feat(文件拆分): 拆分几何三维基础能力
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xiaoqidun committed 2026-10-14 00:44:44 +08:00
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// Copyright 2025-2026 肖其顿 (XIAO QI DUN)
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package threed
import (
"fmt"
"io"
)
// U3DBone 保存相对父骨骼的初始位姿,Orientation按W、X、Y、Z排列
// Attributes标志决定链接、关节字段是否存在,以及各轴旋转约束是否启用和限幅
// RotationConstraints按X、Y、Z轴排列,每项依次为上限、下限;未指定骨骼姿态时不变形
type U3DBone struct {
Name, Parent string
Attributes uint32
Length float32
Displacement [3]float32
Orientation [4]float32
LinkCount uint32
LinkLength float32
StartJoint, EndJoint U3DBoneJoint
RotationConstraints [3][2]float32
}
// U3DBoneJoint 保存骨骼局部坐标系内关节椭圆的中心偏移和两轴尺寸
type U3DBoneJoint struct {
Center, Scale [2]float32
}
// skeleton 按ECMA-363第9.6.1.1.6节读取骨架,三角网格、点集和线集共用
// 入参: r 字段读取器
// 返回: []U3DBone 按父项在前排列的骨骼, error 结构、预算或取消错误
func (d *u3dDecoder) skeleton(r *u3dValues) ([]U3DBone, error) {
count := r.u32()
if r.err != nil {
return nil, r.err
}
if count == 0 {
return nil, nil
}
if uint64(count) > uint64(len(r.data)-r.pos)/64 {
return nil, io.ErrUnexpectedEOF
}
if err := d.reserve(uint64(count), 256); err != nil {
return nil, err
}
bones := make([]U3DBone, int(count))
names := make(map[string]bool, int(count))
for index := range bones {
if index%256 == 0 {
if err := d.ctx.Err(); err != nil {
return nil, err
}
}
bone := &bones[index]
bone.Name, bone.Parent = r.text(), r.text()
bone.Attributes, bone.Length = r.u32(), r.f32()
for component := range bone.Displacement {
bone.Displacement[component] = r.f32()
}
for component := range bone.Orientation {
bone.Orientation[component] = r.f32()
}
if bone.Attributes&1 != 0 {
bone.LinkCount, bone.LinkLength = r.u32(), r.f32()
}
if bone.Attributes&2 != 0 {
for _, joint := range []*U3DBoneJoint{&bone.StartJoint, &bone.EndJoint} {
joint.Center = [2]float32{r.f32(), r.f32()}
joint.Scale = [2]float32{r.f32(), r.f32()}
}
}
for axis := range bone.RotationConstraints {
bone.RotationConstraints[axis] = [2]float32{r.f32(), r.f32()}
}
if r.err != nil {
return nil, r.err
}
if bone.Attributes & ^uint32(255) != 0 {
return nil, fmt.Errorf("invalid U3D bone attributes")
}
if names[bone.Name] {
return nil, fmt.Errorf("duplicate U3D bone %q", bone.Name)
}
if index == 0 && bone.Parent != "" || index != 0 && !names[bone.Parent] {
return nil, fmt.Errorf("invalid U3D bone parent %q", bone.Parent)
}
names[bone.Name] = true
}
return bones, nil
}