feat(文件归并): 归并PDF适配与解析逻辑
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xiaoqidun committed 2026-10-14 09:22:47 +08:00
1 parent b3c4bbc844
commit 961bc52038
43 files changed
+2283 -2594

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@@ -48,11 +48,11 @@ func ShadingColorantSpace(paint pdfgo.Paint) *pdfgo.ColorantSpace {
// 返回: *ShadingColorants 独立采样状态,不可原生映射时为nil
func PrepareShadingColorants(paint pdfgo.Paint, space *pdfgo.ColorSpace, softMask bool) *ShadingColorants {
colorants := ShadingColorantSpace(paint)
Process := colorants.PrepareProcess(&pdfgo.ColorantDevice{Space: space}, space, softMask)
if Process == nil || Process.Mask() == ([4]bool{}) {
process := colorants.PrepareProcess(&pdfgo.ColorantDevice{Space: space}, space, softMask)
if process == nil || process.Mask() == ([4]bool{}) {
return nil
}
s := &ShadingColorants{paint: paint, Process: Process, tints: make([]float64, len(colorants.Names))}
s := &ShadingColorants{paint: paint, Process: process, tints: make([]float64, len(colorants.Names))}
if paint.Mesh != nil {
s.mesh = paint.Mesh.NewSampler()
}
@@ -94,3 +94,20 @@ func (s *ShadingColorants) MeshAt(patch int, u, v float64) ([4]float64, error) {
}
return s.Process.Convert(s.tints)
}
// ShadingPosition 计算渐变参数,未延伸区域及不存在非负圆半径的位置不着色
// 入参: paint 渐变画刷, point 页面坐标
// 返回: float64 归一化参数, bool 是否着色
func ShadingPosition(paint pdfgo.Paint, point pdfgo.Point) (float64, bool) {
var geometry pdfgo.GradientPosition
var err error
if g := paint.Axial; g != nil {
geometry, err = g.PreparePosition()
} else {
geometry, err = paint.Radial.PreparePosition()
}
if err != nil {
return 0, false
}
return geometry.PositionAt(point)
}