feat(渲染能力): 修复轴向渐变延伸与裁剪异常,统一文字渐变渲染效果
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xiaoqidun committed 2026-09-09 11:45:33 +08:00
1 parent 62456ce44d
commit 8d26471b1e
3 files changed
+82 -45

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+50 -16
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@@ -16,6 +16,7 @@ package ofdgo
import (
"image/color"
"math"
"strconv"
"strings"
@@ -154,19 +155,19 @@ func parseFillColor(fillColor *FillColor) color.Color {
}
// parseFillPaint 解析填充画刷
// 入参: fillColor 填充颜色节点, x X坐标, y Y坐标, pageH 页面高度, originX 原点X坐标, originY 原点Y坐标
// 入参: fillColor 填充颜色节点, x X坐标, y Y坐标, pageH 页面高度
// 返回: any 填充画刷
func parseFillPaint(fillColor *FillColor, x, y, pageH, originX, originY float64) any {
func parseFillPaint(fillColor *FillColor, x, y, pageH float64) any {
if fillColor == nil {
return nil
}
if fillColor.Pattern != nil {
return nil
}
if gradient := parseAxialShdGradient(fillColor.AxialShd, fillColor.Alpha, x, y, pageH, originX, originY); gradient != nil {
if gradient := parseAxialShdGradient(fillColor.AxialShd, fillColor.Alpha, x, y, pageH); gradient != nil {
return gradient
}
if gradient := parseRadialShdGradient(fillColor.RadialShd, fillColor.Alpha, x, y, pageH, originX, originY); gradient != nil {
if gradient := parseRadialShdGradient(fillColor.RadialShd, fillColor.Alpha, x, y, pageH); gradient != nil {
return gradient
}
if fillColor.AxialShd != nil {
@@ -201,16 +202,16 @@ func parseStrokeColor(strokeColor *StrokeColor) color.Color {
}
// parseStrokePaint 解析勾边画刷
// 入参: strokeColor 勾边颜色节点, x X坐标, y Y坐标, pageH 页面高度, originX 原点X坐标, originY 原点Y坐标
// 入参: strokeColor 勾边颜色节点, x X坐标, y Y坐标, pageH 页面高度
// 返回: any 勾边画刷
func parseStrokePaint(strokeColor *StrokeColor, x, y, pageH, originX, originY float64) any {
func parseStrokePaint(strokeColor *StrokeColor, x, y, pageH float64) any {
if strokeColor == nil {
return nil
}
if gradient := parseAxialShdGradient(strokeColor.AxialShd, strokeColor.Alpha, x, y, pageH, originX, originY); gradient != nil {
if gradient := parseAxialShdGradient(strokeColor.AxialShd, strokeColor.Alpha, x, y, pageH); gradient != nil {
return gradient
}
if gradient := parseRadialShdGradient(strokeColor.RadialShd, strokeColor.Alpha, x, y, pageH, originX, originY); gradient != nil {
if gradient := parseRadialShdGradient(strokeColor.RadialShd, strokeColor.Alpha, x, y, pageH); gradient != nil {
return gradient
}
if strokeColor.AxialShd != nil {
@@ -287,9 +288,9 @@ func parseShdSegments(segments []ShdSegment, alpha *int) canvas.Grad {
}
// parseAxialShdGradient 解析轴向渐变
// 入参: axialShd 轴向渐变节点, alpha 透明度, x X坐标, y Y坐标, pageH 页面高度, originX 原点X坐标, originY 原点Y坐标
// 入参: axialShd 轴向渐变节点, alpha 透明度, x X坐标, y Y坐标, pageH 页面高度
// 返回: canvas.Gradient 渐变对象
func parseAxialShdGradient(axialShd *AxialShd, alpha *int, x, y, pageH, originX, originY float64) canvas.Gradient {
func parseAxialShdGradient(axialShd *AxialShd, alpha *int, x, y, pageH float64) canvas.Gradient {
if axialShd == nil {
return nil
}
@@ -302,18 +303,51 @@ func parseAxialShdGradient(axialShd *AxialShd, alpha *int, x, y, pageH, originX,
if gradient == nil {
return nil
}
startPoint := canvas.Point{X: x + start[0] - originX, Y: pageH - (y + start[1]) - originY}
endPoint := canvas.Point{X: x + end[0] - originX, Y: pageH - (y + end[1]) - originY}
startPoint := canvas.Point{X: x + start[0], Y: pageH - (y + start[1])}
endPoint := canvas.Point{X: x + end[0], Y: pageH - (y + end[1])}
if startPoint.Equals(endPoint) {
return nil
}
return gradient.ToLinear(startPoint, endPoint)
}
// axialShdClip 获取轴向渐变的延伸裁剪区域
// 入参: ctx 画布上下文, paint 画刷, shading 轴向渐变节点
// 返回: *canvas.Path 裁剪区域
func axialShdClip(ctx *canvas.Context, paint any, shading *AxialShd) *canvas.Path {
gradient, ok := paint.(*canvas.LinearGradient)
if !ok || shading == nil {
