"
// reflectShdPosition 获取镜像周期内的位置
// 入参: position 渐变位置
// 返回: float64 周期内的位置
func reflectShdPosition(position float64) float64 {
index := math.Floor(position)
position -= index
if math.Mod(index, 2) != 0 {
return 1 - position
}
return position
}
// shadingClip 按渐变延伸规则裁剪绘制与选区,避免只在采样时隐藏区间外像素
// 入参: path 页面路径, paint 渐变画刷, matrix 渐变父矩阵
// 返回: GeometryPath 可见路径, error 几何错误
func (c *semanticCompiler) shadingClip(path GeometryPath, paint Paint, matrix Matrix) (GeometryPath, error) {
gradient, view := semanticGradient(paint, matrix)
spread := gradient.Spread
if spread == nil || spread.Extend == 3 {
return path, nil
}
inverse, ok := view.Invert()
if !ok {
return nil, nil
}
local, err := c.geometry.Transform(path, inverse)
if err != nil {
return nil, err
}
if gradient.Kind == RasterLinear {
dx, dy := gradient.End.X-gradient.Start.X, gradient.End.Y-gradient.Start.Y
axis := Matrix{a: dx, b: dy, c: -dy, d: dx, e: gradient.Start.X, f: gradient.Start.Y}
inv, _ := axis.Invert()
box, err := c.geometry.Bounds(local)
if err != nil {
return nil, err
}
box = inv.TransformBox(box)
end := box.X + box.W
if spread.Extend&1 == 0 {
box.X = math.Max(box.X, 0)
}
if spread.Extend&2 == 0 {
end = math.Min(end, 1)
}
box.W = end - box.X
if box.W <= 0 {
return nil, nil
}
clip, err := c.geometry.Transform(geometryRectangle(box), axis)
if err != nil {
return nil, err
}
local, err = c.geometry.Combine(local, clip, GeometryIntersect)
if err != nil {
return nil, err
}
} else {
inner, outer, r0, r1, extend := gradient.Start, gradient.End, gradient.R0, gradient.R1, spread.Extend
if r1 < r0 {
inner, outer, r0, r1 = outer, inner, r1, r0
extend = (extend&1)<<1 | (extend&2)>>1
}
if extend&2 == 0 {
local, err = c.geometry.Combine(local, geometryCircle(outer, r1), GeometryIntersect)
if err != nil {
return nil, err
}
}
if extend&1 == 0 && r0 > 0 {
local, err = c.geometry.Combine(local, geometryCircle(inner, r0), GeometrySubtract)
if err != nil {
return nil, err
}
}
}
return c.geometry.Transform(local, view)
}
// geometryCircle 构建标准圆弧,不提前折线化
// 入参: center 圆心, radius 半径
// 返回: GeometryPath 圆路径
func geometryCircle(center RasterPoint, radius float64) GeometryPath {
return GeometryPath{
{Verb: GeometryMove, End: Point{X: center.X + radius, Y: center.Y}},
{Verb: GeometryArc, RadiusX: radius, RadiusY: radius, Sweep: true, End: Point{X: center.X - radius, Y: center.Y}},
{Verb: GeometryArc, RadiusX: radius, RadiusY: radius, Sweep: true, End: Point{X: center.X + radius, Y: center.Y}},
{Verb: GeometryClose},
}
}