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https://github.com/xiaoqidun/ofdgo.git
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70003486b8
37 files changed
+2386
-2509
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@@ -20,8 +20,20 @@ import (
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"encoding/binary"
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"fmt"
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"hash/crc32"
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"image"
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"math"
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"math/big"
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)
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// PNGDensityChunkSize 为PNG像素密度块占用的字节数
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const PNGDensityChunkSize = 21
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// Density 保存横纵像素密度,Unit为0表示比例、1表示每米像素数
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type Density struct {
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X, Y float64
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Unit byte
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}
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// PageInfo 图片方向与像素密度,不改变原始编码
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type PageInfo struct {
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Orientation int
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@@ -232,3 +244,179 @@ func imageExifMetadata(data []byte, dpi float64, directory uint32) (int, float64
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}
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return orientation, x, y, nil
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}
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// BMPDensity 提取已校验BMP头中的每米像素数
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// 入参: data 含至少40字节信息头的BMP编码
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// 返回: Density 像素密度, bool 密度是否可保留
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func BMPDensity(data []byte) (Density, bool) {
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xdpi, ydpi := int32(binary.LittleEndian.Uint32(data[38:42])), int32(binary.LittleEndian.Uint32(data[42:46]))
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if xdpi < 0 || ydpi < 0 {
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return Density{}, false
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}
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return Density{X: float64(xdpi), Y: float64(ydpi), Unit: 1}, true
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}
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// TIFFConversionDensity 校验可转换的TIFF字段并提取规范化后的像素密度
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// 色彩配置、预乘透明度、扩展字段及其他目录需保留原始编码
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// 入参: data TIFF编码, layout 已校验的主图布局
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// 返回: Density PNG像素密度, bool 是否可完整转换
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func TIFFConversionDensity(data []byte, layout TIFFLayout) (Density, bool) {
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var density Density
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var order binary.ByteOrder = binary.LittleEndian
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if data[0] == 'M' {
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order = binary.BigEndian
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}
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if layout.Next != 0 || layout.Offset != order.Uint32(data[4:]) || layout.Reduced {
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return density, false
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}
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offset := int(layout.Offset)
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count := int(order.Uint16(data[offset:]))
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unit := uint32(2)
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var resolutions [2][2]uint32
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for i := range count {
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entry := data[offset+2+i*12 : offset+14+i*12]
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tag, kind, number := order.Uint16(entry), order.Uint16(entry[2:]), order.Uint32(entry[4:])
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value := order.Uint32(entry[8:])
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if kind == 3 && number == 1 {
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value = uint32(order.Uint16(entry[8:]))
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}
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switch tag {
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case 256, 257, 258, 259, 273, 274, 277, 278, 279, 320, 322, 323, 324, 325:
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case 262:
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if value == 5 {
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return density, false
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}
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case 254:
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if value != 0 {
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return density, false
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}
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case 255:
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if value != 1 {
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return density, false
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}
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case 266:
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if kind != 3 || number != 1 || value != 1 && value != 2 {
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return density, false
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}
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case 284:
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if kind != 3 || number != 1 || value != 1 && value != 2 {
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return density, false
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}
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case 292, 293:
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mask := uint32(7)
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if tag == 293 {
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mask = 2
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}
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if kind != 4 || number != 1 || value & ^mask != 0 {
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return density, false
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}
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case 317:
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if kind != 3 || number != 1 || value != 1 && value != 2 {
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return density, false
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}
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case 338:
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if kind != 3 || number != 1 || value != 2 {
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return density, false
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}
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case 339:
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if kind != 3 || number == 0 || number > 4 {
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return density, false
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}
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values := entry[8:]
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if number > 2 {
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if uint64(value)+uint64(number)*2 > uint64(len(data)) {
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return density, false
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}
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values = data[value:]
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}
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for j := uint32(0); j < number; j++ {
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if order.Uint16(values[j*2:]) != 1 {
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return density, false
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}
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}
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case 282, 283:
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if kind != 5 || number != 1 || uint64(value)+8 > uint64(len(data)) {
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return density, false
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}
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resolutions[tag-282] = [2]uint32{order.Uint32(data[value:]), order.Uint32(data[value+4:])}
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case 296:
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if kind != 3 || number != 1 || value < 1 || value > 3 {
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return density, false
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}
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unit = value
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default:
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return density, false
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}
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}
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if resolutions == [2][2]uint32{} {
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return density, true
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}
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x, y := resolutions[0], resolutions[1]
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if x[0] == 0 || x[1] == 0 || y[0] == 0 || y[1] == 0 {
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return density, false
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}
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if unit == 1 {
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a, b := uint64(x[0])*uint64(y[1]), uint64(y[0])*uint64(x[1])
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divisor, next := a, b
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for next != 0 {
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divisor, next = next, divisor%next
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}
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density.X, density.Y = float64(a/divisor), float64(b/divisor)
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} else {
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factor := 1 / 0.0254
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if unit == 3 {
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factor = 100
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}
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density = Density{X: float64(x[0]) / float64(x[1]) * factor, Y: float64(y[0]) / float64(y[1]) * factor, Unit: 1}
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}
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if math.Round(density.X) < 1 || math.Round(density.Y) < 1 || math.Round(density.X) > math.MaxInt32 || math.Round(density.Y) > math.MaxInt32 {
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return density, false
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}
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if layout.Orientation >= 5 {
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density.X, density.Y = density.Y, density.X
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}
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return density, true
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}
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// Scale 按最终像素尺寸保留绝对密度或精确相对比例
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// 入参: before 原始像素尺寸, after 最终像素尺寸
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// 返回: Density 缩放后密度, bool 相对比例是否可完整保留
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func (density Density) Scale(before, after image.Point) (Density, bool) {
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hasDensity := density.X != 0 || density.Y != 0
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if hasDensity && before != after {
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if density.Unit == 0 {
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ratio := new(big.Rat).SetFrac64(int64(density.X)*int64(after.X), int64(density.Y)*int64(after.Y))
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ratio.Mul(ratio, new(big.Rat).SetFrac64(int64(before.Y), int64(before.X)))
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if ratio.Num().BitLen() > 31 || ratio.Denom().BitLen() > 31 {
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return density, false
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}
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density.X, density.Y = float64(ratio.Num().Int64()), float64(ratio.Denom().Int64())
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} else {
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density.X *= float64(after.X) / float64(before.X)
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density.Y *= float64(after.Y) / float64(before.Y)
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}
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}
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return density, true
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}
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// WithPNGDensity 在无密度块的PNG头后插入pHYs,保留源编码不变
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// 入参: data 完整PNG编码, density 像素密度
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// 返回: []byte 带密度的编码, bool 密度是否可完整保留
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func WithPNGDensity(data []byte, density Density) ([]byte, bool) {
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x, y := math.Round(density.X), math.Round(density.Y)
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if x > math.MaxInt32 || y > math.MaxInt32 || density.X > 0 && x < 1 || density.Y > 0 && y < 1 {
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return nil, false
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}
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chunk := make([]byte, 21)
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binary.BigEndian.PutUint32(chunk, 9)
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copy(chunk[4:], "pHYs")
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binary.BigEndian.PutUint32(chunk[8:], uint32(x))
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binary.BigEndian.PutUint32(chunk[12:], uint32(y))
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chunk[16] = density.Unit
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binary.BigEndian.PutUint32(chunk[17:], crc32.ChecksumIEEE(chunk[4:17]))
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output := make([]byte, 0, len(data)+PNGDensityChunkSize)
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output = append(output, data[:33]...)
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output = append(output, chunk...)
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output = append(output, data[33:]...)
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return output, true
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}
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