return nil
}
extend, _ := strconv.Atoi(shading.Extend)
if extend == 3 {
return nil
}
d := gradient.End.Sub(gradient.Start)
axis := canvas.Matrix{{d.X, -d.Y, gradient.Start.X}, {d.Y, d.X, gradient.Start.Y}}
origin := ctx.CoordView().Dot(canvas.Point{})
view := ctx.CoordSystemView().Mul(ctx.View()).Translate(origin.X, origin.Y).Mul(axis)
if view.Det() == 0 {
return &canvas.Path{}
}
width, height := ctx.Size()
area := (canvas.Rect{X1: width, Y1: height}).Transform(view.Inv())
if extend&1 == 0 {
area.X0 = math.Max(area.X0, 0)
}
if extend&2 == 0 {
area.X1 = math.Min(area.X1, 1)
}
if area.X1 <= area.X0 {
return &canvas.Path{}
}
return area.ToPath().Transform(axis)
}
// parseRadialShdGradient 解析径向渐变
// 入参: radialShd 径向渐变节点, alpha 透明度, x X坐标, y Y坐标, pageH 页面高度, originX 原点X坐标, originY 原点Y坐标
// 入参: radialShd 径向渐变节点, alpha 透明度, x X坐标, y Y坐标, pageH 页面高度
// 返回: canvas.Gradient 渐变对象
func parseRadialShdGradient(radialShd *RadialShd, alpha *int, x, y, pageH, originX, originY float64) canvas.Gradient {
func parseRadialShdGradient(radialShd *RadialShd, alpha *int, x, y, pageH float64) canvas.Gradient {
if radialShd == nil || radialShd.EndRadius <= 0 {
return nil
}
@@ -326,8 +360,8 @@ func parseRadialShdGradient(radialShd *RadialShd, alpha *int, x, y, pageH, origi
if gradient == nil {
return nil
}
startPoint := canvas.Point{X: x + start[0] - originX, Y: pageH - (y + start[1]) - originY}
endPoint := canvas.Point{X: x + end[0] - originX, Y: pageH - (y + end[1]) - originY}
startPoint := canvas.Point{X: x + start[0], Y: pageH - (y + start[1])}
endPoint := canvas.Point{X: x + end[0], Y: pageH - (y + end[1])}
return gradient.ToRadial(startPoint, radialShd.StartRadius, endPoint, radialShd.EndRadius)
}
+13 -8
View File
@@ -30,6 +30,8 @@ type pathStyle struct {
strokeColor color.Color
fillPaint any
strokePaint any
fillAxialShd *AxialShd
strokeAxialShd *AxialShd
fillPattern *Pattern
fillPatternColor color.Color
lineWidth float64
@@ -65,7 +67,8 @@ func (s *pathStyle) applyFillColor(fill *FillColor, bx, by, pageH float64, alpha
s.fillPattern = fillColorNode.Pattern
s.fillPatternColor = patternColor(fillColorNode)
s.fillColor = parseFillColor(fillColorNode)
s.fillPaint = parseFillPaint(fillColorNode, bx, by, pageH, 0, 0)
s.fillPaint = parseFillPaint(fillColorNode, bx, by, pageH)
s.fillAxialShd = fillColorNode.AxialShd
}
// applyStrokeColor 应用描边颜色
@@ -73,7 +76,8 @@ func (s *pathStyle) applyFillColor(fill *FillColor, bx, by, pageH float64, alpha
func (s *pathStyle) applyStrokeColor(stroke *StrokeColor, bx, by, pageH float64, alpha *int) {
strokeColorNode := withStrokeAlpha(stroke, alpha)
s.strokeColor = parseStrokeColor(strokeColorNode)
s.strokePaint = parseStrokePaint(strokeColorNode, bx, by, pageH, 0, 0)
s.strokePaint = parseStrokePaint(strokeColorNode, bx, by, pageH)
s.strokeAxialShd = strokeColorNode.AxialShd
}
// pathLineCap 转换线帽样式
@@ -211,18 +215,19 @@ func (r *Renderer) renderPath(ctx *canvas.Context, obj PathObject, pageH float64
style.fillPaint = style.fillColor
}
if shouldFill {
fillClip := intersectClipPath(clipPath, axialShdClip(ctx, style.fillPaint, style.fillAxialShd))
fp := p
fillRule := canvas.NonZero
if obj.Rule == "Even-Odd" {
fillRule = canvas.EvenOdd
if clipPath != nil || style.fillPattern != nil {
if fillClip != nil || style.fillPattern != nil {
fp = fp.Settle(fillRule)
}
}
if clipPath != nil {
if fillClip != nil {
fp = fp.Copy()
fp.Close()
fp = applyClipPath(fp, clipPath)
fp = applyClipPath(fp, fillClip)
}
if style.fillPattern != nil {
r.renderPattern(ctx, style.fillPattern, style.fillPatternColor, pageH, fp, ctm, bx, by)
@@ -253,13 +258,14 @@ func (r *Renderer) renderPath(ctx *canvas.Context, obj PathObject, pageH float64
if len(style.dashPattern) > 0 {
ctx.SetDashes(style.dashOffset, style.dashPattern...)
