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@@ -19,9 +19,6 @@ import (
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"math"
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)
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// U3DRenderMode 定义静态几何的呈现方式,边线和顶点使用单像素覆盖
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type U3DRenderMode uint8
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const (
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U3DRenderSolid U3DRenderMode = iota // 实体
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U3DRenderSolidWireframe // 实体线框
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@@ -38,6 +35,9 @@ const (
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U3DRenderShadedIllustration // 着色插图
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)
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// U3DRenderMode 定义静态几何的呈现方式,边线和顶点使用单像素覆盖
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type U3DRenderMode uint8
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// u3dPrimitiveKey 区分共享点线的颜色及混合状态,避免透明边点重复叠加
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type u3dPrimitiveKey struct {
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a, b [7]float64
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