feat(文件拆分): 拆分几何三维基础能力
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xiaoqidun committed 2026-10-14 00:44:44 +08:00
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// Copyright 2025-2026 肖其顿 (XIAO QI DUN)
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package threed
import (
"fmt"
"math"
)
// DepthRange 计算可见模型几何的相机深度范围,不为自动裁剪复制顶点
// 返回: float64 最近深度, float64 最远深度, bool 是否含几何, error 几何或取消错误
func (r *Renderer) DepthRange() (float64, float64, bool, error) {
minimum, maximum := math.Inf(1), math.Inf(-1)
for i, instance := range r.scene {
if i%256 == 0 {
if err := r.ctx.Err(); err != nil {
return 0, 0, false, err
}
}
node := r.model.Nodes[instance.node]
index, ok := r.meshes[node.Resource]
if node.Kind != "Model" || instance.modelVisibility(&node) == 0 || instance.opacity == 0 || !ok {
continue
}
mesh := &r.model.Meshes[index]
matrix := r.toCamera.multiply(instance.world)
for j := range len(mesh.Faces) + len(mesh.Lines) + len(mesh.Points) {
_, corners := mesh.primitive(j)
if j%256 == 0 {
if err := r.ctx.Err(); err != nil {
return 0, 0, false, err
}
}
for _, corner := range corners {
if uint64(corner.Position) >= uint64(len(mesh.Positions)) {
return 0, 0, false, fmt.Errorf("invalid U3D position index")
}
p := mesh.Positions[corner.Position]
z := matrix[2]*float64(p[0]) + matrix[6]*float64(p[1]) + matrix[10]*float64(p[2]) + matrix[14]
if !finite(z) {
return 0, 0, false, fmt.Errorf("invalid U3D camera depth")
}
minimum, maximum = min(minimum, z), max(maximum, z)
}
}
}
for i, section := range r.sections {
if i%256 == 0 {
if err := r.ctx.Err(); err != nil {
return 0, 0, false, err
}
}
if section.opacity > 0 {
for _, corner := range section.corners {
minimum, maximum = min(minimum, corner.point[2]), max(maximum, corner.point[2])
}
}
}
if math.IsInf(minimum, 1) {
return 0, 0, false, nil
}
return minimum, maximum, true, nil
}