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// Copyright 2025-2026 肖其顿 (XIAO QI DUN)
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package threed
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import (
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"fmt"
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"math"
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)
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// U3DBoneWeight 保存某骨骼对一个位置的影响系数
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type U3DBoneWeight struct {
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Bone uint32
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Weight float32
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}
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// U3DBoneWeights 保存修饰链中的权重,Index为链内位置,Attributes的1、2、4分别表示网格、线集、点集
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// 第i个位置的权重为Weights[Offsets[i]:Offsets[i+1]],空区间表示没有骨骼影响
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type U3DBoneWeights struct {
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Index, Attributes uint32
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InverseQuantization float32
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Offsets []uint32
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Weights []U3DBoneWeight
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}
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// boneWeights 读取ECMA-363第9.7.4节权重修饰器,末项权重由其余各项之和确定
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// 入参: values 字段读取器, name 所属链名, chain 链类型, index 链内位置
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// 返回: error 结构、数值、预算或取消错误
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func (d *u3dDecoder) boneWeights(values *u3dValues, name string, chain int, index uint32) error {
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r := u3dResourceReader{values: values, decoder: d}
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defer r.release()
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weights := U3DBoneWeights{Index: index, Attributes: r.u32(), InverseQuantization: r.f32()}
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positions := r.u32()
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if err := r.err(); err != nil {
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return err
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}
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if weights.Attributes != 1 && weights.Attributes != 2 && weights.Attributes != 4 || weights.InverseQuantization < 0 {
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return fmt.Errorf("invalid U3D bone weight parameters")
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}
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if err := d.reserve(uint64(positions)+1, 4); err != nil {
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return err
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}
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weights.Offsets = make([]uint32, int(positions)+1)
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for position := range positions {
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if err := d.ctx.Err(); err != nil {
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return err
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}
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count := r.value(0, false)
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if err := r.err(); err != nil {
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return err
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}
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start := len(weights.Weights)
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needed := uint64(start) + uint64(count)
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if needed > math.MaxUint32 {
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return fmt.Errorf("U3D bone weight count exceeds limit")
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}
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if needed > uint64(cap(weights.Weights)) {
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capacity := max(needed, uint64(cap(weights.Weights))*2)
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if err := d.reserve(capacity, 8); err != nil {
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return err
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}
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grown := make([]U3DBoneWeight, int(needed), int(capacity))
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copy(grown, weights.Weights)
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d.remaining += uint64(cap(weights.Weights)) * 8
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weights.Weights = grown
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} else {
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weights.Weights = weights.Weights[:int(needed)]
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}
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list := weights.Weights[start:]
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for i := range list {
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if i%256 == 0 {
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if err := d.ctx.Err(); err != nil {
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return err
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}
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}
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list[i].Bone = r.value(1, false)
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if err := r.err(); err != nil {
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return err
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}
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}
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var total float32
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for i := 0; i+1 < len(list); i++ {
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if i%256 == 0 {
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if err := d.ctx.Err(); err != nil {
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return err
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}
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}
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list[i].Weight = float32(float64(r.value(2, false)) * float64(weights.InverseQuantization))
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total += list[i].Weight
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if err := r.err(); err != nil {
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return err
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}
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if !finite(float64(total)) || total > 1 {
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return fmt.Errorf("invalid U3D bone weight sum")
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}
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}
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if len(list) != 0 {
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list[len(list)-1].Weight = 1 - total
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}
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weights.Offsets[position+1] = uint32(needed)
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}
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if err := r.done(); err != nil {
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return err
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}
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if chain == 1 {
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d.meshes[name].mesh.BoneWeights = append(d.meshes[name].mesh.BoneWeights, weights)
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} else {
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node := &d.model.Nodes[d.nodes[name]]
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node.BoneWeights = append(node.BoneWeights, weights)
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}
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return nil
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}
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// checkBoneWeights 在几何和节点声明齐备后校验权重引用,允许节点引用后续资源
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// 返回: error 位置、骨骼引用或取消错误
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func (d *u3dDecoder) checkBoneWeights() error {
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for _, name := range d.meshOrder {
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mesh := d.meshes[name]
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if err := d.checkMeshBoneWeights(mesh, mesh.mesh.BoneWeights); err != nil {
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return err
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}
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}
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for _, node := range d.model.Nodes {
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if err := d.checkMeshBoneWeights(d.meshes[node.Resource], node.BoneWeights); err != nil {
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return err
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}
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}
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return nil
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}
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// checkMeshBoneWeights 校验适用于指定几何类型的权重,不把未匹配的类型强加到几何上
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// 入参: mesh 几何声明,可为空, sets 权重修饰器
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// 返回: error 位置、骨骼引用或取消错误
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func (d *u3dDecoder) checkMeshBoneWeights(mesh *u3dMeshDeclaration, sets []U3DBoneWeights) error {
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for _, weights := range sets {
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if err := d.ctx.Err(); err != nil {
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return err
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}
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if mesh == nil {
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if len(weights.Weights) != 0 {
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return fmt.Errorf("missing U3D bone weight geometry")
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}
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continue
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}
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kind := uint32(1)
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if mesh.points {
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kind = 4
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} else if mesh.line != nil {
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kind = 2
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}
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if weights.Attributes != kind {
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continue
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}
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if uint64(len(weights.Offsets)-1) > uint64(len(mesh.mesh.Positions)) {
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return fmt.Errorf("invalid U3D bone weight position count")
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}
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for index, weight := range weights.Weights {
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if index%1024 == 0 {
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if err := d.ctx.Err(); err != nil {
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return err
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}
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}
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if uint64(weight.Bone) >= uint64(len(mesh.mesh.Bones)) {
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return fmt.Errorf("invalid U3D bone weight index")
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}
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}
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}
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return nil
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}
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