feat(渲染能力): 支持椭圆渐变,修正虚线长度及短线显示
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xiaoqidun committed 2026-09-09 13:54:34 +08:00
1 parent f27c5b666e
commit 3cd6cb3afd
5 files changed
+67 -42

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+2
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@@ -196,6 +196,8 @@ type AxialShd struct {
type RadialShd struct {
MapType string `xml:"MapType,attr"`
MapUnit float64 `xml:"MapUnit,attr"`
Eccentricity float64 `xml:"Eccentricity,attr"`
Angle float64 `xml:"Angle,attr"`
Extend string `xml:"Extend,attr"`
StartPoint string `xml:"StartPoint,attr"`
StartRadius float64 `xml:"StartRadius,attr"`
+13 -8
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@@ -167,8 +167,8 @@ func parseFillPaint(fillColor *FillColor, x, y, pageH float64) any {
if gradient := parseAxialShdGradient(fillColor.AxialShd, fillColor.Alpha, x, y, pageH); gradient != nil {
return newShdPaint(gradient, fillColor.AxialShd.Extend, fillColor.AxialShd.MapType, fillColor.AxialShd.MapUnit)
}
if gradient := parseRadialShdGradient(fillColor.RadialShd, fillColor.Alpha, x, y, pageH); gradient != nil {
return newShdPaint(gradient, fillColor.RadialShd.Extend, fillColor.RadialShd.MapType, fillColor.RadialShd.MapUnit)
if paint := parseRadialShdPaint(fillColor.RadialShd, fillColor.Alpha, x, y, pageH); paint != nil {
return paint
}
if fillColor.AxialShd != nil {
return parseShdColor(fillColor.AxialShd.Segment, fillColor.Alpha)
@@ -211,8 +211,8 @@ func parseStrokePaint(strokeColor *StrokeColor, x, y, pageH float64) any {
if gradient := parseAxialShdGradient(strokeColor.AxialShd, strokeColor.Alpha, x, y, pageH); gradient != nil {
return newShdPaint(gradient, strokeColor.AxialShd.Extend, strokeColor.AxialShd.MapType, strokeColor.AxialShd.MapUnit)
}
if gradient := parseRadialShdGradient(strokeColor.RadialShd, strokeColor.Alpha, x, y, pageH); gradient != nil {
return newShdPaint(gradient, strokeColor.RadialShd.Extend, strokeColor.RadialShd.MapType, strokeColor.RadialShd.MapUnit)
if paint := parseRadialShdPaint(strokeColor.RadialShd, strokeColor.Alpha, x, y, pageH); paint != nil {
return paint
}
if strokeColor.AxialShd != nil {
return parseShdColor(strokeColor.AxialShd.Segment, strokeColor.Alpha)
@@ -339,10 +339,10 @@ func axialShdClip(ctx *canvas.Context, gradient *canvas.LinearGradient, extend i
return area.ToPath().Transform(axis)
}
// parseRadialShdGradient 解析径向渐变
// parseRadialShdPaint 解析径向渐变画刷
// 入参: radialShd 径向渐变节点, alpha 透明度, x X坐标, y Y坐标, pageH 页面高度
// 返回: canvas.Gradient 渐变对象
func parseRadialShdGradient(radialShd *RadialShd, alpha *int, x, y, pageH float64) canvas.Gradient {
// 返回: *shdPaint 渐变画刷
func parseRadialShdPaint(radialShd *RadialShd, alpha *int, x, y, pageH float64) *shdPaint {
if radialShd == nil || radialShd.EndRadius <= 0 {
return nil
}
@@ -357,7 +357,12 @@ func parseRadialShdGradient(radialShd *RadialShd, alpha *int, x, y, pageH float6
}
startPoint := canvas.Point{X: x + start[0], Y: pageH - (y + start[1])}
endPoint := canvas.Point{X: x + end[0], Y: pageH - (y + end[1])}
return gradient.ToRadial(startPoint, radialShd.StartRadius, endPoint, radialShd.EndRadius)
paint := newShdPaint(gradient.ToRadial(startPoint, radialShd.StartRadius, endPoint, radialShd.EndRadius), radialShd.Extend, radialShd.MapType, radialShd.MapUnit)
if e := radialShd.Eccentricity; 0 < e && e < 1 {
paint.view = canvas.Identity.Translate(startPoint.X, startPoint.Y).Rotate(-radialShd.Angle).Scale(1, math.Sqrt(1-e*e)).Translate(-startPoint.X, -startPoint.Y)
