feat(渲染能力): 完善径向渐变延伸与镜像渐变渲染,保持全矢量输出
build.yaml / build (push) Successful in 37s

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xiaoqidun committed 2026-09-09 13:03:52 +08:00
1 parent f0d204d0e9
commit f27c5b666e
5 files changed
+221 -31

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+6 -11
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@@ -165,10 +165,10 @@ func parseFillPaint(fillColor *FillColor, x, y, pageH float64) any {
return nil
}
if gradient := parseAxialShdGradient(fillColor.AxialShd, fillColor.Alpha, x, y, pageH); gradient != nil {
return gradient
return newShdPaint(gradient, fillColor.AxialShd.Extend, fillColor.AxialShd.MapType, fillColor.AxialShd.MapUnit)
}
if gradient := parseRadialShdGradient(fillColor.RadialShd, fillColor.Alpha, x, y, pageH); gradient != nil {
return gradient
return newShdPaint(gradient, fillColor.RadialShd.Extend, fillColor.RadialShd.MapType, fillColor.RadialShd.MapUnit)
}
if fillColor.AxialShd != nil {
return parseShdColor(fillColor.AxialShd.Segment, fillColor.Alpha)
@@ -209,10 +209,10 @@ func parseStrokePaint(strokeColor *StrokeColor, x, y, pageH float64) any {
return nil
}
if gradient := parseAxialShdGradient(strokeColor.AxialShd, strokeColor.Alpha, x, y, pageH); gradient != nil {
return gradient
return newShdPaint(gradient, strokeColor.AxialShd.Extend, strokeColor.AxialShd.MapType, strokeColor.AxialShd.MapUnit)
}
if gradient := parseRadialShdGradient(strokeColor.RadialShd, strokeColor.Alpha, x, y, pageH); gradient != nil {
return gradient
return newShdPaint(gradient, strokeColor.RadialShd.Extend, strokeColor.RadialShd.MapType, strokeColor.RadialShd.MapUnit)
}
if strokeColor.AxialShd != nil {
return parseShdColor(strokeColor.AxialShd.Segment, strokeColor.Alpha)
@@ -312,14 +312,9 @@ func parseAxialShdGradient(axialShd *AxialShd, alpha *int, x, y, pageH float64)
}
// axialShdClip 获取轴向渐变的延伸裁剪区域
// 入参: ctx 画布上下文, paint 画刷, shading 轴向渐变节点
// 入参: ctx 画布上下文, gradient 轴向渐变, extend 延伸方向
// 返回: *canvas.Path 裁剪区域
func axialShdClip(ctx *canvas.Context, paint any, shading *AxialShd) *canvas.Path {
gradient, ok := paint.(*canvas.LinearGradient)
if !ok || shading == nil {
return nil
}
extend, _ := strconv.Atoi(shading.Extend)
func axialShdClip(ctx *canvas.Context, gradient *canvas.LinearGradient, extend int) *canvas.Path {
if extend == 3 {
return nil
}