}
if clipPath != nil {
strokeClip := intersectClipPath(clipPath, axialShdClip(ctx, style.strokePaint, style.strokeAxialShd))
if strokeClip != nil {
sp := p.Copy()
if len(style.dashPattern) > 0 {
sp = sp.Dash(style.dashOffset, style.dashPattern...)
}
sp = sp.Stroke(style.lineWidth, style.lineCap, style.lineJoin, canvas.Tolerance)
sp = applyClipPath(sp, clipPath)
sp = applyClipPath(sp, strokeClip)
ctx.SetFill(style.strokePaint)
ctx.SetStrokeColor(canvas.Transparent)
ctx.DrawPath(0, 0, sp)
@@ -543,7 +549,6 @@ func applyClipPath(path, clip *canvas.Path) *canvas.Path {
if pathRect, ok := rectangularPath(path); ok {
return pathRect.And(rect).ToPath()
}
return path.Flatten(canvas.Tolerance).Clip(rect.X0, rect.Y0, rect.X1, rect.Y1)
}
return path.And(clip)
}
+19 -21
View File
@@ -80,17 +80,22 @@ func (r *Renderer) renderText(ctx *canvas.Context, obj TextObject, pageH float64
if dp != nil && dp.FillColor != nil {
fillColorNode = withFillAlpha(dp.FillColor, obj.Alpha)
fillColor = parseFillColor(fillColorNode)
fillPaint = parseFillPaint(fillColorNode, bx, by, pageH, 0, 0)
fillPaint = parseFillPaint(fillColorNode, bx, by, pageH)
}
if obj.FillColor != nil {
fillColorNode = withFillAlpha(obj.FillColor, obj.Alpha)
fillColor = parseFillColor(fillColorNode)
fillPaint = parseFillPaint(fillColorNode, bx, by, pageH, 0, 0)
fillPaint = parseFillPaint(fillColorNode, bx, by, pageH)
}
if fillPaint == nil {
fillPaint = fillColor
}
fillClip := clipPath
if fillColorNode != nil {
fillClip = intersectClipPath(fillClip, axialShdClip(ctx, fillPaint, fillColorNode.AxialShd))
}
strokeStyle := newPathStyle(nil, defaultStroke, 0, obj.Alpha)
strokeClip := clipPath
if shouldStroke {
if dp != nil {
strokeStyle.applyDrawParam(dp, bx, by, pageH, obj.Alpha)
@@ -105,6 +110,7 @@ func (r *Renderer) renderText(ctx *canvas.Context, obj TextObject, pageH float64
strokeStyle.strokePaint = colorWithAlpha(canvas.Black, obj.Alpha)
}
strokeStyle.scale(ctm)
strokeClip = intersectClipPath(strokeClip, axialShdClip(ctx, strokeStyle.strokePaint, strokeStyle.strokeAxialShd))
}
fontStyle := canvas.FontRegular
weight := obj.Weight
@@ -144,7 +150,7 @@ func (r *Renderer) renderText(ctx *canvas.Context, obj TextObject, pageH float64
face := ff.Face(sizePt, fillPaint, fontStyle, canvas.FontNormal)
glyphTransforms := r.textObjectGlyphTransforms(fontID, obj)
hasUnderline := strings.Contains(obj.Decoration, "Underline")
useGlyphFillPaint := fillColorNode != nil && fillColorNode.AxialShd != nil
_, axialFill := fillPaint.(*canvas.LinearGradient)
verticalAdvance := (obj.ReadDirection-obj.CharDirection)%180 != 0
advanceX, advanceY := 1.0, 0.0
switch obj.ReadDirection {
@@ -168,7 +174,7 @@ func (r *Renderer) renderText(ctx *canvas.Context, obj TextObject, pageH float64
}
dxs, dys := parseFloats(tc.DeltaX), parseFloats(tc.DeltaY)
xs, ys := parseFloats(tc.X), parseFloats(tc.Y)
drawAsPath := embeddedFont || textCodePositioned(tc, xs, ys) || clipPath != nil || shouldStroke
