feat(后端结构): 完善多后端解耦,清理遗留代码
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xiaoqidun committed 2026-09-23 17:20:25 +08:00
1 parent 77ffbe6a72
commit c15547f0d2
27 files changed
+1166 -465

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+29 -63
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@@ -15,27 +15,24 @@
package ofdgo
import (
"github.com/tdewolff/canvas"
"math"
"github.com/tdewolff/canvas"
)
// parseFillPaint 解析填充画刷
// parseFillPaint 将公共画刷转换为Canvas对象
// 入参: fillColor 填充颜色节点, x X坐标, y Y坐标, pageH 页面高度
// 返回: any 填充画刷
func (r *Renderer) parseFillPaint(fillColor *FillColor, x, y, pageH float64) any {
if fillColor == nil {
paint := r.ResolvePaint(fillColor)
switch paint.Kind {
case PaintNone, PaintPattern:
return nil
case PaintLinear, PaintRadial:
return canvasShading(paint, x, y, pageH)
default:
return paint.Color
}
if fillColor.Pattern != nil {
return nil
}
if gradient := r.parseAxialShdGradient(fillColor.AxialShd, fillColor.Alpha, x, y, pageH); gradient != nil {
return newShdPaint(gradient, fillColor.AxialShd.Extend, fillColor.AxialShd.MapType, fillColor.AxialShd.MapUnit)
}
if paint := r.parseRadialShdPaint(fillColor.RadialShd, fillColor.Alpha, x, y, pageH); paint != nil {
return paint
}
return r.parseFillColor(fillColor)
}
// parseStrokePaint 解析勾边画刷
@@ -45,39 +42,34 @@ func (r *Renderer) parseStrokePaint(strokeColor *StrokeColor, x, y, pageH float6
return r.parseFillPaint((*FillColor)(strokeColor), x, y, pageH)
}
// parseShdSegments 将通用渐变分段转换为Canvas画刷
// 入参: segments 渐变分段, alpha 透明度
// canvasGradient 将公共颜色节点转换为Canvas渐变
// 入参: stops 渐变分段
// 返回: canvas.Grad 渐变分段
func (r *Renderer) parseShdSegments(segments []ShdSegment, alpha *int) canvas.Grad {
func canvasGradient(stops []ColorStop) canvas.Grad {
var gradient canvas.Grad
for _, stop := range r.GradientStops(segments, alpha) {
for _, stop := range stops {
gradient.Add(stop.Offset, stop.Color)
}
return gradient
}
// parseAxialShdGradient 解析轴向渐变
// 入参: axialShd 轴向渐变节点, alpha 透明度, x X坐标, y Y坐标, pageH 页面高度
// 返回: canvas.Gradient 渐变对象
func (r *Renderer) parseAxialShdGradient(axialShd *AxialShd, alpha *int, x, y, pageH float64) canvas.Gradient {
if axialShd == nil {
return nil
// canvasShading 转换坐标与椭圆渐变变换,不重新解析OFD样式
// 入参: paint 公共渐变画刷, x X坐标, y Y坐标, pageH 页面高度
// 返回: *shdPaint Canvas渐变画刷
func canvasShading(paint Paint, x, y, pageH float64) *shdPaint {
source := paint.Gradient
gradient := canvasGradient(source.Stops)
start := canvas.Point{X: x + source.Start.X, Y: pageH - y - source.Start.Y}
end := canvas.Point{X: x + source.End.X, Y: pageH - y - source.End.Y}
if paint.Kind == PaintLinear {
return newShdPaint(gradient.ToLinear(start, end), source.Extend, source.MapType, source.MapUnit)
}
start := parseFloats(axialShd.StartPoint)
end := parseFloats(axialShd.EndPoint)
if len(start) < 2 || len(end) < 2 {
return nil
result := newShdPaint(gradient.ToRadial(start, source.StartRadius, end, source.EndRadius), source.Extend, source.MapType, source.MapUnit)
if e := source.Eccentricity; 0 < e && e < 1 {
result.view = canvas.Identity.Translate(start.X, start.Y).Rotate(-source.Angle).Scale(1, math.Sqrt(1-e*e)).Translate(-start.X, -start.Y)
result.gradient = gradient.ToRadial(start, source.StartRadius, result.view.Inv().Dot(end), source.EndRadius)
}
gradient := r.parseShdSegments(axialShd.Segment, alpha)
if gradient == nil {
return nil
}
startPoint := canvas.Point{X: x + start[0], Y: pageH - (y + start[1])}
endPoint := canvas.Point{X: x + end[0], Y: pageH - (y + end[1])}
if startPoint.Equals(endPoint) {
return nil
}
return gradient.ToLinear(startPoint, endPoint)
return result
}
// axialShdClip 获取轴向渐变的延伸裁剪区域
@@ -101,29 +93,3 @@ func axialShdClip(gradient *canvas.LinearGradient, extend int, bounds canvas.Rec
}
return area.ToPath().Transform(axis)
}
// parseRadialShdPaint 解析径向渐变画刷
// 入参: radialShd 径向渐变节点, alpha 透明度, x X坐标, y Y坐标, pageH 页面高度
// 返回: *shdPaint 渐变画刷
func (r *Renderer) parseRadialShdPaint(radialShd *RadialShd, alpha *int, x, y, pageH float64) *shdPaint {
if radialShd == nil || radialShd.EndRadius <= 0 {
return nil
}
start := parseFloats(radialShd.StartPoint)
end := parseFloats(radialShd.EndPoint)
if len(start) < 2 || len(end) < 2 {
return nil
}
gradient := r.parseShdSegments(radialShd.Segment, alpha)
if gradient == nil {
return nil
}
startPoint := canvas.Point{X: x + start[0], Y: pageH - (y + start[1])}
endPoint := canvas.Point{X: x + end[0], Y: pageH - (y + end[1])}
paint := newShdPaint(gradient.ToRadial(startPoint, radialShd.StartRadius, endPoint, radialShd.EndRadius), radialShd.Extend, radialShd.MapType, radialShd.MapUnit)
if e := radialShd.Eccentricity; 0 < e && e < 1 {
paint.view = canvas.Identity.Translate(startPoint.X, startPoint.Y).Rotate(-radialShd.Angle).Scale(1, math.Sqrt(1-e*e)).Translate(-startPoint.X, -startPoint.Y)
paint.gradient = gradient.ToRadial(startPoint, radialShd.StartRadius, paint.view.Inv().Dot(endPoint), radialShd.EndRadius)
}
return paint
}