feat(渲染压缩): 完善三维渲染并优化转换压缩
build.yaml / build (push) Successful in 45s

This commit is contained in:
xiaoqidun committed 2026-10-08 10:21:17 +08:00
1 parent c8a163a077
commit 0351dd54f5
31 files changed
+993 -311

No files matched your search

+5 -5
View File
@@ -69,18 +69,18 @@ func (c *renderCache[K, V]) put(key K, value V, cost int) {
c.used += cost
}
// rasterCommandCost 估算指令快照及后端路径的缓存成本,不含借用图片
// rasterCommandCost 按保留容量估算中立指令成本,不含临时后端路径及借用图片
// 入参: command 绘制指令
// 返回: int 字节成本
func rasterCommandCost(command RasterCommand) int {
cost := 512 + (len(command.Path)+len(command.Clip))*208
cost := 512 + (cap(command.Path)+cap(command.Clip))*56
if command.Stroke != nil {
cost += 128 + len(command.Stroke.Dashes)*16
cost += 128 + cap(command.Stroke.Dashes)*8
}
if command.Paint.Gradient != nil {
cost += 256 + len(command.Paint.Gradient.Stops)*64
cost += 256 + cap(command.Paint.Gradient.Stops)*64
if mesh := command.Paint.Gradient.Mesh; mesh != nil {
cost += 32 + len(mesh.Triangles)*240
cost += 32 + cap(mesh.Triangles)*240
}
}
return cost