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// Copyright 2025-2026 肖其顿 (XIAO QI DUN)
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package ofdgo
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import "image/color"
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// ColorStop 保存预乘RGBA颜色节点及渐变区间位置
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type ColorStop struct {
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Offset float64
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Color color.RGBA
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}
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// PaintKind 区分无画刷、纯色、轴向渐变、径向渐变和图案
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type PaintKind uint8
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const (
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PaintNone PaintKind = iota
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PaintSolid
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PaintLinear
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PaintRadial
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PaintPattern
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)
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// Paint 保存后端无关的颜色、渐变和图案,不修改源节点
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type Paint struct {
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Kind PaintKind
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Color color.RGBA
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Gradient *Shading
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Pattern *PatternPaint
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}
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// Shading 保存OFD对象局部坐标中的渐变,单位为毫米,纵轴向下
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// Extend、MapType和MapUnit保留标准的延伸及重复语义
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type Shading struct {
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Start, End Point
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StartRadius, EndRadius float64
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Stops []ColorStop
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Extend, MapType string
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MapUnit, Eccentricity, Angle float64
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}
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// ResolvePaint 解析颜色、透明度、渐变分段和图案,不依赖绘图库
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// 入参: fill 填充或转换后的描边节点
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// 返回: Paint 只读画刷
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func (r *Renderer) ResolvePaint(fill *FillColor) Paint {
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if fill == nil {
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return Paint{}
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}
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if fill.Pattern != nil {
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return Paint{Kind: PaintPattern, Pattern: parsePatternPaint(fill)}
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}
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base := r.parseFillColor(fill)
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if base == nil {
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return Paint{}
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}
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paint := Paint{Kind: PaintSolid, Color: colorToRGBA(base)}
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if node := fill.AxialShd; node != nil {
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start, end := parseFloats(node.StartPoint), parseFloats(node.EndPoint)
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stops := r.GradientStops(node.Segment, fill.Alpha)
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if len(start) >= 2 && len(end) >= 2 && len(stops) != 0 && (!geometryEqual(start[0], end[0]) || !geometryEqual(start[1], end[1])) {
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paint.Kind = PaintLinear
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paint.Gradient = &Shading{Start: Point{X: start[0], Y: start[1]}, End: Point{X: end[0], Y: end[1]}, Stops: stops, Extend: node.Extend, MapType: node.MapType, MapUnit: node.MapUnit}
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return paint
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}
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}
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if node := fill.RadialShd; node != nil && node.EndRadius > 0 {
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start, end := parseFloats(node.StartPoint), parseFloats(node.EndPoint)
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stops := r.GradientStops(node.Segment, fill.Alpha)
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if len(start) >= 2 && len(end) >= 2 && len(stops) != 0 {
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paint.Kind = PaintRadial
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paint.Gradient = &Shading{Start: Point{X: start[0], Y: start[1]}, End: Point{X: end[0], Y: end[1]}, StartRadius: node.StartRadius, EndRadius: node.EndRadius, Stops: stops, Extend: node.Extend, MapType: node.MapType, MapUnit: node.MapUnit, Eccentricity: node.Eccentricity, Angle: node.Angle}
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}
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}
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return paint
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}
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