paint.gradient = gradient.ToRadial(startPoint, radialShd.StartRadius, paint.view.Inv().Dot(endPoint), radialShd.EndRadius)
}
return paint
}
// colorToRGBA 转换颜色对象
+10 -11
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@@ -211,7 +211,7 @@ func (r *Renderer) renderPath(ctx *canvas.Context, obj PathObject, pageH float64
style.fillPaint = style.fillColor
}
if shouldFill {
fillPaint, shadingClip := resolveShdPaint(ctx, style.fillPaint)
fillPaint, shadingClip, fillView := resolveShdPaint(ctx, style.fillPaint)
fillClip := intersectClipPath(clipPath, shadingClip)
fp := p
fillRule := canvas.NonZero
@@ -232,7 +232,7 @@ func (r *Renderer) renderPath(ctx *canvas.Context, obj PathObject, pageH float64
ctx.SetFillRule(fillRule)
ctx.SetFill(fillPaint)
ctx.SetStrokeColor(canvas.Transparent)
ctx.DrawPath(0, 0, fp)
drawShdPath(ctx, fp, fillView)
}
}
shouldStroke := true
@@ -247,28 +247,27 @@ func (r *Renderer) renderPath(ctx *canvas.Context, obj PathObject, pageH float64
if style.strokePaint == nil {
style.strokePaint = colorWithAlpha(canvas.Black, obj.Alpha)
}
strokePaint, shadingClip := resolveShdPaint(ctx, style.strokePaint)
strokePaint, shadingClip, strokeView := resolveShdPaint(ctx, style.strokePaint)
ctx.SetFillColor(canvas.Transparent)
ctx.SetStroke(strokePaint)
ctx.SetStrokeWidth(style.lineWidth)
ctx.SetStrokeCapper(style.lineCap)
ctx.SetStrokeJoiner(style.lineJoin)
if len(style.dashPattern) > 0 {
ctx.SetDashes(style.dashOffset, style.dashPattern...)
}
strokeClip := intersectClipPath(clipPath, shadingClip)
if strokeClip != nil {
sp := p.Copy()
sp := p
if len(style.dashPattern) > 0 {
sp = sp.Dash(style.dashOffset, style.dashPattern...)
ctx.SetDashes(0)
}
strokeClip := intersectClipPath(clipPath, shadingClip)
if strokeClip != nil || strokeView != canvas.Identity {
sp = sp.Copy()
sp = sp.Stroke(style.lineWidth, style.lineCap, style.lineJoin, canvas.Tolerance)
sp = applyClipPath(sp, strokeClip)
ctx.SetFill(strokePaint)
ctx.SetStrokeColor(canvas.Transparent)
ctx.DrawPath(0, 0, sp)
drawShdPath(ctx, sp, strokeView)
} else {
ctx.DrawPath(0, 0, p)
ctx.DrawPath(0, 0, sp)
}
}
ctx.Pop()
+9 -6
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@@ -89,10 +89,11 @@ func (r *Renderer) renderText(ctx *canvas.Context, obj TextObject, pageH float64
if fillPaint == nil {
fillPaint = fillColor
}
fillPaint, shadingClip := resolveShdPaint(ctx, fillPaint)
fillPaint, shadingClip, fillView := resolveShdPaint(ctx, fillPaint)
fillClip := intersectClipPath(clipPath, shadingClip)
strokeStyle := newPathStyle(nil, defaultStroke, 0, obj.Alpha)
strokeClip := clipPath
strokeView := canvas.Identity
if shouldStroke {
if dp != nil {
strokeStyle.applyDrawParam(dp, bx, by, pageH, obj.Alpha)
@@ -107,7 +108,7 @@ func (r *Renderer) renderText(ctx *canvas.Context, obj TextObject, pageH float64
strokeStyle.strokePaint = colorWithAlpha(canvas.Black, obj.Alpha)
}
strokeStyle.scale(ctm)
strokeStyle.strokePaint, shadingClip = resolveShdPaint(ctx, strokeStyle.strokePaint)
strokeStyle.strokePaint, shadingClip, strokeView = resolveShdPaint(ctx, strokeStyle.strokePaint)
strokeClip = intersectClipPath(strokeClip, shadingClip)
}
fontStyle := canvas.FontRegular
@@ -240,7 +241,7 @@ func (r *Renderer) renderText(ctx *canvas.Context, obj TextObject, pageH float64
if shouldFill && fillPaint != nil {
ctx.SetFill(fillPaint)
ctx.SetStrokeColor(canvas.Transparent)
ctx.DrawPath(0, 0, applyClipPath(path.Copy(), fillClip))
drawShdPath(ctx, applyClipPath(path.Copy(), fillClip), fillView)
}
if len(strokeStyle.dashPattern) > 0 {
path = path.Dash(strokeStyle.dashOffset, strokeStyle.dashPattern...)
