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0ad34ee2b1
commit
0ad2bda1f7
47 files changed
+2849
-522
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+125
-5
@@ -18,6 +18,7 @@ import (
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"fmt"
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"reflect"
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"slices"
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"strings"
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)
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// DocumentActions 获取文档打开动作的独立副本,不执行动作
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@@ -33,7 +34,7 @@ func (e *Editor) DocumentActions() []Action {
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// 入参: actions 事件为DO的动作及已注册的资源引用
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// 返回: error 结构、编码或提交错误
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func (e *Editor) SetDocumentActions(actions []Action) error {
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if err := validateLifecycleActions(actions, "DO"); err != nil {
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if err := validateActionEvents(actions, "DO"); err != nil {
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return err
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}
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current := e.DocumentActions()
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@@ -85,7 +86,7 @@ func (e *Editor) SetDocumentActions(actions []Action) error {
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// 入参: index 页面索引, actions 事件为PO的动作及已注册的资源引用
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// 返回: error 页码或动作错误
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func (e *Editor) SetPageActions(index int, actions []Action) error {
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if err := validateLifecycleActions(actions, "PO"); err != nil {
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if err := validateActionEvents(actions, "PO"); err != nil {
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return err
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}
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page, err := e.page(index)
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@@ -104,16 +105,135 @@ func (e *Editor) SetPageActions(index int, actions []Action) error {
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return nil
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}
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// validateLifecycleActions 校验文档或页面动作的事件类型和动作结构
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// validateActionEvents 按动作归属校验事件类型和动作结构
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// 入参: actions 动作列表, event 允许的事件
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// 返回: error 事件或动作错误
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func validateLifecycleActions(actions []Action, event string) error {
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func validateActionEvents(actions []Action, event string) error {
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for _, action := range actions {
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if action.Event != event {
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return fmt.Errorf("expected %s action event", event)
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}
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}
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return validateObjectActions(actions)
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return validateActions(actions)
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}
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// validateActions 校验动作结构,目标不必可达
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// 入参: actions 动作列表
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// 返回: error 错误信息
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func validateActions(actions []Action) error {
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for _, action := range actions {
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if !slices.Contains([]string{"CLICK", "DO", "PO"}, action.Event) {
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return fmt.Errorf("unsupported action event %q", action.Event)
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}
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count := 0
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for _, present := range []bool{action.URI != nil, action.Goto != nil, action.GotoA != nil, action.Sound != nil, action.Movie != nil} {
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if present {
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count++
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}
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}
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if count != 1 {
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return fmt.Errorf("specify one action target")
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}
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if action.GotoA != nil && action.GotoA.AttachID == "" {
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return fmt.Errorf("attachment action requires an attachment ID")
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}
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if sound := action.Sound; sound != nil {
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if sound.ResourceID == "" || sound.Volume != nil && (*sound.Volume < 0 || *sound.Volume > 100) {
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return fmt.Errorf("invalid sound action resource or volume")
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}
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}
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if movie := action.Movie; movie != nil {
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if movie.ResourceID == "" || !slices.Contains([]string{"", "Play", "Stop", "Pause", "Resume"}, movie.Operator) {
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return fmt.Errorf("invalid movie action resource or operator")
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}
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}
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if action.Goto != nil {
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if (action.Goto.Dest == nil) == (action.Goto.Bookmark == nil) {
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return fmt.Errorf("specify one destination or bookmark")
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}
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if action.Goto.Dest != nil {
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if _, err := annotationLinkXML(AnnotationLink{Dest: action.Goto.Dest}); err != nil {
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return err
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}
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}
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}
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if action.Region != nil {
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if err := validateActionRegion(action.Region); err != nil {
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return err
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}
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}
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}
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return nil
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}
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// validateActionRegion 校验动作区域,保留标准允许的曲线缺省值和圆弧异常处理
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// 入参: region 区域
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// 返回: error 路径或参数错误
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func validateActionRegion(region *Region) error {
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if len(region.Area) == 0 {
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return fmt.Errorf("action region requires an area")
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}
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for _, area := range region.Area {
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values, err := creationNumbers(area.Start, 2)
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if err != nil {
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return err
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}
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current := Point{values[0], values[1]}
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start := current
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if len(area.Command) == 0 {
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return fmt.Errorf("action area requires a path command")
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}
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for _, command := range area.Command {
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var points []string
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switch command.Type {
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case "Move", "Line":
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points = []string{command.Point1}
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case "QuadraticBezier":
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points = []string{command.Point1, command.Point2}
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case "CubicBezier":
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for _, control := range []string{command.Point1, command.Point2} {
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if control != "" {
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points = append(points, control)
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}
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}
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points = append(points, command.Point3)
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case "Arc":
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if _, err := creationNumbers(command.EllipseSize, len(strings.Fields(command.EllipseSize))); err != nil {
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return err
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}
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if _, err := creationNumbers(command.RotationAngle, 1); err != nil {
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return err
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}
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for _, flag := range []string{command.LargeArc, command.SweepDirection} {
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if !slices.Contains([]string{"true", "false", "1", "0"}, flag) {
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return fmt.Errorf("invalid arc boolean %q", flag)
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}
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}
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points = []string{command.EndPoint}
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case "Close":
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current = start
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continue
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default:
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return fmt.Errorf("unsupported action region command %q", command.Type)
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}
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var end Point
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for _, point := range points {
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values, err := creationNumbers(point, 2)
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if err != nil {
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return err
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}
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end = Point{values[0], values[1]}
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}
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if command.Type == "Arc" && end == current {
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return fmt.Errorf("arc endpoint equals current point")
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}
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current = end
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if command.Type == "Move" {
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start = current
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}
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}
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}
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return nil
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}
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// editorActionsXML 复用动作编码并补齐独立片段的命名空间,空列表不输出节点
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