feat(后端架构): 完善后端解耦
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xiaoqidun committed 2026-09-23 16:12:57 +08:00
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// Copyright 2025-2026 肖其顿 (XIAO QI DUN)
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package ofdgo
import (
"fmt"
"path"
"github.com/tdewolff/canvas"
"github.com/tdewolff/font"
)
// ResolveFont 按需加载字体资源,保留内嵌数据及外部字体的名称、样式和集合索引匹配
// 入参: r 渲染器, id 字体标识, exact 是否禁止无关回退
// 返回: ResolvedFont 字体与来源, error 字体不可用错误
func (CanvasBackend) ResolveFont(r *Renderer, id string, exact bool) (ResolvedFont, error) {
definition := r.Reader.fontCache[id]
if definition == nil && !r.Reader.fontResourcesRead && r.Reader.OFD != nil {
if _, err := r.Reader.Fonts(); err != nil {
return ResolvedFont{}, err
}
definition = r.Reader.fontCache[id]
}
if definition == nil {
if exact {
return ResolvedFont{}, fmt.Errorf("font %q not found", id)
}
return r.canvasFallbackFont(), nil
}
if definition.FontFile != "" {
data, err := r.Reader.FontData(id)
if err != nil {
return ResolvedFont{}, err
}
face, err := r.Reader.embeddedFontFace(*definition)
if err != nil {
return ResolvedFont{}, err
}
return ResolvedFont{Data: data, Source: path.Base(definition.FontFile), Face: face, Exact: true}, nil
}
style := canvasFontStyle(definition)
if source, family := r.fontSourceMatch(id, definition, exact); family != nil {
sfnt := family.Face(12, style).Font.SFNT
face := fontFaceInfo(sfnt.Tables["name"], source.face)
r.fontSourceUsed[id] = source
return ResolvedFont{Data: fontSFNTData(sfnt), Source: source.name, Face: &face, Exact: source.exact}, nil
}
if !exact {
return r.canvasFallbackFont(), nil
}
return ResolvedFont{}, fmt.Errorf("font %q is unavailable", definition.FontName)
}
// canvasFallbackFont 按需加载默认阅读字体,不用于精确编辑匹配
// 返回: ResolvedFont 默认字体,未安装时数据为空
func (r *Renderer) canvasFallbackFont() ResolvedFont {
if r.fontFamily == nil {
r.initCanvasFonts()
}
if r.defaultFontLoaded {
return ResolvedFont{Data: fontSFNTData(r.fontFamily.Face(12, canvas.FontRegular).Font.SFNT)}
}
return ResolvedFont{}
}
// OpenFont 解析独立SFNT数据,度量与原有编辑排版保持一致
// 入参: data 字体数据
// 返回: FontMetrics 字体度量, error 解析错误
func (CanvasBackend) OpenFont(data []byte) (FontMetrics, error) {
sfnt, err := font.ParseSFNT(data, 0)
if err != nil {
return nil, err
}
return canvasFontMetrics{sfnt}, nil
}
// canvasFontMetrics 保留默认字体度量,写出时不更新原始时间
type canvasFontMetrics struct {
*font.SFNT
}
// Write 返回字体数据,不修改字体元信息
// 返回: []byte 独立SFNT数据
func (f canvasFontMetrics) Write() []byte {
return fontSFNTData(f.SFNT)
}
// canvasFontState 保存默认适配器的字体与字形缓存,不向后端接口暴露绘图库类型
type canvasFontState struct {
fontFamily *canvas.FontFamily
defaultFontLoaded bool
fontMap map[string]*canvas.FontFamily
fontGIDMap map[string]map[uint16]rune
fontCIDMap map[string]map[uint16]rune
fontCache map[fontCacheKey]*canvas.FontFamily
svgFontCache map[*canvas.Font]SVGFont
fontSourceCache map[string][]fontSource
fontSourceUsed map[string]fontSource
fontDirCandidates map[string][]fontFileCandidate
fontFSCandidates map[int][]fontFileCandidate
textGlyphPathCache map[textGlyphPathCacheKey]textGlyphPathCacheValue
}
// resetFontCache 重置字体匹配、加载和字形缓存
func (r *Renderer) resetFontCache() {
r.resolvedFonts = make(map[resolvedFontKey]resolvedFontResult)
r.fontMap = make(map[string]*canvas.FontFamily)
r.fontGIDMap = make(map[string]map[uint16]rune)
r.fontCIDMap = make(map[string]map[uint16]rune)
r.fontCache = make(map[fontCacheKey]*canvas.FontFamily)
r.svgFontCache = make(map[*canvas.Font]SVGFont)
r.fontSourceCache = make(map[string][]fontSource)
r.fontSourceUsed = make(map[string]fontSource)
r.fontDirCandidates = make(map[string][]fontFileCandidate)
r.fontFSCandidates = make(map[int][]fontFileCandidate)
r.textGlyphPathCache = make(map[textGlyphPathCacheKey]textGlyphPathCacheValue)
}
// initCanvasFonts 初始化Canvas默认字体
func (r *Renderer) initCanvasFonts() {
r.fontFamily = canvas.NewFontFamily("default")
r.defaultFontLoaded = r.loadDefaultFonts()
}