@@ -248,7 +249,7 @@ func (r *Renderer) renderText(ctx *canvas.Context, obj TextObject, pageH float64
path = path.Stroke(strokeStyle.lineWidth, strokeStyle.lineCap, strokeStyle.lineJoin, canvas.Tolerance)
ctx.SetFill(strokeStyle.strokePaint)
ctx.SetStrokeColor(canvas.Transparent)
ctx.DrawPath(0, 0, applyClipPath(path, strokeClip))
drawShdPath(ctx, applyClipPath(path, strokeClip), strokeView)
if hasUnderline {
underline := &canvas.Path{}
underline.MoveTo(0, -sizeMM*0.1)
@@ -256,8 +257,10 @@ func (r *Renderer) renderText(ctx *canvas.Context, obj TextObject, pageH float64
underline = underline.Stroke(sizeMM*0.05, canvas.ButtCap, canvas.MiterJoin, canvas.Tolerance)
if shouldFill {
ctx.SetFillColor(fillColor)
}
ctx.DrawPath(0, 0, applyClipPath(underline.Transform(transform), clipPath))
} else {
drawShdPath(ctx, applyClipPath(underline.Transform(transform), strokeClip), strokeView)
}
}
continue
}
@@ -274,7 +277,7 @@ func (r *Renderer) renderText(ctx *canvas.Context, obj TextObject, pageH float64
textTransform = textTransform.Mul(glyphMatrix)
}
glyphPath = applyClipPath(glyphPath.Copy().Transform(textTransform.Scale(scaleX, 1)), fillClip)
ctx.DrawPath(0, 0, glyphPath)
drawShdPath(ctx, glyphPath, fillView)
if hasUnderline {
uw := sizeMM * 0.05
off := sizeMM * 0.1
+33 -17
View File
@@ -23,6 +23,7 @@ import (
type shdPaint struct {
gradient canvas.Gradient
view canvas.Matrix
extend int
mapType string
period float64
@@ -44,46 +45,49 @@ func newShdPaint(gradient canvas.Gradient, extend, mapType string, mapUnit float
if mapUnit > 0 && length > 0 {
period = mapUnit / length
}
return &shdPaint{gradient: gradient, extend: flags, mapType: mapType, period: period}
return &shdPaint{gradient: gradient, view: canvas.Identity, extend: flags, mapType: mapType, period: period}
}
// resolveShdPaint 解析渐变画刷和裁剪区域
// 入参: ctx 画布上下文, paint 画刷
// 返回: any 画刷, *canvas.Path 裁剪区域
func resolveShdPaint(ctx *canvas.Context, paint any) (any, *canvas.Path) {
// 返回: any 画刷, *canvas.Path 裁剪区域, canvas.Matrix 渐变变换
func resolveShdPaint(ctx *canvas.Context, paint any) (any, *canvas.Path, canvas.Matrix) {
s, ok := paint.(*shdPaint)
if !ok {
return paint, nil
return paint, nil, canvas.Identity
}
switch g := s.gradient.(type) {
case *canvas.LinearGradient:
clip := axialShdClip(ctx, g, s.extend)
if s.mapType != "Reflect" {
return g, clip
return g, clip, s.view
}
d := g.End.Sub(g.Start)
axis := canvas.Matrix{{d.X, -d.Y, g.Start.X}, {d.Y, d.X, g.Start.Y}}
area := shdCanvasBounds(ctx).Transform(axis.Inv())
lo, hi := s.rangeLimits(area.X0, area.X1)
if hi <= lo {
return g, &canvas.Path{}
return g, &canvas.Path{}, s.view
}
gradient := reflectShdGrad(g.Grad, s.period, lo, hi)
