feat(后端架构): 接入GoGPU渲染,支持后端切换
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xiaoqidun committed 2026-09-23 13:42:55 +08:00
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// Copyright 2025-2026 肖其顿 (XIAO QI DUN)
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package ofdgo
import (
"fmt"
"image"
"image/color"
"math"
)
// RasterPage 已解析的光栅绘制页面,单位为毫米,页面坐标原点在左上角
// DPI决定像素尺寸和编译时的字形、描边精度,修改DPI后应重新编译
// 页面及其引用资源在渲染期间只读,不用于重建或保存OFD
type RasterPage struct {
Width, Height float64
DPI float64
Commands []RasterCommand
}
// RasterMatrix 按a、b、c、d、e、f排列的仿射矩阵,零值不是单位矩阵
type RasterMatrix [6]float64
// RasterPoint 路径或渐变坐标
type RasterPoint struct{ X, Y float64 }
// RasterVerb 路径指令
type RasterVerb uint8
const (
RasterMove RasterVerb = iota
RasterLine
RasterQuad
RasterCubic
RasterClose
)
// RasterSegment 路径片段,RasterMove和RasterLine使用End,RasterQuad使用Control1和End
type RasterSegment struct {
Verb RasterVerb
Control1, Control2 RasterPoint
End RasterPoint
}
// RasterCommand 填充路径或绘制图像,Image非空时为图像指令
// Transform将局部坐标映射到页面,图像局部坐标与image.Image的像素坐标一致
// 字形和描边由页面编译器生成轮廓,裁剪与底纹在编译时解析
type RasterCommand struct {
Path []RasterSegment
Paint RasterPaint
EvenOdd bool
Transform RasterMatrix
Image image.Image
}
// RasterPaint 预乘RGBA纯色或渐变,Gradient非空时忽略Color
type RasterPaint struct {
Color color.RGBA
Gradient *RasterGradient
}
// RasterGradientKind 渐变类型
type RasterGradientKind uint8
const (
RasterLinear RasterGradientKind = iota
RasterRadial
)
// RasterStop 按Offset升序排列的预乘RGBA颜色节点
type RasterStop struct {
Offset float64
Color color.RGBA
}
// RasterGradient 局部坐标下的线性或双圆径向渐变,区间外延续边界颜色
type RasterGradient struct {
Kind RasterGradientKind
Start, End RasterPoint
R0, R1 float64
Stops []RasterStop
}
// PixelSize 检查页面尺寸并计算目标像素大小
// 返回: int 宽度, int 高度, error 无效尺寸
func (p *RasterPage) PixelSize() (int, int, error) {
if p == nil || !rasterPositive(p.Width) || !rasterPositive(p.Height) || !rasterPositive(p.DPI) {
return 0, 0, fmt.Errorf("invalid raster page size or DPI")
}
scale := p.DPI / 25.4
w, h := math.Floor(p.Width*scale+0.5), math.Floor(p.Height*scale+0.5)
if !rasterPositive(w) || !rasterPositive(h) || w*h > math.MaxInt32/4 {
return 0, 0, fmt.Errorf("invalid raster pixel dimensions: %g x %g", w, h)
}
return int(w), int(h), nil
}
// rasterPositive 判断正有限数
// 入参: v 待检查数值
// 返回: bool 是否为正有限数
func rasterPositive(v float64) bool { return v > 0 && !math.IsInf(v, 0) && !math.IsNaN(v) }
// Apply 将局部点映射到目标坐标
// 入参: p 局部点
// 返回: RasterPoint 目标点
func (m RasterMatrix) Apply(p RasterPoint) RasterPoint {
return RasterPoint{m[0]*p.X + m[2]*p.Y + m[4], m[1]*p.X + m[3]*p.Y + m[5]}
}
// Inverse 求逆矩阵,退化或行列式非有限时返回错误
// 返回: RasterMatrix 逆矩阵, error 无效矩阵
func (m RasterMatrix) Inverse() (RasterMatrix, error) {
det := m[0]*m[3] - m[1]*m[2]
if det == 0 || math.IsNaN(det) || math.IsInf(det, 0) {
return RasterMatrix{}, fmt.Errorf("invalid raster transform")
}
return RasterMatrix{m[3] / det, -m[1] / det, -m[2] / det, m[0] / det,
(m[2]*m[5] - m[3]*m[4]) / det, (m[1]*m[4] - m[0]*m[5]) / det}, nil
}
// At 采样局部坐标下的渐变,使用预乘颜色插值
// 入参: x 横坐标, y 纵坐标
// 返回: color.RGBA 采样颜色
func (g *RasterGradient) At(x, y float64) color.RGBA {
dx, dy := g.End.X-g.Start.X, g.End.Y-g.Start.Y
px, py := x-g.Start.X, y-g.Start.Y
t := 0.0
if g.Kind == RasterRadial {
dr := g.R1 - g.R0
a, b, c := dx*dx+dy*dy-dr*dr, -2*(px*dx+py*dy+g.R0*dr), px*px+py*py-g.R0*g.R0
t = rasterRadialPosition(a, b, c, g.R0, dr)
} else if length := dx*dx + dy*dy; length > 0 {
t = (px*dx + py*dy) / length
}
return g.colorAt(t)
}
// rasterRadialPosition 求双圆渐变中半径非负的有效参数
// 入参: a 二次项系数, b 一次项系数, c 常数项, radius 起始半径, delta 半径增量
// 返回: float64 渐变位置,范围为0至1
func rasterRadialPosition(a, b, c, radius, delta float64) float64 {
x, y := math.NaN(), math.NaN()
if a == 0 {
if b != 0 {
x = -c / b
}
} else if d := b*b - 4*a*c; d >= 0 {
q := -0.5 * (b + math.Copysign(math.Sqrt(d), b))
if q == 0 {
x = -b / (2 * a)
} else {
x, y = q/a, c/q
if x > y {
x, y = y, x
}
}
}
for _, t := range []float64{y, x} {
if t >= 0 && t <= 1 && radius+delta*t >= 0 {
return t
}
}
for _, t := range []float64{x, y} {
if t > 0 && radius+delta*t >= 0 {
return 1
}
}
return 0
}
// colorAt 插值有序颜色节点
// 入参: t 渐变位置
// 返回: color.RGBA 预乘颜色
func (g *RasterGradient) colorAt(t float64) color.RGBA {
if len(g.Stops) == 0 {
return color.RGBA{}
}
if t <= g.Stops[0].Offset {
return g.Stops[0].Color
}
for i := 1; i < len(g.Stops); i++ {
before, after := g.Stops[i-1], g.Stops[i]
if t < after.Offset {
u := uint32((t-before.Offset)/(after.Offset-before.Offset)*65535 + 0.5)
blend := func(a, b uint8) uint8 { return uint8(((65535-u)*uint32(a)*257 + u*uint32(b)*257) >> 24) }
return color.RGBA{blend(before.Color.R, after.Color.R), blend(before.Color.G, after.Color.G), blend(before.Color.B, after.Color.B), blend(before.Color.A, after.Color.A)}
}
}
return g.Stops[len(g.Stops)-1].Color
}