drawAsPath := embeddedFont || textCodePositioned(tc, xs, ys) || fillClip != nil || axialFill || shouldStroke
cx, cy := 0.0, 0.0
previousAdvance := 0.0
if len(xs) > 0 {
@@ -219,10 +225,6 @@ func (r *Renderer) renderText(ctx *canvas.Context, obj TextObject, pageH float64
canvasX, canvasY = tx+bx, pageH-(ty+by)
}
textWidth := glyphWidth * hScale
glyphFillPaint := fillPaint
if useGlyphFillPaint {
glyphFillPaint = parseFillPaint(fillColorNode, bx, by, pageH, canvasX, canvasY)
}
advanceLimit := 0.0
if obj.CharDirection == 0 {
advanceLimit = textGlyphAdvanceLimit(dxs, dys, xs, i, len(glyphs), cx)
@@ -237,10 +239,10 @@ func (r *Renderer) renderText(ctx *canvas.Context, obj TextObject, pageH float64
transform = transform.Mul(glyphMatrix)
}
path := glyphPath.Copy().Transform(transform.Scale(scaleX, 1))
if shouldFill && glyphFillPaint != nil {
ctx.SetFill(glyphFillPaint)
if shouldFill && fillPaint != nil {
ctx.SetFill(fillPaint)
ctx.SetStrokeColor(canvas.Transparent)
ctx.DrawPath(0, 0, applyClipPath(path.Copy(), clipPath))
ctx.DrawPath(0, 0, applyClipPath(path.Copy(), fillClip))
}
if len(strokeStyle.dashPattern) > 0 {
path = path.Dash(strokeStyle.dashOffset, strokeStyle.dashPattern...)
@@ -248,7 +250,7 @@ func (r *Renderer) renderText(ctx *canvas.Context, obj TextObject, pageH float64
path = path.Stroke(strokeStyle.lineWidth, strokeStyle.lineCap, strokeStyle.lineJoin, canvas.Tolerance)
ctx.SetFill(strokeStyle.strokePaint)
ctx.SetStrokeColor(canvas.Transparent)
ctx.DrawPath(0, 0, applyClipPath(path, clipPath))
ctx.DrawPath(0, 0, applyClipPath(path, strokeClip))
if hasUnderline {
underline := &canvas.Path{}
underline.MoveTo(0, -sizeMM*0.1)
@@ -261,9 +263,9 @@ func (r *Renderer) renderText(ctx *canvas.Context, obj TextObject, pageH float64
}
continue
}
if glyphFillPaint != nil {
ctx.SetFill(glyphFillPaint)
if clipPath != nil {
if fillPaint != nil {
ctx.SetFill(fillPaint)
if fillClip != nil || axialFill {
scaleX := hScale
if advanceLimit > 0 && glyphWidth*scaleX > advanceLimit {
scaleX = advanceLimit / glyphWidth
@@ -273,7 +275,7 @@ func (r *Renderer) renderText(ctx *canvas.Context, obj TextObject, pageH float64
if useTextMatrix {
textTransform = textTransform.Mul(glyphMatrix)
}
glyphPath = applyClipPath(glyphPath.Copy().Transform(textTransform.Scale(scaleX, 1)), clipPath)
glyphPath = applyClipPath(glyphPath.Copy().Transform(textTransform.Scale(scaleX, 1)), fillClip)
ctx.DrawPath(0, 0, glyphPath)
if hasUnderline {
uw := sizeMM * 0.05
@@ -313,11 +315,7 @@ func (r *Renderer) renderText(ctx *canvas.Context, obj TextObject, pageH float64
ctx.Scale(hScale, 1)
x, y = 0, 0
}
textFace := face
if useGlyphFillPaint {
textFace = ff.Face(sizePt, glyphFillPaint, fontStyle, canvas.FontNormal)
}
text := canvas.NewTextLine(textFace, str, canvas.Left)
text := canvas.NewTextLine(face, str, canvas.Left)
ctx.DrawText(x, y, text)
if scaled {
ctx.Pop()