feat(后端架构): 完善后端解耦
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xiaoqidun committed 2026-09-23 16:12:57 +08:00
1 parent 73472c5d4b
commit 77ffbe6a72
56 files changed
+2420 -1635

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@@ -17,8 +17,6 @@ package ofdgo
import (
"fmt"
"math"
"github.com/tdewolff/canvas"
)
// InkPoint 手写采样点,X和Y为毫米,Pressure为0到1的压力
@@ -36,24 +34,30 @@ func NewInk(points []InkPoint, width float64, pressure bool) (PathObject, error)
if len(points) == 0 || !finite(width) || width <= 0 {
return PathObject{}, fmt.Errorf("ink requires points and a positive finite width")
}
path := &canvas.Path{}
var path GeometryPath
stationary := true
x0, y0, x1, y1 := math.Inf(1), math.Inf(1), math.Inf(-1), math.Inf(-1)
for i, point := range points {
if !finite(point.X) || !finite(point.Y) || !finite(point.Pressure) || point.Pressure < 0 || point.Pressure > 1 {
return PathObject{}, fmt.Errorf("invalid ink point %d", i)
}
stationary = stationary && point.X == points[0].X && point.Y == points[0].Y
radius := 0.0
if pressure {
radius = width * point.Pressure / 2
}
x0, y0 = math.Min(x0, point.X-radius), math.Min(y0, point.Y-radius)
x1, y1 = math.Max(x1, point.X+radius), math.Max(y1, point.Y+radius)
if !pressure {
verb := GeometryLine
if i == 0 {
path.MoveTo(point.X, point.Y)
} else {
path.LineTo(point.X, point.Y)
verb = GeometryMove
}
path = append(path, GeometrySegment{Verb: verb, End: Point{X: point.X, Y: point.Y}})
continue
}
radius := width * point.Pressure / 2
if radius > 0 {
path = path.Append(canvas.Circle(radius).Translate(point.X, point.Y))
path = append(path, inkCircle(point.X, point.Y, radius)...)
}
if i == 0 {
continue
@@ -69,25 +73,32 @@ func NewInk(points []InkPoint, width float64, pressure bool) (PathObject, error)
a := (r - radius) / length
b := math.Sqrt(1 - a*a)
nx, ny, mx, my := a*x-b*y, a*y+b*x, a*x+b*y, a*y-b*x
segment := &canvas.Path{}
segment.MoveTo(previous.X+r*mx, previous.Y+r*my)
segment.LineTo(point.X+radius*mx, point.Y+radius*my)
segment.LineTo(point.X+radius*nx, point.Y+radius*ny)
segment.LineTo(previous.X+r*nx, previous.Y+r*ny)
segment.Close()
path = path.Append(segment)
start := Point{X: previous.X + r*mx, Y: previous.Y + r*my}
path = append(path,
GeometrySegment{Verb: GeometryMove, End: start},
GeometrySegment{Verb: GeometryLine, End: Point{X: point.X + radius*mx, Y: point.Y + radius*my}},
GeometrySegment{Verb: GeometryLine, End: Point{X: point.X + radius*nx, Y: point.Y + radius*ny}},
GeometrySegment{Verb: GeometryLine, End: Point{X: previous.X + r*nx, Y: previous.Y + r*ny}},
GeometrySegment{Verb: GeometryClose, End: start})
}
filled := pressure || stationary
if !pressure && stationary {
path = canvas.Circle(width/2).Translate(points[0].X, points[0].Y)
path = inkCircle(points[0].X, points[0].Y, width/2)
x0, y0, x1, y1 = x0-width/2, y0-width/2, x1+width/2, y1+width/2
}
if path.Empty() {
if len(path) == 0 {
return PathObject{}, fmt.Errorf("ink has no visible stroke")
}
box := path.Bounds()
padding := width / 2
boundary := Box{X: box.X0 - padding, Y: box.Y0 - padding, W: math.Max(box.W(), width) + width, H: math.Max(box.H(), width) + width}
object := editorClipPath(path.Translate(-boundary.X, -boundary.Y))
boundary := Box{X: x0 - padding, Y: y0 - padding, W: math.Max(x1-x0, width) + width, H: math.Max(y1-y0, width) + width}
for i := range path {
path[i].End.X -= boundary.X
path[i].End.Y -= boundary.Y
}
object, err := geometryClipPath(path)
if err != nil {
return PathObject{}, err
}
object.Boundary = editorBoxString(boundary)
stroke := !filled
object.Fill, object.Stroke = &filled, &stroke
@@ -99,3 +110,16 @@ func NewInk(points []InkPoint, width float64, pressure bool) (PathObject, error)
}
return object, nil
}
// inkCircle 使用两个半圆弧构造笔迹圆点,不扁平化圆形轮廓
// 入参: x、y 圆心, radius 半径
// 返回: GeometryPath 圆形路径
func inkCircle(x, y, radius float64) GeometryPath {
start := Point{X: x + radius, Y: y}
return GeometryPath{
{Verb: GeometryMove, End: start},
{Verb: GeometryArc, End: Point{X: x - radius, Y: y}, RadiusX: radius, RadiusY: radius, Sweep: true},
{Verb: GeometryArc, End: start, RadiusX: radius, RadiusY: radius, Sweep: true},
{Verb: GeometryClose, End: start},
}
}