feat(后端架构): 完善后端解耦
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xiaoqidun committed 2026-09-23 16:12:57 +08:00
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// Copyright 2025-2026 肖其顿 (XIAO QI DUN)
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package ofdgo
import (
"github.com/tdewolff/canvas"
"math"
)
// parseFillPaint 解析填充画刷
// 入参: fillColor 填充颜色节点, x X坐标, y Y坐标, pageH 页面高度
// 返回: any 填充画刷
func (r *Renderer) parseFillPaint(fillColor *FillColor, x, y, pageH float64) any {
if fillColor == nil {
return nil
}
if fillColor.Pattern != nil {
return nil
}
if gradient := r.parseAxialShdGradient(fillColor.AxialShd, fillColor.Alpha, x, y, pageH); gradient != nil {
return newShdPaint(gradient, fillColor.AxialShd.Extend, fillColor.AxialShd.MapType, fillColor.AxialShd.MapUnit)
}
if paint := r.parseRadialShdPaint(fillColor.RadialShd, fillColor.Alpha, x, y, pageH); paint != nil {
return paint
}
return r.parseFillColor(fillColor)
}
// parseStrokePaint 解析勾边画刷
// 入参: strokeColor 勾边颜色节点, x X坐标, y Y坐标, pageH 页面高度
// 返回: any 勾边画刷
func (r *Renderer) parseStrokePaint(strokeColor *StrokeColor, x, y, pageH float64) any {
return r.parseFillPaint((*FillColor)(strokeColor), x, y, pageH)
}
// parseShdSegments 将通用渐变分段转换为Canvas画刷
// 入参: segments 渐变分段, alpha 透明度
// 返回: canvas.Grad 渐变分段
func (r *Renderer) parseShdSegments(segments []ShdSegment, alpha *int) canvas.Grad {
var gradient canvas.Grad
for _, stop := range r.GradientStops(segments, alpha) {
gradient.Add(stop.Offset, stop.Color)
}
return gradient
}
// parseAxialShdGradient 解析轴向渐变
// 入参: axialShd 轴向渐变节点, alpha 透明度, x X坐标, y Y坐标, pageH 页面高度
// 返回: canvas.Gradient 渐变对象
func (r *Renderer) parseAxialShdGradient(axialShd *AxialShd, alpha *int, x, y, pageH float64) canvas.Gradient {
if axialShd == nil {
return nil
}
start := parseFloats(axialShd.StartPoint)
end := parseFloats(axialShd.EndPoint)
if len(start) < 2 || len(end) < 2 {
return nil
}
gradient := r.parseShdSegments(axialShd.Segment, alpha)
if gradient == nil {
return nil
}
startPoint := canvas.Point{X: x + start[0], Y: pageH - (y + start[1])}
endPoint := canvas.Point{X: x + end[0], Y: pageH - (y + end[1])}
if startPoint.Equals(endPoint) {
return nil
}
return gradient.ToLinear(startPoint, endPoint)
}
// axialShdClip 获取轴向渐变的延伸裁剪区域
// 入参: gradient 轴向渐变, extend 延伸方向, bounds 可见区域
// 返回: *canvas.Path 裁剪区域
func axialShdClip(gradient *canvas.LinearGradient, extend int, bounds canvas.Rect) *canvas.Path {
if extend == 3 {
return nil
}
d := gradient.End.Sub(gradient.Start)
axis := canvas.Matrix{{d.X, -d.Y, gradient.Start.X}, {d.Y, d.X, gradient.Start.Y}}
area := bounds.Transform(axis.Inv())
if extend&1 == 0 {
area.X0 = math.Max(area.X0, 0)
}
if extend&2 == 0 {
area.X1 = math.Min(area.X1, 1)
}
if area.X1 <= area.X0 {
return &canvas.Path{}
}
return area.ToPath().Transform(axis)
}
// parseRadialShdPaint 解析径向渐变画刷
// 入参: radialShd 径向渐变节点, alpha 透明度, x X坐标, y Y坐标, pageH 页面高度
// 返回: *shdPaint 渐变画刷
func (r *Renderer) parseRadialShdPaint(radialShd *RadialShd, alpha *int, x, y, pageH float64) *shdPaint {
if radialShd == nil || radialShd.EndRadius <= 0 {
return nil
}
start := parseFloats(radialShd.StartPoint)
end := parseFloats(radialShd.EndPoint)
if len(start) < 2 || len(end) < 2 {
return nil
}
gradient := r.parseShdSegments(radialShd.Segment, alpha)
if gradient == nil {
return nil
}
startPoint := canvas.Point{X: x + start[0], Y: pageH - (y + start[1])}
endPoint := canvas.Point{X: x + end[0], Y: pageH - (y + end[1])}
paint := newShdPaint(gradient.ToRadial(startPoint, radialShd.StartRadius, endPoint, radialShd.EndRadius), radialShd.Extend, radialShd.MapType, radialShd.MapUnit)
if e := radialShd.Eccentricity; 0 < e && e < 1 {
paint.view = canvas.Identity.Translate(startPoint.X, startPoint.Y).Rotate(-radialShd.Angle).Scale(1, math.Sqrt(1-e*e)).Translate(-startPoint.X, -startPoint.Y)
paint.gradient = gradient.ToRadial(startPoint, radialShd.StartRadius, paint.view.Inv().Dot(endPoint), radialShd.EndRadius)
}
return paint
}