refactor(重构提升): 优化转换渲染与资源压缩
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xiaoqidun committed 2026-10-06 17:53:24 +08:00
1 parent bcb9f98f8b
commit 3959664448
52 files changed
+1864 -407

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@@ -86,6 +86,7 @@ type RasterGradientKind uint8
// RasterGradient 局部坐标下的轴向、双圆径向或三角网格渐变
// 轴向及径向渐变的Spread为空时延续边界颜色,网格渐变使用Mesh
// Sample可选,按单位区间采样源颜色变换,优先于Stops且不负责几何延伸
type RasterGradient struct {
Kind RasterGradientKind
Start, End RasterPoint
@@ -93,6 +94,7 @@ type RasterGradient struct {
Stops []ColorStop
Spread *RasterSpread
Mesh *MeshShading
Sample func(float64) color.RGBA
}
// RasterSpread 保存OFD渐变延伸和周期,nil表示连续延伸
@@ -256,6 +258,9 @@ func rasterRadialPosition(a, b, c, radius, delta float64) float64 {
// 入参: t 渐变位置
// 返回: color.RGBA 预乘颜色
func (g *RasterGradient) colorAt(t float64) color.RGBA {
if g.Sample != nil {
return g.Sample(t)
}
if len(g.Stops) == 0 {
return color.RGBA{}
}