return gradient.ToLinear(g.Start.Add(d.Mul(lo)), g.Start.Add(d.Mul(hi))), clip
return gradient.ToLinear(g.Start.Add(d.Mul(lo)), g.Start.Add(d.Mul(hi))), clip, s.view
case *canvas.RadialGradient:
d, dr := g.C1.Sub(g.C0), g.R1-g.R0
length := d.Length()
if length >= math.Abs(dr) {
return g, nil
return g, nil, s.view
}
bounds := shdCanvasBounds(ctx).Transform(s.view.Inv())
clip := radialShdClip(g, s.extend, bounds)
if clip != nil && s.view != canvas.Identity {
clip = clip.Transform(s.view)
}
clip := radialShdClip(ctx, g, s.extend)
if s.mapType != "Reflect" {
return g, clip
return g, clip, s.view
}
lo, hi := 0.0, 1.0
if s.extend != 0 {
distance := 0.0
bounds := shdCanvasBounds(ctx)
for _, point := range []canvas.Point{{X: bounds.X0, Y: bounds.Y0}, {X: bounds.X1, Y: bounds.Y0}, {X: bounds.X1, Y: bounds.Y1}, {X: bounds.X0, Y: bounds.Y1}} {
distance = math.Max(distance, point.Sub(g.C0).Length())
}
@@ -96,12 +100,24 @@ func resolveShdPaint(ctx *canvas.Context, paint any) (any, *canvas.Path) {
hi = math.Min(hi, -g.R0/dr)
}
if hi <= lo {
return g, &canvas.Path{}
return g, &canvas.Path{}, s.view
}
gradient := reflectShdGrad(g.Grad, s.period, lo, hi)
return gradient.ToRadial(g.C0.Add(d.Mul(lo)), math.Max(0, g.R0+dr*lo), g.C0.Add(d.Mul(hi)), math.Max(0, g.R0+dr*hi)), clip
return gradient.ToRadial(g.C0.Add(d.Mul(lo)), math.Max(0, g.R0+dr*lo), g.C0.Add(d.Mul(hi)), math.Max(0, g.R0+dr*hi)), clip, s.view
}
return s.gradient, nil
return s.gradient, nil, s.view
}
// drawShdPath 绘制渐变路径并保持图形轮廓不变
// 入参: ctx 画布上下文, path 填充路径, view 渐变变换
func drawShdPath(ctx *canvas.Context, path *canvas.Path, view canvas.Matrix) {
if view == canvas.Identity {
ctx.DrawPath(0, 0, path)
return
}
origin := ctx.CoordView().Dot(canvas.Point{})
m := ctx.CoordSystemView().Mul(ctx.View()).Translate(origin.X, origin.Y).Mul(view)
ctx.RenderPath(path.Copy().Transform(view.Inv()), ctx.Style, m)
}
// rangeLimits 限制渐变延伸区间
@@ -131,9 +147,9 @@ func shdCanvasBounds(ctx *canvas.Context) canvas.Rect {
}
// radialShdClip 获取包含双圆的径向渐变裁剪区域
// 入参: ctx 画布上下文, g 径向渐变, extend 延伸方向
// 入参: g 径向渐变, extend 延伸方向, bounds 渐变坐标系下的画布边界
// 返回: *canvas.Path 裁剪区域
func radialShdClip(ctx *canvas.Context, g *canvas.RadialGradient, extend int) *canvas.Path {
func radialShdClip(g *canvas.RadialGradient, extend int, bounds canvas.Rect) *canvas.Path {
inner, outer := g.C0, g.C1
r0, r1 := g.R0, g.R1
if r1 < r0 {
@@ -147,7 +163,7 @@ func radialShdClip(ctx *canvas.Context, g *canvas.RadialGradient, extend int) *c
if extend&2 == 0 {
clip = canvas.Circle(r1).Translate(outer.X, outer.Y)
} else {
clip = shdCanvasBounds(ctx).ToPath()
clip = bounds.ToPath()
}
if extend&1 == 0 && r0 > 0 {
clip = clip.Not(canvas.Circle(r0).Translate(inner.X, inner.Y))