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https://github.com/xiaoqidun/ofdgo.git
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52 files changed
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@@ -45,18 +45,23 @@ type Paint struct {
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// Shading 保存OFD对象局部坐标中的渐变,单位为毫米,纵轴向下
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// Extend、MapType和MapUnit保留标准的延伸及重复语义
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// Sample存在时按单位区间采样源颜色变换,Stops仍保存各段的显示颜色
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type Shading struct {
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Start, End Point
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StartRadius, EndRadius float64
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Stops []ColorStop
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Extend, MapType string
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MapUnit, Eccentricity, Angle float64
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Sample func(float64) color.RGBA
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}
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// ResolvePaint 解析颜色、透明度、渐变分段和图案,不依赖绘图库
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// 入参: fill 填充或转换后的描边节点
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// 返回: Paint 只读画刷, error 无效渐变
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func (r *Renderer) ResolvePaint(fill *FillColor) (Paint, error) {
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previous := r.renderError
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r.renderError = nil
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defer func() { r.renderError = previous }()
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if fill == nil {
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return Paint{}, nil
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}
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@@ -68,9 +73,15 @@ func (r *Renderer) ResolvePaint(fill *FillColor) (Paint, error) {
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if err != nil {
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return Paint{}, err
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}
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if r.renderError != nil {
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return Paint{}, r.renderError
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}
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return Paint{Kind: PaintMesh, Mesh: mesh}, nil
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}
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base := r.parseFillColor(fill)
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if r.renderError != nil {
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return Paint{}, r.renderError
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}
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if base == nil {
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return Paint{}, nil
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}
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@@ -78,18 +89,28 @@ func (r *Renderer) ResolvePaint(fill *FillColor) (Paint, error) {
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if node := fill.AxialShd; node != nil {
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start, end := parseFloats(node.StartPoint), parseFloats(node.EndPoint)
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stops := r.renderGradientStops(node.Segment, fill.Alpha)
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sample, err := r.profileGradient(node.Segment, fill.Alpha)
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if err != nil {
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return Paint{}, err
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}
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if len(start) >= 2 && len(end) >= 2 && len(stops) != 0 && (!geometryEqual(start[0], end[0]) || !geometryEqual(start[1], end[1])) {
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paint.Kind = PaintLinear
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paint.Gradient = &Shading{Start: Point{X: start[0], Y: start[1]}, End: Point{X: end[0], Y: end[1]}, Stops: stops, Extend: node.Extend, MapType: node.MapType, MapUnit: node.MapUnit}
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paint.Gradient.Sample = sample
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return paint, nil
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}
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}
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if node := fill.RadialShd; node != nil && node.EndRadius > 0 {
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start, end := parseFloats(node.StartPoint), parseFloats(node.EndPoint)
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stops := r.renderGradientStops(node.Segment, fill.Alpha)
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sample, err := r.profileGradient(node.Segment, fill.Alpha)
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if err != nil {
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return Paint{}, err
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}
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if len(start) >= 2 && len(end) >= 2 && len(stops) != 0 {
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paint.Kind = PaintRadial
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paint.Gradient = &Shading{Start: Point{X: start[0], Y: start[1]}, End: Point{X: end[0], Y: end[1]}, StartRadius: node.StartRadius, EndRadius: node.EndRadius, Stops: stops, Extend: node.Extend, MapType: node.MapType, MapUnit: node.MapUnit, Eccentricity: node.Eccentricity, Angle: node.Angle}
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paint.Gradient.Sample = sample
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}
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}
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return paint, nil
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