feat(内存占用): 降低复杂文档阅读的内存占用
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xiaoqidun committed 2026-09-14 19:54:05 +08:00
1 parent 7f1a16710e
commit aacb83c50f
5 files changed
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@@ -15,12 +15,17 @@
package ofdgo
import (
"bufio"
"bytes"
"crypto/sha256"
"fmt"
"image"
"image/png"
"io"
"strings"
"github.com/tdewolff/canvas"
canvasimage "github.com/tdewolff/canvas/image"
"github.com/tdewolff/canvas/renderers/svg"
)
@@ -32,38 +37,114 @@ type SVGFont struct {
Data []byte
}
// svgFontRenderer 分离字体资源的SVG渲染器
type svgFontRenderer struct {
// SVGImage SVG引用的图片资源,Name为图片地址,Data为只读图片数据
type SVGImage struct {
Name string
MIME string
Data []byte
}
// SVGResources SVG引用的字体和图片资源
type SVGResources struct {
Fonts []SVGFont
Images []SVGImage
}
// svgResourceRenderer 分离外部资源的SVG渲染器
type svgResourceRenderer struct {
*svg.SVG
renderer *Renderer
fonts []SVGFont
seen map[string]bool
styles strings.Builder
renderer *Renderer
writer io.Writer
fonts []SVGFont
images []SVGImage
imageNames map[image.Image]string
seen map[string]bool
styles strings.Builder
err error
}
// RenderToSVGWithFonts 渲染为SVG并返回页面引用的字体资源,不在SVG中嵌入字体
// 入参: page 页面内容, writer 输出流
// 返回: []SVGFont 字体资源,可按Name复用并按Weight、Style注册,error 错误信息
func (r *Renderer) RenderToSVGWithFonts(page *PageContent, writer io.Writer) ([]SVGFont, error) {
resources, err := r.renderSVGResources(page, writer, false)
return resources.Fonts, err
}
// RenderToSVGWithResources 渲染为SVG并分离字体和图片,调用方需注册字体并将图片Name映射为可访问地址
// 入参: page 页面内容, writer 输出流
// 返回: SVGResources 可跨页面复用的资源, error 错误信息
func (r *Renderer) RenderToSVGWithResources(page *PageContent, writer io.Writer) (SVGResources, error) {
return r.renderSVGResources(page, writer, true)
}
// renderSVGResources 渲染SVG并收集外部资源
// 入参: page 页面内容, writer 输出流, images 是否分离图片
// 返回: SVGResources 外部资源, error 错误信息
func (r *Renderer) renderSVGResources(page *PageContent, writer io.Writer, images bool) (SVGResources, error) {
c, err := r.renderPage(page)
if err != nil {
return nil, err
return SVGResources{}, err
}
options := svg.DefaultOptions
options.EmbedFonts = false
s := &svgFontRenderer{
SVG: svg.New(writer, c.W, c.H, &options),
buffer := bufio.NewWriter(writer)
s := &svgResourceRenderer{
SVG: svg.New(buffer, c.W, c.H, &options),
renderer: r,
writer: buffer,
seen: make(map[string]bool),
}
if images {
s.imageNames = make(map[image.Image]string)
}
c.RenderTo(s)
if s.err != nil {
return SVGResources{}, s.err
}
s.SetCustomStyle(s.styles.String())
return s.fonts, s.Close()
if err := s.Close(); err != nil {
return SVGResources{}, err
}
return SVGResources{Fonts: s.fonts, Images: s.images}, buffer.Flush()
}
// RenderImage 绘制图片,分离资源时保持原始编码、尺寸和变换
// 入参: img 图片对象, m 变换矩阵
func (s *svgResourceRenderer) RenderImage(img image.Image, m canvas.Matrix) {
if s.imageNames == nil {
s.SVG.RenderImage(img, m)
return
}
name, ok := s.imageNames[img]
if !ok {
resource := SVGImage{MIME: "image/png"}
if encoded, ok := img.(*canvasimage.Image); ok {
resource.MIME, resource.Data = encoded.Mimetype, encoded.Bytes
} else {
var buffer bytes.Buffer
if err := png.Encode(&buffer, img); err != nil {
s.err = err
return
}
resource.Data = buffer.Bytes()
}
name = fmt.Sprintf("ofdgo-image-%x", sha256.Sum256(resource.Data))
resource.Name = name
s.imageNames[img] = name
if !s.seen[name] {
s.seen[name] = true
s.images = append(s.images, resource)
}
}
_, height := s.Size()
size := img.Bounds().Size()
fmt.Fprintf(s.writer, `<image transform="%s" width="%d" height="%d" xlink:href="%s"/>`, m.Translate(0, float64(size.Y)).ToSVG(height), size.X, size.Y, name)
}
// RenderText 绘制文字并记录实际使用的字体资源
// 入参: text 文字对象, m 变换矩阵
func (s *svgFontRenderer) RenderText(text *canvas.Text, m canvas.Matrix) {
func (s *svgResourceRenderer) RenderText(text *canvas.Text, m canvas.Matrix) {
if text.Empty() {
return
}